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Cyttorak001

Lt. General
26 Badges
Feb 22, 2018
1.247
32
  • BATTLETECH - Beta Backer
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Stellaris: Federations
  • BATTLETECH: Heavy Metal
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall
  • BATTLETECH: Season pass
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • BATTLETECH: Flashpoint
  • Stellaris: Distant Stars
  • BATTLETECH - Backer
  • Stellaris
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • BATTLETECH - Initiate of the Order
  • Age of Wonders III
  • Stellaris: Synthetic Dawn
  • BATTLETECH
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
Started this in the user content subforum, but I'll post it here instead:
12.JPG

34.JPG

56.JPG

78.JPG

910.JPG

1112.JPG

1314.JPG

1516.JPG

1718.JPG

1920.JPG

2021.JPG


Any suggestions are welcome. I'm sure I've left a ton of stuff out still.

Version 2.31 (tried to upload Word doc, but not an accepted file type)
 
Last edited:
Fantastic mate.
 
This is what I was suggestion earlier. Some guide to this game to explain the basics because so many streamers (And by extension average gamers) are not understanding these basics.
 
I'm making a note here: Huge success.
 
Good job dude, if you want some help with posting it without using word let me know. Feel like I've become a pro at formatting recently.
Whatever format is best, we'll use that. I'm not married to Word. My only complaint right now is that I'd like the pictures to be as large as possible.
As I said above, if anyone has specific requests for the tutorial I'll get on them as fast as I can. I'll update this regularly until either the 24th or until it doesn't need improvement anymore.

*edit* when I get home, maybe I'll post the raw word file so you can cut and paste easily into a new format.
 
Don't we think melee attacks ignore evasion entirely? I noticed the language you used was a bit uncertain, saying that melee ignores "at least 4 pips of evasion". It would be good to tell players exactly how that works, if it's public knowledge.
 
Here's something to also potentially add, when attacking / moving you can see the chevrons around the enemy mech, these also indicate weapon range:
  • Orange = Perfect Range
  • White = Too far
  • Red = Too close
btchevrons.PNG

bt2chev.PNG

Probably worth cropping it more maybe.

Edit second grab maybe a lot better just doesn't have the red one :(
 
OI! PIN THIS THREAD ALREADY!





Thank you for your time and attention to this matter.