Cutting in half the building cost reduction for having stone surplus was exactly the wrong call.

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Ben1612

Corporal
86 Badges
Sep 11, 2012
42
80
  • Europa Universalis III: Chronicles
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • Sengoku
  • Magicka
  • Heir to the Throne
  • Hearts of Iron III
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Divine Wind
  • Europa Universalis III
  • Darkest Hour
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Arsenal of Democracy
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Stellaris Sign-up
  • Crusader Kings II: Horse Lords
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: El Dorado
  • War of the Roses
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Victoria 2
  • Crusader Kings II: Jade Dragon
  • Empire of Sin
  • Tyranny - Bastards Wound
  • Europa Universalis IV
As the title says, this was the wrong call. If there is a perceived issue with building costs, this was the wrong way to solve it, there were plenty of other approaches available.

If the issue was the perceived value of having a stone surplus, then again, this was the wrong way to solve it. Reduce the local happiness bonus for slaves (are slaves really going to be happier hauling around solid blocks of stone than lighter wood?), Or reduce the trade value of stone as a trade good (stone is heavy and moving a sufficient quantity for building is hard work, which will eat into any profit).

Meanwhile, having good quality stone available for building was essential for any 'civilized' nation. Additionally, the benefit of building in stone in terms of maintenance costs, structural endurance etc was far in excess of the 10% benefit it was previously given.

I understand there may have been a game balance concern, but given the historical importance of stone, in a historical game, taking the simple easy approach to solve that issue was the wrong call. I hope the dev team will take a moment to reconsider this decision and reverse it/ find a more suitable solution.
 
  • 6
  • 2
Reactions:

Battlex

Field Marshal
59 Badges
Apr 4, 2017
6.011
6.380
  • Crusader Kings II
  • Hearts of Iron IV: La Resistance
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Conclave
  • Europa Universalis III: Collection
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Victoria 2
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Holy Fury
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings III
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome - Magna Graecia
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV
  • Hearts of Iron IV: Death or Dishonor
  • Imperator: Rome
  • Europa Universalis IV: Mandate of Heaven
  • Battle for Bosporus
  • Rome: Vae Victis
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Wealth of Nations
  • Heir to the Throne
  • Europa Universalis IV: Res Publica
  • Europa Universalis: Rome
  • Sengoku
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
As the title says, this was the wrong call. If there is a perceived issue with building costs, this was the wrong way to solve it, there were plenty of other approaches available.

If the issue was the perceived value of having a stone surplus, then again, this was the wrong way to solve it. Reduce the local happiness bonus for slaves (are slaves really going to be happier hauling around solid blocks of stone than lighter wood?), Or reduce the trade value of stone as a trade good (stone is heavy and moving a sufficient quantity for building is hard work, which will eat into any profit).

Meanwhile, having good quality stone available for building was essential for any 'civilized' nation. Additionally, the benefit of building in stone in terms of maintenance costs, structural endurance etc was far in excess of the 10% benefit it was previously given.

I understand there may have been a game balance concern, but given the historical importance of stone, in a historical game, taking the simple easy approach to solve that issue was the wrong call. I hope the dev team will take a moment to reconsider this decision and reverse it/ find a more suitable solution.
There's so many build cost modifiers now, - 10 was just op
 
  • 2
  • 1
Reactions:

Ben1612

Corporal
86 Badges
Sep 11, 2012
42
80
  • Europa Universalis III: Chronicles
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • Sengoku
  • Magicka
  • Heir to the Throne
  • Hearts of Iron III
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Divine Wind
  • Europa Universalis III
  • Darkest Hour
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Arsenal of Democracy
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Stellaris Sign-up
  • Crusader Kings II: Horse Lords
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: El Dorado
  • War of the Roses
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Victoria 2
  • Crusader Kings II: Jade Dragon
  • Empire of Sin
  • Tyranny - Bastards Wound
  • Europa Universalis IV
No, a secure surplus of stone is far more important than any other build cost modifier. An argument could be made for 'advanced mechanics' being on equal footing because you kind of need to know how to use stone to get the benefit, but what use advanced mechanics if you're working with inferior materials that can't bear the load anyway? Truthfully stone is more important than most of the build cost modifiers added together.
 
