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Red Barron

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Japan takes Leningrad


Screen383.jpg



Now this is bizzare. I let the Japan AI on thier own.
Screen384.jpg


Battles in the south
Screen385.jpg


Germans HOLD of Memel again
granatwerfer34-soldiers.jpg

Gutjahr_pc_10.jpg

Screen386.jpg

Screen388.jpg


Well it was worth a try
Screen387.jpg
 
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Red Barron

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Situation Report

Building new units
Screen389.jpg



Current R&D
Screen390.jpg



Lost allot of moterizied divisions in an encirclement.
Screen392.jpg



Eastern Front
Screen393.jpg



Grim news from Afirca
Italians where encircled and a pocket destroyed.

Screen394.jpg
 

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Does DAIM effect weather or I just having bad luck in July, August and September.
 

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Trying to build up forces and get reinforcements to a reasonable level
Screen395.jpg

Screen396.jpg


Screen397.jpg


Japan declared war on the U.S
Idiots. As if I don't have enough problems.
SCREEN398.jpg
 

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At least I have Victoria comming next week
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ok, anybody intrested in me re-starting this thing. lol (probally not)(
Bad situation
  • Germans are bogged down in the USSR and even with Mech and Panzer attacks. Large stacks of Soviets seem to just wear them down
  • Italians are about to be kicked out of Afirca
  • American is in the war.

    All in all if I was playing a chess game, I would resign. Knowing that thier was no hope of turning the tide.

    Kinda have to analyse what DAIM does to 41 inf. They have no probems running around in large stacks, and don't seem to lose orginazation.

    Unless you just want to watch the Germans get kicked back too Berlin.
 

unmerged(63310)

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Dec 5, 2006
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Interesting AAR so far. I'm wondering how much HSR and SMEP changed USSR DAIM buildup. I've played DD with DAIM loaded twice and faced far different Soviet build. About 400 infantry with 60 armor and 30 level 2 CAS, 12 TAC, and 16 INT in 1941.

By the way, how did you get so much manpower on VH? Usually in 1941 as Germany I'm down around 300 manpower and not even suffered many combat losses.
 

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I did not build that many divisions. Right now in 1941 I am building allot at the expense of reinforcements. Allot of divisions are loans from allies, not very good quality.
 

unmerged(63310)

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You could try using terrain to you advantage more when you DoW Soviets. Concentrate your forces and try to surround and then force surrender of one of their large stacks. Do that a few times and things are suddenly much easier. Of course that is easier said than done.
 

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Ichon said:
You could try using terrain to you advantage more when you DoW Soviets. Concentrate your forces and try to surround and then force surrender of one of their large stacks. Do that a few times and things are suddenly much easier. Of course that is easier said than done.


I just tried that, Had 2 panzer Armee's and 2 Inf stacks. 12 each for a pincer movement. Both failed in thier attacks against russians. Granted it is winter, not the best time.
 

unmerged(63310)

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Red Barron said:
I just tried that, Had 2 panzer Armee's and 2 Inf stacks. 12 each for a pincer movement. Both failed in thier attacks against russians. Granted it is winter, not the best time.

48 div failed against a surrounded Soviet stack? Winter does make a huge dif... the optimal would be during good weather to tempt Soviets into attack vs urban terrain across a river or something like that, then when their org is low flank and attack quickly as possible...
 

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Here is the unit comparison

Inf.jpg


Mobile.jpg



Land.jpg


The russians have 100% morale, going to have to analyse a battle with that. With thier 40-50 stacks

Morale from loans from other countries are around 30%


Grondo.jpg


From the progress of battle it's hard to see what factor morale is playing


German
The German doctrine tree is exceptionally strong, particularly between 1937 and 1941. It has extremely high organisation, fast headquarters units, cheap tanks, and Breakthrough and Encirclement offensive combat events. Most of the benefits are achieved by 1940, giving early advantages.

Between 1939 and 1942 there are also cost savings on infantry and artillery; in 1943 these are switched to motorised and mechanised troops and self-propelled guns.

German doctrine is ideally suited to nations who are seeking to conduct rapid Blitzkrieg offensives. The high Organisation levels mean that German troops are very good at winning battles and sustained operations. The only disadvantage is that some other nations have better cost reductions, and defensive combat events are scarce.

USSR
The Soviet doctrine tree has low Organisation throughout but exceptional Morale. At every stage Soviet Morale is higher than any other type.

There are significant discounts to Infantry and Cavalry throughout, biggest in 1940-2. From 1942-3 onward there start to be big discounts on Motorised, Mechanized and Armoured units. HQs are slow and give virtually no Supply Efficiency bonus until 1943.

The combat events focus on Assaults and Counterattacks, which trade your manpower for enemy organisation.

