• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Arado

First Lieutenant
1 Badges
Jan 29, 2003
283
0
  • Crusader Kings II
Is there a way to cut down on the number of Chinese irregular troops? I'm playing a game and it crashed to a crawl because of the 1400 chinese units
walking around fighting England. This is a huge pain in the B-hind. How do you do this in teh save game file?
 

Memnon

Czar of Texas
4 Badges
Jan 2, 2004
3.385
200
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Victoria 3 Sign Up
Arado said:
Is there a way to cut down on the number of Chinese irregular troops? I'm playing a game and it crashed to a crawl because of the 1400 chinese units
walking around fighting England. This is a huge pain in the B-hind. How do you do this in teh save game file?
1400 irregulars crashed your game? You know that there are so-o-o many units in the game by the end that 1400 will seem like a drop in the bucket.
 

swilhelm73

Strong Badder then You
28 Badges
Mar 27, 2001
4.084
152
Visit site
  • Europa Universalis: Rome
  • Crusader Kings III
  • Age of Wonders: Planetfall
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Jade Dragon
  • Age of Wonders III
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Horse Lords
  • Pride of Nations
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Rome: Vae Victis
  • Victoria 2
  • Rome Gold
  • Crusader Kings II
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
There is a way to limit how many troops a nation builds though I don;t remember it.

OTOH, China will get a lot of partisans anyway while at war with the Brits.
 

Memnon

Czar of Texas
4 Badges
Jan 2, 2004
3.385
200
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Victoria 3 Sign Up
Freebot said:
I captured Russia's capital and she was still able to mobilize.
Each mob division has a home province. If that province is captured, that division cannot deploy. Many smaller countries have most if not all of their mob pool's home provinces as their capital city, so if you take it, they can't deploy those divisions, but as you pointed out, if the divisions have home provinces other than the capital, they'll be able to deploy.
 

unmerged(32382)

Sergeant
Jul 24, 2004
70
0
i think this can be solved if you modify the underline figures


military = {
relative_build_scheme = yes

desired_army_size = -1 desired_navy_size = -1
mob_inf_perc = 80

# ARMY:
infantry = 90
cavalry = 5
dragoon = 5
irregular = 0
# 100

# NAVY:
submarine = 0
line = 30
fast = 50
transport = 20




you can put 100 instead of -1
 

Memnon

Czar of Texas
4 Badges
Jan 2, 2004
3.385
200
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Victoria 3 Sign Up
faust_xlh said:
i think this can be solved if you modify the underline figures


military = {
relative_build_scheme = yes

desired_army_size = -1 desired_navy_size = -1
mob_inf_perc = 80

# ARMY:
infantry = 90
cavalry = 5
dragoon = 5
irregular = 0
# 100

# NAVY:
submarine = 0
line = 30
fast = 50
transport = 20




you can put 100 instead of -1
I'm sorry, but this is Greek to me. What exactly would that do? :confused:
 

Darkrenown

Star marshal
142 Badges
Jan 8, 2002
24.761
16.975
no
  • Leviathan: Warships
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
  • Gettysburg
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Impire
  • Europa Universalis III Complete
  • King Arthur II
  • Knights of Pen and Paper +1 Edition
  • Europa Universalis IV: Wealth of Nations
  • Lost Empire - Immortals
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • March of the Eagles
  • Europa Universalis III Complete
  • Naval War: Arctic Circle
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Rome Gold
  • Hearts of Iron IV: No Step Back
  • Crusader Kings II: Sunset Invasion
  • Ancient Space
  • Arsenal of Democracy
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • A Game of Dwarves
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Deus Vult
  • Dungeonland
  • East India Company
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
The only problem is that it doesn't work. I prefer to nerf china's income like so:
Code:
tariff_eff = 0.1
in china's inc file.
That way china makes 400 in tariffs instead of 4000.
That's tweaked for the VIP economy though, a vanilla player might want to load up as china and see how it does.
 

swilhelm73

Strong Badder then You
28 Badges
Mar 27, 2001
4.084
152
Visit site
  • Europa Universalis: Rome
  • Crusader Kings III
  • Age of Wonders: Planetfall
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Jade Dragon
  • Age of Wonders III
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Horse Lords
  • Pride of Nations
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Rome: Vae Victis
  • Victoria 2
  • Rome Gold
  • Crusader Kings II
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
Darkrenown said:
That's tweaked for the VIP economy though, a vanilla player might want to load up as china and see how it does.

Honestly since v1.03 AI China plays out fairly well.

Yes, they have 400 IRR Divs...but so what? It makes them slightly harder to conquer, while, being Irregulars, means it is not so easy to use them to conquer someone else, especially for the AI.
 

jpd

Entil'Zha Anla'Shok
Moderator
41 Badges
Apr 19, 2001
8.030
1.757
  • Europa Universalis IV
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: By Blood Alone
  • Battle for Bosporus
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron II: Beta
  • Arsenal of Democracy
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
swilhelm73 said:
Honestly since v1.03 AI China plays out fairly well.

Yes, they have 400 IRR Divs...but so what? It makes them slightly harder to conquer, while, being Irregulars, means it is not so easy to use them to conquer someone else, especially for the AI.
The point is, those units play havoc with the CPU cycles when China goes to war with someone.

It will noticably slow down the flow of time on anything but the fastest hardware available to date. It's the same kind of noticable delay when you take an EU2 multi player save game (around 1800 or so) with a worldwide total war raging, and firing it up as a single player scenario. All those individual units require a considerable amount of CPU cycles to do their AI decision maiking.

Jan Peter
 

Arado

First Lieutenant
1 Badges
Jan 29, 2003
283
0
  • Crusader Kings II
faust_xlh said:
i think this can be solved if you modify the underline figures


military = {
relative_build_scheme = yes

desired_army_size = -1 desired_navy_size = -1
mob_inf_perc = 80

# ARMY:
infantry = 90
cavalry = 5
dragoon = 5
irregular = 0
# 100

# NAVY:
submarine = 0
line = 30
fast = 50
transport = 20




you can put 100 instead of -1

Wow, thats totally helpful. Thanks. However, how do you open AI files?
Arado
 
Last edited:

Arado

First Lieutenant
1 Badges
Jan 29, 2003
283
0
  • Crusader Kings II
swilhelm73 said:
Honestly since v1.03 AI China plays out fairly well.

Yes, they have 400 IRR Divs...but so what? It makes them slightly harder to conquer, while, being Irregulars, means it is not so easy to use them to conquer someone else, especially for the AI.

Problem is that it slows my game down making it choppy and crappy.
 

swilhelm73

Strong Badder then You
28 Badges
Mar 27, 2001
4.084
152
Visit site
  • Europa Universalis: Rome
  • Crusader Kings III
  • Age of Wonders: Planetfall
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Jade Dragon
  • Age of Wonders III
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Horse Lords
  • Pride of Nations
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Rome: Vae Victis
  • Victoria 2
  • Rome Gold
  • Crusader Kings II
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
Arado said:
Problem is that it slows my game down making it choppy and crappy.

Hmm.

Well perhaps if you are having such a serious performance issue, add the cap mentioned earlier to building units for China (and the UK), but you probably want to beef up irregulars a bit then too.

What kind of system are you running?