Just done a fast quick test, jumping into the open and brace while having bulwark:Actually the two bonus from CP-HQ and MAD seem to stack additive. Tried it out with both Mechs out - got hit by a regular AC20 and took 80 dmg, instead of 81 if the bonus were multiplicative. Not that it would make a huge difference.
Code:
CombatLog.Damage [LOG] Actor m2R SOLO (d7b3b2a0-a5ea-449b-8f20-e75ec9593a8b.0) - !!! Damage Multiplier now 0.8099999 from DamageReductionMultiplierAll
CombatLog.Damage [LOG] WEAPON: LRM20 (ID 1) HITLOCATION: LeftTorso // Damage: 1.944
CombatLog.Damage [LOG] m2R SOLO takes 1.944 Damage to its LeftTorso from LRM20 (ID 1)
CombatLog.Damage [LOG] ==== Armor Damage: 1.944 / 158.056 || Now: 156.112
edit:
A couple rounds more:
Code:
CombatLog.Damage [LOG] Actor m2R SOLO (d7b3b2a0-a5ea-449b-8f20-e75ec9593a8b.0) - !!! Damage Multiplier now 0.8099999 from DamageReductionMultiplierAll
CombatLog.Damage [LOG] WEAPON: L Laser (ID 0) HITLOCATION: CenterTorso // Damage: 19.44
CombatLog.Damage [LOG] m2R SOLO takes 19.44 Damage to its CenterTorso from L Laser (ID 0)
CombatLog.Damage [LOG] ==== Armor Damage: 19.44 / 226.112 || Now: 206.672
CombatLog.Damage [LOG] Actor m2R SOLO (d7b3b2a0-a5ea-449b-8f20-e75ec9593a8b.0) - !!! Damage Multiplier now 0.8099999 from DamageReductionMultiplierAll
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CombatLog.Damage [LOG] WEAPON: AC/5 (ID 1) HITLOCATION: RightArm // Damage: 21.87
CombatLog.Damage [LOG] m2R SOLO takes 21.87 Damage to its RightArm from AC/5 (ID 1)
CombatLog.Damage [LOG] ==== Armor Damage: 21.87 / 43.21199 || Now: 21.34199
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CombatLog.Damage [LOG] Actor m2R SOLO (d7b3b2a0-a5ea-449b-8f20-e75ec9593a8b.0) - !!! Damage Multiplier now 0.8099999 from DamageReductionMultiplierAll
CombatLog.Damage [LOG] Actor m2R SOLO (d7b3b2a0-a5ea-449b-8f20-e75ec9593a8b.0) - !!! Damage Multiplier now 0.8099999 from DamageReductionMultiplierAll
CombatLog.Damage [LOG] WEAPON: AC/10 (ID 0) HITLOCATION: RightTorso // Damage: 29.16
CombatLog.Damage [LOG] m2R SOLO takes 29.16 Damage to its RightTorso from AC/10 (ID 0)
CombatLog.Damage [LOG] ==== Armor Damage: 29.16 / 146.392 || Now: 117.232
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CombatLog.Damage [LOG] Actor m2R SOLO (d7b3b2a0-a5ea-449b-8f20-e75ec9593a8b.0) - !!! Damage Multiplier now 0.8099999 from DamageReductionMultiplierAll
CombatLog.Damage [LOG] WEAPON: AC/20 (ID 0) HITLOCATION: RightLeg // Damage: 48.6
CombatLog.Damage [LOG] m2R SOLO takes 48.6 Damage to its RightLeg from AC/20 (ID 0)
CombatLog.Damage [LOG] ==== Structure Damage: 48.6 / 64.61199 || Now: 16.01199
CombatLog.Damage [LOG] ==== RightLeg Structure Degraded: Functional to NonFunctional
CombatLog.Damage [LOG] ==== Structure Damage: 0 / 16.01199 || Now: 16.01199
and again, but this time with no underlying damage reduction, only M2R/HQ in effect:
Code:
CombatLog.Damage [LOG] Actor m2R SOLO (d7b3b2a0-a5ea-449b-8f20-e75ec9593a8b.0) - !!! Damage Multiplier now 0.8099999 from DamageReductionMultiplierAll
CombatLog.Damage [LOG] WEAPON: LRM10 (ID 0) HITLOCATION: CenterTorso // Damage: 3.24
CombatLog.Damage [LOG] m2R SOLO takes 3.24 Damage to its CenterTorso from LRM10 (ID 0)
CombatLog.Damage [LOG] ==== Armor Damage: 3.24 / 146.084 || Now: 142.844
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