Dear Stellaris Development Team!
I am writing to you with the hope that you may consider my new DLC content idea:
Since the newest toxic race DLC came out with the genetic overclocking origin possibility, I had an idea that there could be the same start off but with cyborgs and various cybernetics. Various forms of synthetics became less in focus ever since it was a meta long time ago, in my opinion, it could spice things up by creating a new roleplay possibility for those who do not prefer the idea of playing a fully synthetic nation but might enjoy cyberpunk style cybernetically enhanced civilisations. There could be different types of cybernetics with different buffs and debuffs at the start. There could even be an overhaul of the old Synthetics Evolution perk the reason it became a weaker option than Genetics and Psychics lately.
Who knows, it even could be an excellent pr move at the same time, since Cyberpunk 2077 success after the new anime Edgerunners came out.
Best regards, John Martin Ormandi
I am writing to you with the hope that you may consider my new DLC content idea:
Since the newest toxic race DLC came out with the genetic overclocking origin possibility, I had an idea that there could be the same start off but with cyborgs and various cybernetics. Various forms of synthetics became less in focus ever since it was a meta long time ago, in my opinion, it could spice things up by creating a new roleplay possibility for those who do not prefer the idea of playing a fully synthetic nation but might enjoy cyberpunk style cybernetically enhanced civilisations. There could be different types of cybernetics with different buffs and debuffs at the start. There could even be an overhaul of the old Synthetics Evolution perk the reason it became a weaker option than Genetics and Psychics lately.
Who knows, it even could be an excellent pr move at the same time, since Cyberpunk 2077 success after the new anime Edgerunners came out.
Best regards, John Martin Ormandi
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