As the title says, this was the wrong call. If there is a perceived issue with building costs, this was the wrong way to solve it, there were plenty of other approaches available.
If the issue was the perceived value of having a stone surplus, then again, this was the wrong way to solve it. Reduce the local happiness bonus for slaves (are slaves really going to be happier hauling around solid blocks of stone than lighter wood?), Or reduce the trade value of stone as a trade good (stone is heavy and moving a sufficient quantity for building is hard work, which will eat into any profit).
Meanwhile, having good quality stone available for building was essential for any 'civilized' nation. Additionally, the benefit of building in stone in terms of maintenance costs, structural endurance etc was far in excess of the 10% benefit it was previously given.
I understand there may have been a game balance concern, but given the historical importance of stone, in a historical game, taking the simple easy approach to solve that issue was the wrong call. I hope the dev team will take a moment to reconsider this decision and reverse it/ find a more suitable solution.
If the issue was the perceived value of having a stone surplus, then again, this was the wrong way to solve it. Reduce the local happiness bonus for slaves (are slaves really going to be happier hauling around solid blocks of stone than lighter wood?), Or reduce the trade value of stone as a trade good (stone is heavy and moving a sufficient quantity for building is hard work, which will eat into any profit).
Meanwhile, having good quality stone available for building was essential for any 'civilized' nation. Additionally, the benefit of building in stone in terms of maintenance costs, structural endurance etc was far in excess of the 10% benefit it was previously given.
I understand there may have been a game balance concern, but given the historical importance of stone, in a historical game, taking the simple easy approach to solve that issue was the wrong call. I hope the dev team will take a moment to reconsider this decision and reverse it/ find a more suitable solution.
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