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unmerged(75409)

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So Johan basically said that the major events like the Meiji restoration would now be written in such a way that other countries (in similar situations) can get them too.

I wonder though if that is so good... do you really want to read a generic event text like "Your Highness! Our nation has advanced a lot and now we are officially civilized!" or do you want it to have a Japan-specific text if you play Japan? I personally liked the history-style event texts a lot in Vicky 1.

So even if the events themselves (triggers, choices, effects) will be made more generic, could the event texts at least be made specific for each country? Well, maybe not for each, but at least for the countries that historically had those effects happen to them? So that if Japan gets the "generic civilized event", it could get a text about the Meiji restoration and all that, while China would get something about China?

I'm not even asking that Paradox writes those event texts by themselves, but at least give modders the possibility to do it! I am sure they would quickly fill those in and add a whole world of flavour to the game.

I would hate it if all the nice history book texts disappear from Vic2 events :(
 

ABosnian

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I don't understand why this would need anything additional from the developers other than the generic event.

All you would need to do is copy/paste it and put a restriction in it for the particular country you want with the accompanying text you want in the localization files. You could then simply delete the original event and be on your way with your "flavour" event.

Maybe I'm not getting something here, but this is already simple to do in EU3, and I'm sure will be simple to do in Victoria.
 

unmerged(1823)

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My current design has "country"-specific event-texts for all events. Not that it will be used everywhere, but for some its good. The meiji won't be an event, as thats retarded design, but would be a decision though.
 

unmerged(75409)

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Awww that's awesome!!! :D

So we can go and customize the text of the modernization event for, say, Ethiopia, without having to create a separate new event?

BTW the sprites have become really nice in DD3 and 4 :)
 

vertinox

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I wonder though if that is so good... do you really want to read a generic event text like "Your Highness! Our nation has advanced a lot and now we are officially civilized!" or do you want it to have a Japan-specific text if you play Japan? I personally liked the history-style event texts a lot in Vicky 1.

Event descriptions are not stored in the event in itself but rather linked to a CSV file (well most Pdox games do this) which I think could show different texts depending.

So it wouldn't be hard to give one to Japan and one to someone else say... China.
 

unmerged(75409)

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Event descriptions are not stored in the event in itself but rather linked to a CSV file (well most Pdox games do this) which I think could show different texts depending.

So it wouldn't be hard to give one to Japan and one to someone else say... China.

I know, that's why I asked. I did a bit of modding for Vic1 and Eu2 back in the day, and I know how the system worked. But back then they did not have multiple text variants for one and the same event, and I think the Clausewitz engine games don't have this either.

For Victoria I feel that the flavour is really, really important though, more so than for EU3 or HoI3. So even if for the sake of more rapid game development all countries get the same generic "liberal revolution" event, it would be immensely cool if you could still create multiple text entries for that event, one for Britain, one for France, one for Prussia, and so on. Because to be honest many things happening in various countries in the 19th century were similar but still I think you don't want generic text in big events.

You could make individual events for each country by simply copy-and-pasting but that would be hell for modding and developing. Germany alone has, what, a dozen little countries at the start of the game? I don't want to add a dozen "liberal revolution events" just because I like having a text about the German liberal revolution when I play a German country. I just want to copy the event text a dozen times and maybe do minor change here or there, and then be done with it.

Imagine you create a dozen events which differ only in the event texts, and then you want to change something in the trigger. It would be hell changing it manually in all the events!!! Which is why a system of "one event code - many event texts" makes more sense.
 

Autonomous

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I know, that's why I asked. I did a bit of modding for Vic1 and Eu2 back in the day, and I know how the system worked.

Trust me when I say that you do not know how Clausewitz works. I strongly recommend you approach it as an entirely new system.

But back then they did not have multiple text variants for one and the same event, and I think the Clausewitz engine games don't have this either.

Weeell... short answer, no. Long answer, kind of. Longer answer, kind of, and there's analogous functionality for other localised strings.

There are tags like $COUNTRY or $PROVINCE, which are substituted with the appropriate term in context. I.e. if you wrote a province event "Reformation spreads to $PROVINCE" and it happened in Mainz, the title would read "Reformation in Mainz". There are a bunch of things like that.

Then you have ATAGE-esque country/culture/religion specific ruler titles/government titles. So a Feudal Monarch of France would be a King, but a Feudal Monarch of Turkey would be a Sultan.
 

unmerged(75409)

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Trust me when I say that you do not know how Clausewitz works. I strongly recommend you approach it as an entirely new system.



Weeell... short answer, no. Long answer, kind of. Longer answer, kind of, and there's analogous functionality for other localised strings.

There are tags like $COUNTRY or $PROVINCE, which are substituted with the appropriate term in context. I.e. if you wrote a province event "Reformation spreads to $PROVINCE" and it happened in Mainz, the title would read "Reformation in Mainz". There are a bunch of things like that.

Then you have ATAGE-esque country/culture/religion specific ruler titles/government titles. So a Feudal Monarch of France would be a King, but a Feudal Monarch of Turkey would be a Sultan.

I haven't played any of the newer games since Victoria Revolutions, I'm afraid :eek:o

But I read a fair share of AARs from EU3, Rome and HOI3, and to be honest it was the blandness and the generic nature of those event texts with localised strings that made me ask for whole localised event texts in the first place. Vic2 might be the first P'dox game I buy in a long time, and I would hate to see it lose all the flavour aspects that Vic1 had because the event system does not support it.
 

DSwann

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My current design has "country"-specific event-texts for all events. Not that it will be used everywhere, but for some its good. The meiji won't be an event, as thats retarded design, but would be a decision though.