  • 2
  • 1Like
Reactions:

Ben1612

Corporal
86 Badges
Sep 11, 2012
42
80
  • Europa Universalis III: Chronicles
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • Sengoku
  • Magicka
  • Heir to the Throne
  • Hearts of Iron III
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Divine Wind
  • Europa Universalis III
  • Darkest Hour
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Arsenal of Democracy
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Stellaris Sign-up
  • Crusader Kings II: Horse Lords
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: El Dorado
  • War of the Roses
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Victoria 2
  • Crusader Kings II: Jade Dragon
  • Empire of Sin
  • Tyranny - Bastards Wound
  • Europa Universalis IV
There's so many build cost modifiers now, - 10 was just op
In addition to my response above (sorry, forgot to post it as a reply), your reasoning is more of an attack on the system of buffs than any single one.

Having a secure supply of stone on it's own, would provide a huge benefit to construction regardless of any additional technology that had been discovered. The technological bonuses could legitimately be phrased as incremental benefits, but having or not having a supply of stone is in no way in the same category. The supply of stone, as a physical resource is not in the same category as theoretical understanding of different ways stone can be used.

The error you are making is seeing all the bonuses as purely game mechanics. In a historical game such as this, weight should be given to the historical impact of stone as a construction material.
 
  • 2Like
Reactions:

svalan_i_dalen

First Lieutenant
51 Badges
Nov 14, 2014
239
865
  • Europa Universalis IV: Art of War
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Imperator: Rome Deluxe Edition
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV
  • Prison Architect
  • Stellaris: Nemesis
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Prison Architect: Psych Ward
  • Stellaris: Federations
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Mass Transit
  • Stellaris - Path to Destruction bundle
  • Stellaris
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Cossacks
  • Stellaris: Synthetic Dawn
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Call to arms event
A lot of improvements were made during the timespan of the game with regards to brick and conrete manufacturing. Wikipedia has interesting reads on roman brick and conrete.

Not sure there is a historical basis for a big bonus from stone during the entire period. Would be interesting if trade goods could change in value and bonus strength during the game.
 
  • 2
Reactions:

Jiben

Colonel
52 Badges
Jul 1, 2015
847
3.004
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Rome: Vae Victis
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Imperator: Rome - Magna Graecia
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • March of the Eagles
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
The bonuses would basically have to become multiplicative if we want to bring their pre nerf ratios back as it was possible to stack way too many bonuses.
 
  • 1
Reactions:

Todie

Doer of things and stuff in the videogame
38 Badges
Mar 9, 2018
1.963
2.090
www.twitch.tv
  • Imperator: Rome
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Cities: Skylines Industries
  • Age of Wonders II
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Stellaris: Nemesis
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV
  • War of the Roses
  • Cities: Skylines
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Cadet
  • Tyranny: Archon Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Stellaris
  • Cities: Skylines - Snowfall
  • Stellaris: Megacorp
  • Hearts of Iron IV: Expansion Pass
  • Magicka 2
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II
The error you are making is seeing all the bonuses as purely game mechanics. In a historical game such as this, weight should be given to the historical impact of stone as a construction material.

Forumites often point to history in order to justify their suggestions. However, asking for a number to change or abstactly saying something should be gicen more wieght isnt much of a suggestion in and of itself.

In gameplay terms, acess to stone is still valuable - it relatively speaking has the same high value xompared to other modifiers to build cost as in earlier patches.

The main differance is that combining many modifiers does not compund their benefit nearly as rapidly before, so the extreme cases of modifier value is lower than before - for stone and for most other build cost modifiers. (ie its diffixult to reduce costs by 80% + like you could before)
 
  • 2
Reactions:

turokhalo

Corporal
Feb 19, 2021
48
201
I guess it is simply a way of balancing the effects of capital surplus between the different trade goods. And if the devs think the surplus effect of stone is too strong, it is either a nerf to stone or a buff to something (or even everything) else is needed. And I guess with the increase to building cost in the recent patch, a lot of players tried to get stone surplus effect really fast, which is a hint there may be a balancing issue. And you have to balance the surplus effects to one another, a change to the base trade value would change to little.
And even though I agree with everything you said about the importance of stone, I prefer the devs choosing a simple solution and spending their time on other stuff.

I would also not argue for stronger bonusses for certain trade goods because of historical arguments, as most of the surplus modifiers are kind of arbitrary, stone only has one of the more fitting ones. Take all the strategic ressources (except wood) for example. They increase discipline as a surplus effect. From a historical standpoint one would argue, that they should decrease foremost the building and maintenance costs of that unit but not increase the discipline. Or only to a rather small extent.
Actually it would even be more historical if wood decreases buildings costs for certain countries (actually most of them at game start), but it has already a ship building modifier. And in this case stone could instead give a modifier to fort maintenance cost or fort defense.
 
