• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

OsirisReborn

Colonel
6 Badges
Oct 22, 2005
1.049
1
  • Hearts of Iron II: Armageddon
  • Darkest Hour
  • Hearts of Iron III
  • Europa Universalis: Rome
  • Rome: Vae Victis
Hey originally in DD these guys were pretty much for your SHBB fleets to use.
Do they do anything at all in a CV task force? (1.3a)
 

midget_roxx

Back from moderation hell
33 Badges
May 21, 2008
2.134
213
  • Crusader Kings II
  • Heir to the Throne
  • Hearts of Iron III
  • Divine Wind
  • Europa Universalis III Complete
  • 500k Club
  • Hearts of Iron Anthology
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Pre-order
  • Stellaris
  • 200k Club
  • Stellaris - Path to Destruction bundle
  • Age of Wonders: Planetfall
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Age of Wonders: Planetfall Deluxe edition
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Semper Fi
  • Europa Universalis IV: Art of War
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Cities: Skylines - After Dark
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
They can also do ORG damage to bombers trying to hit your planes (which is an absolute life saver) and apparenly they got good anti-sub abilities (although not too sure on that)
 

madbad3k

Corporal
11 Badges
Oct 6, 2009
33
0
  • Arsenal of Democracy
  • Darkest Hour
  • Europa Universalis III Complete
  • Divine Wind
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • 500k Club
  • Hearts of Iron IV Sign-up
Yes, they got a sub attack ranking but since AI in 1.3 does not build submarines any more then this sub attack bonus is useless in single player.
So do you mean that the AI doesnt build any submarines at all in ARMA 1.3b2 , dont they start off with some in their fleets?
I'm new to this game and I'm playing the UK from 1936.. (managed to prevent War breaking out with Germany / Austria until 2 Apr 40).. but my resource "convoys & escorts" have been attacked and sunk by U-Boats and my "real" Naval surface ships have been engaged and sunk in 1-2-1 battles with U-Boat packs too.. so the Germans must have U-Boats as i have seen them? PLus i have 7 x ASW Fleets actively looking for U-Boats

Does this mean that its not worth researching Naval Doctrines for Commerce protection / ASW bonuses etc or building / equipping / upgrading ASW ships ?

Ref: CV-Ls I take it that they actually dont have any planes to control or that you can add a produced CAG brigade to them (i tried this and it didnt work )?

Any tips how to beat the German "Uber Fleet" that destroys everything in its path... i have encountered it twice now in the North Sea (commanded by Raeder i think.. more like Arnie the Terminator).. it destroyed my CTF fleet of 16 Ships (2 x CV-IV, 1 x CV-II, 4 x CL-IV (with Rad/FC) 2 x BC-III, 4 x DD-III, 3 x SS-III in seconds (leaving 3 subs remaining). It then steamed happily on and sunk my Grand Fleet in seconds too.. this was an 27 ship Fleet SAG with
9 x BBs -III / II with RAD/FC,
1 x BC - III with RAD/FC
1 x CVL
7 x CL - IV with RAD/FC or AA mix
6 x DD - IV with ASW
3 x SS - III

It took me hours and hours of "of real play time" to upgrade / re-org a fleets of this size.... then the German fleet sunk them both early Apr 40 !! The German admiral had a ridiculously high Skill & Exp level.. not sure how as they had been hiding in port until Apr 40 !!

Im at a loss how to counter this... i originally read and followed "Pro_Consul's HoI2 Naval Primer" , who advises building 18 Ship CAGs / SAGs - but these were "sunk" pronto... so then tried the bigger fleets with no luck either. Is there something I am doing wrong, or is the AI just being lucky?

Any advise would be helpful
 

Stalfur

Private
29 Badges
Nov 12, 2009
11
0
  • Europa Universalis III Complete
  • Hearts of Iron II: Armageddon
  • Rome Gold
  • Cities: Skylines Deluxe Edition
  • Stellaris
  • Cities: Skylines - Campus
  • Stellaris: Megacorp
  • Cities: Skylines Industries
  • Stellaris: Distant Stars
  • Cities: Skylines - Parklife
  • Cities: Skylines - Parklife Pre-Order
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Mass Transit
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Natural Disasters
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • 500k Club
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Stellaris: Synthetic Dawn
  • Cities: Skylines
CVLs have "built-in" airplanes so you can't deploy CAG to them, only to the big carriers.

As for the german navy, usually it hides in ports because they are lacking support ships.
 

