All the problems you indicate would be fine if we were talking about Vicky 1. "It isn't necessary blabla...". My argument was, and still is - why not? I've explained in my earlier posts why should a level of social complexity be considered natural, logical, reasonable, welcome, whatever... so I'm not going to repeat myself on that subject.
Well, that's the question, isn't it? My proposal doesn't deal with the technicalities obviously, but rather the concept, but in the spirit of our discussion... As I've already said in one of the earlier posts, this new layer of social complexity would sastisfy angles from both the people and the state. For instance, a citizen of France from the border region might consider himself German culturally, but he could in turn embrace his French nationality. The French state, obviously, consider the German living there its citizen, but recognizes his right to cultural self-determination. If the state and the man should be in conflict on this matter, well the results could be what they may, depending on the workings of V2... If we're speaking in V1 terms, then the obvious impact would be the militancy levels, but I'm hoping V2 will introduce additional layers of PoP behavior... Why? Why not...
Well, you might as well erase the "V2 map mega thred", eh?
I mean, we already have the map, and it's fine, so what are all those people going on about?
As I've already explained, I want the terms "culture" and "nationality" separated. And I've explained why I want it to happen. I realize that I can produce those effects in V1, I know that, I've played V1 continuously since its release, I've modded it a thousand times, I am aware of my ability to make it happen myself, albeit approximately. This thread deals with reasons why the developers should also do it, in a more official capacity
You're right, V1 was perfect, its mechanics and concepts were flawless, improvement (however trivial in appearance) is unnecessary and redundant, V2 should only be V1 with brand new graphics requirements
And why is that exactly? Is there some kind of rush? Will any more interesting concepts be scuttled because of the time investment? Or worse yet, will any more concepts be proclaimed completely useless because there is a clock ticking somewhere in Paradox Entertainment?
Gee, I hope not.
And what exactly will this new identity impact in terms of a POPs behavior in the political, economic, social or military realms of the game.
Well, that's the question, isn't it? My proposal doesn't deal with the technicalities obviously, but rather the concept, but in the spirit of our discussion... As I've already said in one of the earlier posts, this new layer of social complexity would sastisfy angles from both the people and the state. For instance, a citizen of France from the border region might consider himself German culturally, but he could in turn embrace his French nationality. The French state, obviously, consider the German living there its citizen, but recognizes his right to cultural self-determination. If the state and the man should be in conflict on this matter, well the results could be what they may, depending on the workings of V2... If we're speaking in V1 terms, then the obvious impact would be the militancy levels, but I'm hoping V2 will introduce additional layers of PoP behavior... Why? Why not...
Basically you are asking the developers to spend a large number of hours to integrate a new category of identity for every single POP in the game for a benefit that can be done using the current system with a simple mod changing the name of the POPs culture to something new.
Well, you might as well erase the "V2 map mega thred", eh?
As I've already explained, I want the terms "culture" and "nationality" separated. And I've explained why I want it to happen. I realize that I can produce those effects in V1, I know that, I've played V1 continuously since its release, I've modded it a thousand times, I am aware of my ability to make it happen myself, albeit approximately. This thread deals with reasons why the developers should also do it, in a more official capacity
...instead of spending countless hours of developer time creating new categories, adding the new category to every single POP listing in the POP files, and then making the new category have relevance in the game other than simply cosmetic, with all the testing and balancing such addition of new categories would require.
You're right, V1 was perfect, its mechanics and concepts were flawless, improvement (however trivial in appearance) is unnecessary and redundant, V2 should only be V1 with brand new graphics requirements
Like I've said before, the idea itself is not a bad one, but these proposals need to cosider at the same time the amount of work it is going to take the developers to properly integrate the new ideas and make it part of a balanced whole with actual meaning in the game.
And why is that exactly? Is there some kind of rush? Will any more interesting concepts be scuttled because of the time investment? Or worse yet, will any more concepts be proclaimed completely useless because there is a clock ticking somewhere in Paradox Entertainment?