  • 1
Reactions:

Battlex

Field Marshal
59 Badges
Apr 4, 2017
6.011
6.380
  • Crusader Kings II
  • Hearts of Iron IV: La Resistance
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Conclave
  • Europa Universalis III: Collection
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Victoria 2
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Holy Fury
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings III
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome - Magna Graecia
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV
  • Hearts of Iron IV: Death or Dishonor
  • Imperator: Rome
  • Europa Universalis IV: Mandate of Heaven
  • Battle for Bosporus
  • Rome: Vae Victis
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Wealth of Nations
  • Heir to the Throne
  • Europa Universalis IV: Res Publica
  • Europa Universalis: Rome
  • Sengoku
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
No, a secure surplus of stone is far more important than any other build cost modifier. An argument could be made for 'advanced mechanics' being on equal footing because you kind of need to know how to use stone to get the benefit, but what use advanced mechanics if you're working with inferior materials that can't bear the load anyway? Truthfully stone is more important than most of the build cost modifiers added together.
In addition to my response above (sorry, forgot to post it as a reply), your reasoning is more of an attack on the system of buffs than any single one.

Having a secure supply of stone on it's own, would provide a huge benefit to construction regardless of any additional technology that had been discovered. The technological bonuses could legitimately be phrased as incremental benefits, but having or not having a supply of stone is in no way in the same category. The supply of stone, as a physical resource is not in the same category as theoretical understanding of different ways stone can be used.

The error you are making is seeing all the bonuses as purely game mechanics. In a historical game such as this, weight should be given to the historical impact of stone as a construction material.
Stone is a common building material, but its not the only building material, you've got wood and metal as well, maintenance costs only exist for granaries via event and forts.
Yes stone is a durable building material, but Pottery and brick is only present in the game as earthenware, there's no lead, just base and precious metals. Wood gives a bonus to tax for some reason rather than build cost even though most structures at this time are made of wood. Stone giving slave happiness is another modifier that was just slapped on. Having an overhaul of trade goods when we get diplo overhauled would be best
 
  • 1
Reactions:

Ben1612

Corporal
86 Badges
Sep 11, 2012
42
80
  • Europa Universalis III: Chronicles
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • Sengoku
  • Magicka
  • Heir to the Throne
  • Hearts of Iron III
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Divine Wind
  • Europa Universalis III
  • Darkest Hour
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Arsenal of Democracy
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Stellaris Sign-up
  • Crusader Kings II: Horse Lords
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: El Dorado
  • War of the Roses
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Victoria 2
  • Crusader Kings II: Jade Dragon
  • Empire of Sin
  • Tyranny - Bastards Wound
  • Europa Universalis IV
Forumites often point to history in order to justify their suggestions. However, asking for a number to change or abstactly saying something should be gicen more wieght isnt much of a suggestion in and of itself.

In gameplay terms, acess to stone is still valuable - it relatively speaking has the same high value xompared to other modifiers to build cost as in earlier patches.

The main differance is that combining many modifiers does not compund their benefit nearly as rapidly before, so the extreme cases of modifier value is lower than before - for stone and for most other build cost modifiers. (ie its diffixult to reduce costs by 80% + like you could before)
You are mistaking my point, I'll try to clarify.

My reference to history is was not looking for any specific bonus, rather it was pointing out the relative value of stone as opposed to the other bonuses. What other basis is there to use to apply buffs etc, in a computer game based on history than the relative values of those things in history?

No, access to stone has been relatively nerfed by the generic early access to 'advance mechanics' retaining its own already OP buff of 10% untouched. Which is now a ridiculous bonus, as we are now looking at build cost reduction closer to the region of 40-50% but 20-25% of that all comes from one early tech? Which everyone can easily get, whether they are a civilization living in mud huts or heirs to the pyramids.

The combining multipliers issue is a more difficult one, because of the way the tech tree works and different countries access and progression on it. 'Barbarian' nations are almost always forgotten in these discussions, which isn't surprising as PDX has pretty much forgotten them since launch too. So I'm trying to stay away from it.

I was initially focussed on the issue of stone, and its importance to building even if a culture didn't have access to further technological developments. You point about cumulative modifiers being fixed by this change is up for debate. It will require further evidence to determine, though one potential problem I see is that the relative increase in build costs set against no change in income etc has the potential to skew the economy.
 