Soviet doctrine suits nations which have plenty of Manpower to make lots of Infantry units which throw themselves at the enemy on the offensive or the defensive. The slow HQ speed means an operational attack is relatively slow and needs careful planning.
 
Last edited:

unmerged(63310)

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Dec 5, 2006
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Russian morale is always high and that is why they can move around all the time without losing much org. On retreats the retreating divisions can actually gain org due to their high morale. Well, using your stuka's you can check the stack #'s and find a SU stack less than 60 but more than 30. Surrounded and attacked by equal #'s it should surrender after a day or so, less if the luftwaffe bombs it nonstop. It's going to be hard, but Danzig and Warsaw are urban terrain I believe, holding the line with those linchpins and the mountains/hill in the south should allow you to concentrate enough forces to force a SU stack to surrender, from there, do it a couple more times and things are going to improve alot. SU will still take a year to drain it's manpower pool, but this is just like the 44 German campaign except in 41... ;-)

What is the Soviet air force like? In my DAIM games there was hardly any SU air force until 42 when it had a very modern one leave production lines.
 

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Since the USA came in I lost allot of fighters around the UK. I used to have 20, now down 20 5. USSR has very little, probally because I keep overrunning thier air bases. I also lost all my intecepters. Been creating new CAS and some TAC, have fighters in the queue now. I lost CAS with the back and forth battles in the USSR


fighters.jpg
 

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Ichon said:
Russian morale is always high and that is why they can move around all the time without losing much org. On retreats the retreating divisions can actually gain org due to their high morale. Well, using your stuka's you can check the stack #'s and find a SU stack less than 60 but more than 30. Surrounded and attacked by equal #'s it should surrender after a day or so, less if the luftwaffe bombs it nonstop. It's going to be hard, but Danzig and Warsaw are urban terrain I believe, holding the line with those linchpins and the mountains/hill in the south should allow you to concentrate enough forces to force a SU stack to surrender, from there, do it a couple more times and things are going to improve alot. SU will still take a year to drain it's manpower pool, but this is just like the 44 German campaign except in 41... ;-)

What is the Soviet air force like? In my DAIM games there was hardly any SU air force until 42 when it had a very modern one leave production lines.

Looks like my only hope is a last throw of the dice for southern russia. I lost Finland and Afirca. I need oil and resources, so going to have to repeat Operation Plan Blue. I should have attacked southern russia last year, have to do it now.
 

Red Barron

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When trying to understand the Combat Eff you see, there are a variety of factors you need to consider in addition to leaders:

Weather and Terrain effects Research can improve some of these combat modifiers. Ex.: each new mountain division model increases several combat and speed modifiers in some terrains. Marine division research increases amphibious assault effectiveness for all types of land units.
Ministers
Several minister types affect Eff.
In general effects are shown on the minister screen.
However 'Armoured Spearhead Doctrine' (which is a Chief of Army type):
Gives +10% eff to armour/mech (whether as attacker or defender)
The screen text does not mention this.
Difficulty
Human player eff is adjusted:
Very easy +10
Easy +5
Normal 0
Hard -5
Very Hard -10
The enemy AI gets penalties or bonus depending upon difficulty levels. On very hard, the AI gets +20 difficulty combat modifier.
Dug-in
Stationary troops dig in automatically when their country is at war. They do not dig in when at peace.
Level increases by 1 per day, to a max of 20.
Defending troops will NOT dig in during a battle.
Each level gives eff +1%...

Since I am playing Very Hard -10 and the AI get +20...Like in the battle example above.


If I had to do it over:

Dump the Navy

Build lots of Inf and Art and mot.

Build lots of panzers.

Build lots of Stuka's

HQ about the same only this time Art attachments and a division of Anti-Air.

More Mtn Troups.

I still like fighters, but with VH resources are low, just one lest Tech to research.
Intecepters are the cheaper way to go.

Go for the Soviets in the south, use the panzers there on flat land. Should be good for and effective breakthrough
 
Last edited:

unmerged(63310)

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Dec 5, 2006
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Yes, your revised plan is a very good one in my opinion, I did something similiar in my AAR on HSR forum- http://www.stonyroad.de/forum/showthread.php?t=6753

... hard to know what you'll encounter on the first playthru of a new mod. Of course that is more like in real life, but... in reality the Germans were much more effecient in ground war than the Russians, at least the first year. Russians learned quick though.

Also on VH you might consider using long builds more often, the gearing bonus is extremely important. It saves IC cost over anything from techs, even the assembly techs. I saw you used them on your fighters and such early on, but basically waited to long for land units.

If you build early navy as Germany on VH, plan on fortifying the eastern front at least until you've taken english isles.