Federkiel

General
25 Badges
Mar 9, 2007
2.489
1.090
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: La Resistance
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Stellaris: Distant Stars
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Steel Division: Normandy 44
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron Anthology
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris
  • 500k Club
  • Victoria 2
  • Semper Fi
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Crusader Kings II: The Old Gods
  • Crusader Kings II
BTW, do CVLs count as screens or capitals? I have forgotten...
 

sbr

Field Marshal
41 Badges
Dec 31, 2006
4.133
15
  • 500k Club
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 200k Club
  • Magicka
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Stellaris
  • Stellaris: Leviathans Story Pack
  • Prison Architect
  • Europa Universalis III Complete
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Hearts of Iron Anthology
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Lead and Gold
BTW, do CVLs count as screens or capitals? I have forgotten...

Capitals, which is why they work so well as damage soaks. Shots that are supposed to hit a capital ship are much, much more likely to hit a CVL than any other capital ship. Someone. blue emu IIRC, did a test on it. Don't know if it can be dragged back to the surface.

EDIT It was something like 25% of the capitals hips in a fleet were CVLS and they took 50% of the capital ship hits. Those numbers are pulled out of my *** but that is the general idea.
 

Federkiel

General
25 Badges
Mar 9, 2007
2.489
1.090
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: La Resistance
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Stellaris: Distant Stars
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Steel Division: Normandy 44
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron Anthology
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris
  • 500k Club
  • Victoria 2
  • Semper Fi
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Crusader Kings II: The Old Gods
  • Crusader Kings II
Thx. Apparently this was the reason why i didn't use them. ;)

Damage soaking might work this way but i prefer to have sufficient capitals which also survive enemy attacks. I better have them in port afterwards for repairs them have to build new ships from scratch.

In my experience BBs work well as damage soakers if either
- you killed off the main enemy body in the few decisive battles
- you have enough of them so that even if you lose 1 of them does not cripple YOUR main body
 
Last edited:

sbr

Field Marshal
41 Badges
Dec 31, 2006
4.133
15
  • 500k Club
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 200k Club
  • Magicka
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Stellaris
  • Stellaris: Leviathans Story Pack
  • Prison Architect
  • Europa Universalis III Complete
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Hearts of Iron Anthology
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Lead and Gold
The idea behind the CVL as a damage soak is that they are cheaper and faster to produce meaning;

  • They repair faster and cheaper
  • You can have a reserve of them in a home port and swap them out as needed.

This allows the real fighting ships, whether gun ships or carriers, to spend more time fighting the enemy and less time in port or the bottom of the ocean.

I didn't find the thread I was thinking of but did find this, which references it:

http://forum.paradoxplaza.com/forum/showthread.php?t=382859

Note that thread was before the 1.3 patch; prior to that CVLs had a teleporting effect that allowed SAGs to close with any CTF. The patch removed that.
 
Last edited:

Federkiel

General
25 Badges
Mar 9, 2007
2.489
1.090
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: La Resistance
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Stellaris: Distant Stars
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Steel Division: Normandy 44
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron Anthology
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris
  • 500k Club
  • Victoria 2
  • Semper Fi
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Crusader Kings II: The Old Gods
  • Crusader Kings II
Thank you, that's a good read.

As i see it, both approaches are correct. CVLs would be superiour damage soakers IF they survive.
BBs much more likely will survive but will be put out of action for much longer. It#s a treade off that also has to do with positioning and luck.

Since naval warfare has something of 'all or nothing' i lean towards BBs which have a heap of punishing power, too. But in future test games i might look into the mentioned ability of CVLs to improve the positioning of a task force. This might save me a lot of 'research in advance' in the sector of naval doctrines.
 

sbr

Field Marshal
41 Badges
Dec 31, 2006
4.133
15
  • 500k Club
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 200k Club
  • Magicka
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Stellaris
  • Stellaris: Leviathans Story Pack
  • Prison Architect
  • Europa Universalis III Complete
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Hearts of Iron Anthology
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Lead and Gold
Thank you, that's a good read.

As i see it, both approaches are correct. CVLs would be superiour damage soakers IF they survive.
BBs much more likely will survive but will be put out of action for much longer. It#s a treade off that also has to do with positioning and luck.

Since naval warfare has something of 'all or nothing' i lean towards BBs which have a heap of punishing power, too. But in future test games i might look into the mentioned ability of CVLs to improve the positioning of a task force. This might save me a lot of 'research in advance' in the sector of naval doctrines.

Last thing before i leave for a while; how many CVLs could you build in place of 1 BB?
 