No disrespect but the way decisions are currently handled in EU III IN are retarded.

For example in my latest Denmark game, I was able to form Scandinavia and the very next day reform into Prussia. (inherited Norway via end of PU, released them as vassals, and accepted cultural shift to Saxon). A simple click of a decision based on simple loose requirements does not add anything to the game. Sure it adds direction but major reforms like Westernizing, forming new countires etc should require much more work to complete. But that is just my opinion
 

Vladislav

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No disrespect but the way decisions are currently handled in EU III IN are retarded.

For example in my latest Denmark game, I was able to form Scandinavia and the very next day reform into Prussia. (inherited Norway via end of PU, released them as vassals, and accepted cultural shift to Saxon). A simple click of a decision based on simple loose requirements does not add anything to the game. Sure it adds direction but major reforms like Westernizing, forming new countires etc should require much more work to complete. But that is just my opinion
Okay, so the country-forming decisions should give you a country modifier for, say, 10 years that prevents you from enacting any other country-forming decisions. Easy solution. :)
 

DSwann

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Okay, so the country-forming decisions should give you a country modifier for, say, 10 years that prevents you from enacting any other country-forming decisions. Easy solution. :)

But they still represent the same problem as events.. Paradox wants to get away from a predictable event drive game (that happens every game no matter). I understand that but the curernt EU III national decisions implentation are always just as static so basically they are just events that don't require a MTH ;)
 

Sebastian Jarl

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But they still represent the same problem as events.. Paradox wants to get away from a predictable event drive game (that happens every game no matter). I understand that but the curernt EU III national decisions implentation are always just as static so basically they are just events that don't require a MTH ;)

The idea is that you shouldn't have to fool around in the events files to enjoy the game completely. Decisions give you the requirements right there in the interface and you don't have to learn obscure events by heart. ;)
 

Tormodius

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My current design has "country"-specific event-texts for all events. Not that it will be used everywhere, but for some its good. The meiji won't be an event, as thats retarded design, but would be a decision though.

Thats good new then i guess, because one of the things I loved most in Vicky was the event texts, they gave some interesting clues for a small time history geek like me :rolleyes: Sometimes they were so cool and exciting that i had to look it up on google and I could actually learn stuff while playing the game!

So this would be good for education too I guess. You could even promote it as an educational computer program hehe. Some schools actually use games in education, at least in America. If I were a teacher I sure damn would ! play and get paid :rofl:
 

Orinsul

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surely the Meji Restoration is unique, for sure have something like it and generic for other nations but something that specific and unique to the character and history of japan should make it into the game as a seperate decision in place for that nation and with slightly different effects and conditions than the generic for the rest of the uncivilised world.

And im going to say what i always say in this situation, Its not a question or Historical Events that fire at a certain time no matter what and Generic events for everyone and no historical. Compromise. The middle point is to have Historical Events that fire if given Historical Conditions along side generic events.
But everything Historical should be there IF the reason it happened in the real world are true at that point in the Game then it should happen, if you have driven the path of the game off the path of history so far that that event would not happen then it should not.

Itd be good if the AI could be such that if you dont intervene everything could go historical but thats beside the point and probably impossible.
 
Last edited:

Fintilgin

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It would be cool if the event text triggers were pretty flexible, so that event text could change by culture, or religion, or national tag, or specific tech levels, or whatever the designer/modder need.

So, for example, in you could have events like:
(These are more in an EUIII mood, cause that's what I've been playing)

Bad Omens

EventText
{
religion = catholic {God is displeased! Strange signs and portents have the Pope and his Cardinals deeply concerned. Pray to the Saints and Blessed Mother Mary for their mercy.}
religion = reformed { The signs that these are the last days grow ever clearer. Pray that you are amongst the elect brother, for the hour of Christ's return grows nigh. }
religiongroup = muslim { Allah forbid! The Mullahs are fearful of the strange signs in the heavens. Now is the time to turn your face to Mecca and beseech Allah for his blessing. }
religion = pagan { Despite our Shamans rain dances, the rains have not come. The people are hungry and fearful that the Gods have turned their faces from them. }
religion = mesoamerican { We have increased our sacrifices... blood runs down from the pyramids in rivers - but still our Priests insist the Gods are angry at us. We MUST find more victims to regain their pleasure! }
}

EVENT EFFECT: - 1 Stability

or

New Fashions

Event Text
{
culture = European AND tradetechlevel = 15 { "Ruffs and lace collars are in. Our nobility is striding about in baggy pantaloons and capes. Well... let them waste their money. }
culture = European AND tradetechlevel = 50 { "Frankly, sire, most of our nobility spends more time powdering their huge wigs then attending to their duties at court. It's having a detrimental effect on our finances. }
culture = japanese and year is after 1850 { "Western dress has become all the rage amongst our elite. Even samurai are striding about in top-hats and waistcoats. It is expensive, but we must adopt Western ways if we are to succeed... }
}

EVENT EFFECT = -25 ducats
 

unmerged(75409)

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Yeah, that's exactly what I meant. It may be a bit complicated to write variations of the event texts for all kinds of countries but that would be the way to transport Vic1's event text flavour into a more generic Vic2 event system.
 

SirGrotius

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  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Victoria 3 Sign Up
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Diplomacy
  • Europa Universalis III
  • Europa Universalis IV
  • Crusader Kings II
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron III
  • Europa Universalis III Complete
  • Majesty 2
  • Majesty 2 Collection
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
sounds like the best of both worlds to me (gameplay plus historical color by country).