• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Showing developer posts only. Show all posts in this thread.
damage_unit effect has the following syntax:

damage_unit = {
amount = x OR percentage = x
(type = <unit_type>)
}

Where valid unit types are corresponding to the base unit types; light_infantry, heavy_infantry, pikemen, light_cavalry, knights, archers, special_troops, galleys, light_troops, or heavy_troops. It should also be able to find defined special troops. The effect needs either an amount or a percentage set. The targeted unit type is an optional syntax.