Federkiel

General
25 Badges
Mar 9, 2007
2.489
1.090
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: La Resistance
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Stellaris: Distant Stars
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Steel Division: Normandy 44
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron Anthology
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris
  • 500k Club
  • Victoria 2
  • Semper Fi
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Crusader Kings II: The Old Gods
  • Crusader Kings II
Umm, that makes for 5 assuming basic costs. Good point.

Here is another of mine:
CVL's an additional tech slot and CVLs won't do much about shore bombardment. In naval combat they are paper ships barring power. A '38 BB has 21 times the sea attack of a '39 CVL.

But you have a point. Will reconsider as said above after a few test runs. In naval warfare, positioning is key and if CVL are as beneficial as some do say, they might pretty much be worth the investment.
 

Klein001

First Lieutenant
13 Badges
Nov 6, 2008
217
1
  • Crusader Kings II
  • Deus Vult
  • Europa Universalis III Complete
  • Hearts of Iron III
  • Majesty 2
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Semper Fi
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • 500k Club
Any tips how to beat the German "Uber Fleet" that destroys everything in its path... i have encountered it twice now in the North Sea (commanded by Raeder i think.. more like Arnie the Terminator).. it destroyed my CTF fleet of 16 Ships (2 x CV-IV, 1 x CV-II, 4 x CL-IV (with Rad/FC) 2 x BC-III, 4 x DD-III, 3 x SS-III in seconds (leaving 3 subs remaining). It then steamed happily on and sunk my Grand Fleet in seconds too.. this was an 27 ship Fleet SAG with
9 x BBs -III / II with RAD/FC,
1 x BC - III with RAD/FC
1 x CVL
7 x CL - IV with RAD/FC or AA mix
6 x DD - IV with ASW
3 x SS - III

The way I see it, if all else truly fails, then you might have 1 last thing to fall back on, and this is only if nothing else whatsoever works. You might be able to build a 'zerg' fleet. This sort of fleet consists of 60-90 DD units which when put together, take advantage of the game engine by bringing an unearthly amount of guns on enemy ships at one time. I stronly advise, however that you try other things first. Strongly. For instance, if you have the CORE mod you can use the misc.txt file to replace the vanilla one. CORE is designed to be more realistic and historical. I.E. it is made to be closer to history than the vanilla game itself. With the misc.txt file, an admiral can command up to 75 ships. Using this, I would suggest that you combine a few CTF and SAG and CAG fleets instead of going with the zerg fleet, this is only my opinion, however.
 

madbad3k

Corporal
11 Badges
Oct 6, 2009
33
0
  • Arsenal of Democracy
  • Darkest Hour
  • Europa Universalis III Complete
  • Divine Wind
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • 500k Club
  • Hearts of Iron IV Sign-up
The way I see it, if all else truly fails, then you might have 1 last thing to fall back on, and this is only if nothing else whatsoever works. You might be able to build a 'zerg' fleet. This sort of fleet consists of 60-90 DD units which when put together, take advantage of the game engine by bringing an unearthly amount of guns on enemy ships at one time. I stronly advise, however that you try other things first. Strongly. For instance, if you have the CORE mod you can use the misc.txt file to replace the vanilla one. CORE is designed to be more realistic and historical. I.E. it is made to be closer to history than the vanilla game itself. With the misc.txt file, an admiral can command up to 75 ships. Using this, I would suggest that you combine a few CTF and SAG and CAG fleets instead of going with the zerg fleet, this is only my opinion, however.
Hey, thanks for the advice.... i tried installing CORE 040 last night.
Do you have to install both Core_black & white graphics & Core Colour graphics... or is it one of the other?
Can you have a bigger screen resolution than 1024 x 768.... as currently running Pegasus Hexa Wizard for normal Armageddon at 1280 x 1024?
 

Klein001

First Lieutenant
13 Badges
Nov 6, 2008
217
1
  • Crusader Kings II
  • Deus Vult
  • Europa Universalis III Complete
  • Hearts of Iron III
  • Majesty 2
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Semper Fi
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • 500k Club
Do you have to install both Core_black & white graphics & Core Colour graphics... or is it one of the other?
No, in fact, from what I have read, you do not have to install either. the core graphics should be separate, as a result of the team's descision to keep the files small.
Can you have a bigger screen resolution than 1024 x 768.... as currently running Pegasus Hexa Wizard for normal Armageddon at 1280 x 1024?

I do not have such a video card, and I have just now heard of it from you, I am sorry, but I cannot answer that question with my current knowledge of computer hardware.

Edit:YAY! my editing of the html code worked!:D