Ben1612

Corporal
86 Badges
Sep 11, 2012
42
80
  • Europa Universalis III: Chronicles
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • Sengoku
  • Magicka
  • Heir to the Throne
  • Hearts of Iron III
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Divine Wind
  • Europa Universalis III
  • Darkest Hour
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Arsenal of Democracy
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Stellaris Sign-up
  • Crusader Kings II: Horse Lords
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: El Dorado
  • War of the Roses
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Victoria 2
  • Crusader Kings II: Jade Dragon
  • Empire of Sin
  • Tyranny - Bastards Wound
  • Europa Universalis IV
I guess it is simply a way of balancing the effects of capital surplus between the different trade goods. And if the devs think the surplus effect of stone is too strong, it is either a nerf to stone or a buff to something (or even everything) else is needed. And I guess with the increase to building cost in the recent patch, a lot of players tried to get stone surplus effect really fast, which is a hint there may be a balancing issue. And you have to balance the surplus effects to one another, a change to the base trade value would change to little.
And even though I agree with everything you said about the importance of stone, I prefer the devs choosing a simple solution and spending their time on other stuff.

I would also not argue for stronger bonusses for certain trade goods because of historical arguments, as most of the surplus modifiers are kind of arbitrary, stone only has one of the more fitting ones. Take all the strategic ressources (except wood) for example. They increase discipline as a surplus effect. From a historical standpoint one would argue, that they should decrease foremost the building and maintenance costs of that unit but not increase the discipline. Or only to a rather small extent.
Actually it would even be more historical if wood decreases buildings costs for certain countries (actually most of them at game start), but it has already a ship building modifier. And in this case stone could instead give a modifier to fort maintenance cost or fort defense.
Stone is a common building material, but its not the only building material, you've got wood and metal as well, maintenance costs only exist for granaries via event and forts.
Yes stone is a durable building material, but Pottery and brick is only present in the game as earthenware, there's no lead, just base and precious metals. Wood gives a bonus to tax for some reason rather than build cost even though most structures at this time are made of wood. Stone giving slave happiness is another modifier that was just slapped on. Having an overhaul of trade goods when we get diplo overhauled would be best
Yeah, ok. I'll agree that plenty of other trade goods are arbitrary and an overhaul of the entire trade system would make sense.

I still don't see this change to stone as particularly making sense at this time (particularly with advanced mechanics being left unchanged), rather than as part of a reform of the trade system though. A reform of the trade system will by necessity involve a rebalance of the entire economy.
 

Ben1612

Corporal
86 Badges
Sep 11, 2012
42
80
  • Europa Universalis III: Chronicles
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • Sengoku
  • Magicka
  • Heir to the Throne
  • Hearts of Iron III
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Divine Wind
  • Europa Universalis III
  • Darkest Hour
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Arsenal of Democracy
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Stellaris Sign-up
  • Crusader Kings II: Horse Lords
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: El Dorado
  • War of the Roses
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Victoria 2
  • Crusader Kings II: Jade Dragon
  • Empire of Sin
  • Tyranny - Bastards Wound
  • Europa Universalis IV
nerfing modifiers is a good thing - like -5% instead of -10%, to balance the game
Ah, I see. Well that depends on the other modifiers that remain and the balance across them all. In this example nerfing all but the biggest of the early tech modifiers and nerfing the one big non-tech modifier is a rather questionable decision. Quite apart from my issue with stone and its historical importance.

To clarify, it's not nerfing the modifiers that I'm questioning, but the choice of which modifiers they nerfed and which they left alone.

Additionally, this change has potentially quite a significant impact on the game economy, but appears to have been done outside of a general look at balancing the game economy. Which has the potential to cause further imbalance.
 

Akbar The Great

Colonel
46 Badges
Oct 12, 2018
830
874
  • Cities: Skylines - Green Cities
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Conclave
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Imperator: Rome Sign Up
  • Imperator: Rome - Magna Graecia
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: El Dorado
  • Mount & Blade: With Fire and Sword
  • Europa Universalis IV
  • Cities: Skylines
  • The Showdown Effect
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron III
  • Age of Wonders III
  • Europa Universalis IV: Third Rome
  • Hearts of Iron III: Their Finest Hour
  • Magicka
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Crusader Kings II
  • Cities: Skylines Deluxe Edition
I'm not really sure what the problem is here, it was nerfed because of the portential to crazily stack bonuses, and that's a good thing. It really doesn't matter how important stone was in the Ancient World in contrast to other materials either, what we have is an system in a game to represent building tech. It's an abstracted system, in a game. As long as it has some Historical relevance and accuracy and is balanced, that's really all that matters.

Now here's a system that is crazily unbalanced and makes no sense - seeking treatment at 200 Gold a pop...in what universe is that realistic or balanced? that's almost the cost of of TWO FORTS in my current play-through....