Hey there, after trying almost all the countries and following more or less a historical path, I tend to get bored of the wars and conquering and try a more neat diplomaticand economic control of the world. I understand the basics of the Industry and how it works, but I would like to build factories considering on what's going on in the market. In other words, satisfy my population's needs, my sphered countries and then export to the other countries what's left (if that's how it works). I know I probably won't be able to dictate the world economy as I need to control a lot of medium/minor states for resources, especially rare resources, but it would be nice to create my own brand of goods made by my country, you know?
Anyway, back to my question. How can I read through the info and see what's needed and what's not needed at a certain point (and obviously make profit). Also, consider that we aren't a GP so resources could be in less than expected quantity and we have to use the Resources we produce in our own country.
Let me give you an example. Let's say we play as Sweden. So Sweden as far as I know have some coal. Alright, considering the bonus you can get if you build a factory that uses coal, we should prioritize that. So we've got Cement Factory, Glass Factory among the options. Then we should look at some info to see which goods are needed more and are more profitable. Let's say Glass. So we build Glass factory in one region with Coal.
Ok good, now we look at the info and we see that Wine is demanded by the Swedes, so we don't have Grain (not sure if Sweden do have Grain or not, let's just pretend they don't), but we have Glass needed for the factory bonus. So we'll build a Liquor factory in the same province as Glass factory to get the bonus and we have a chain now. Coal -> Glass -> Liquor.
Anyway, back to my question. How can I read through the info and see what's needed and what's not needed at a certain point (and obviously make profit). Also, consider that we aren't a GP so resources could be in less than expected quantity and we have to use the Resources we produce in our own country.
Let me give you an example. Let's say we play as Sweden. So Sweden as far as I know have some coal. Alright, considering the bonus you can get if you build a factory that uses coal, we should prioritize that. So we've got Cement Factory, Glass Factory among the options. Then we should look at some info to see which goods are needed more and are more profitable. Let's say Glass. So we build Glass factory in one region with Coal.
Ok good, now we look at the info and we see that Wine is demanded by the Swedes, so we don't have Grain (not sure if Sweden do have Grain or not, let's just pretend they don't), but we have Glass needed for the factory bonus. So we'll build a Liquor factory in the same province as Glass factory to get the bonus and we have a chain now. Coal -> Glass -> Liquor.
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