damage_unit effect has the following syntax:
damage_unit = {
amount = x OR percentage = x
(type = <unit_type>)
}
Where valid unit types are corresponding to the base unit types; light_infantry, heavy_infantry, pikemen, light_cavalry, knights, archers, special_troops, galleys, light_troops, or heavy_troops. It should also be able to find defined special troops. The effect needs either an amount or a percentage set. The targeted unit type is an optional syntax.
damage_unit = {
amount = x OR percentage = x
(type = <unit_type>)
}
Where valid unit types are corresponding to the base unit types; light_infantry, heavy_infantry, pikemen, light_cavalry, knights, archers, special_troops, galleys, light_troops, or heavy_troops. It should also be able to find defined special troops. The effect needs either an amount or a percentage set. The targeted unit type is an optional syntax.