Custodians Feedback: 3.8 Open Beta OOS Reporting Thread

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MrFreake_PDX

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Feb 20, 2020
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Please be sure to read this post in its entirety before responding to this feedback thread. Posts that do not follow the rules will be removed.

Update:

Thanks to everyone who has reported desyncs so far! I have a note here from the Stellaris Tech Lord @Duplo, when it comes to RANDOM_COUNT desyncs:

Please ask players to run the game with the following Launch Options: (they can enter them by right clicking Stellaris, going to Properties, in the General tab)
-randomlog -randomlog_stack=5 -randomlog_frames=3
Also for those of you who have powerful computers, or don't mind a little loss of performance, you can also add
-hardoos​
These command line arguments give us more detailed OOS reports than what are currently available, but also will slightly decrease performance (-hardoos is the most impactful on performance).

Original Post:

Hello Community!

As discussed in Dev Diary #293/#294, we are currently collecting Out of Sync (OOS) reports for the 3.8 “Gemini” Coop multiplayer game mode.

This thread is for Out of Sync Reports only.

There is a thread for open discussion here.
If you have general feedback, please leave it in the feedback thread here.
If you experience a bug that’s not a desync, please report it in the bug report forums here.

In this thread we are collecting Out of Sync (OOS) reports in order to ensure a stable release of 3.8 “Gemini” and Coop multiplayer when it goes live.

What we want for OOS reports:

The gold star for OOS reports is an OOS report from the host, report from the desynced client, and a report from a client that did not desync. We understand that it's not always possible to collect all three, but we ask that you at least include an OOS from the host, and from a client with your report.

Where to find OOS reports:

You can find your OOS folder here (Windows): C:\Users\USERNAME\Documents\Paradox Interactive\Stellaris\oos

How to submit OOS reports:

  1. Take note of the type of OOS shown on screen (eg. RANDOM_COUNT.. If you forget to do this, please submit your OOS reports anyway!)
  2. Open the OOS folder, and find the folder for your game session. It will be named after the host’s empire name.
  3. Zip the folder from your session that experienced the OOS. (multiple OOSes will generate multiple folders, please submit each separately)
  4. Have your desynced client and (preferably) someone who didn’t desync do the same thing and send them to you.
  5. Prefix the zip files with host_ client_ and clean_ so that we can tell them apart.
  6. Reply to this forum post with your reports!
Not Useful replies
Please only reply to this thread once, with your feedback on Coop Multiplayer without mods, any other discussion should happen in the discussion thread.

Thank you in advance for your interest and feedback!
 
Last edited:
Desync Entries: RANDOM_COUNT, COUNTRY_RESOURCES
 

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Random_Count
Fleet_Coordinate
Random_Count
 

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I am not so sure what was the correct one to give so here is most of it. it always said "RANDOM_COUNT" though. and my friends that tried to join back i did not get a pop up that they wanted to join. like they said they are trying to connect but nothing appeared on my HUD
 

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We had an OOS on NUM_MISSILES. It's just the two of us in the game, so no clean players.
 

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OOS on FLEET_COORDINATE

(This is the same session for the host as the previous game, the client reconnected).

Again, nobody else is playing so there's no clean players.
 

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OOS on FLEET_COORDINATE again, a few years after the previous. Again, same session for host, client reconnection. And nobody else is playing.
 

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All in the same game, 2 players only, thanks.
 

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Cooperative Game First OOS : Fleet Coordinate
 

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Cooperative Game Second OOS : Random Count
 

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Cooperative Game Third OOS : Fleet Coordinate
 

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Cooperative Game Fourth OOS :Random count num missiles
 

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Cooperative Game Fifth OOS :Random Count
 

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We don't know anymore which OOS messages all of these were, although we only remember seeing FLEET_COORDINATE and RANDOM_COUNT.
we noticed that the frequency of desyncs went up as the game progressed, from no desyncs during the first hour to a desync every few minutes later in the game.
after each desync, we disconnected and reconnected the client.
the Asmorda host is the same machine as the Verras client, and vice versa.
 

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FLEET_COORDINATE and RANDOM_COUNT
2 players all from the same game
Pretty sure FLEET_COORDINATE was the 1st two and RANDOM_COUNT was the rest
 

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Cooperative mode game with one other friend (no mods)
This was a continuation of a game with the same players from 2 days ago
Desynchronized Entries:
RANDOM_COUNT
NUM_FLEETS
NUM_SHIPS
SHIP_DESIGNS
SHIP_USED_DESIGNS
NEXT_WEAPON_INDEX
FLEET_FTL_COORDINATES
FLEET_COORDINATE
FLEET_STATE
STARBASES
FLEET_ORDERS
ECONOMY
ECONOMY_PLANETS
ECONOMY_SHIPS
ECONOMY_STARBASES
CONSTRUCTION
1682171062205.png
 

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Cooperative mode game with one other friend (no mods)
This was a continuation of a game with the same players from 2 days ago
FLEET_COORDINATE
 

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Cooperative game with 4 total players. All players got a message that all other players went OOS, if I recall correctly. I think the error contained FLEET, but I'm not sure.
 

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