Maybe in singleplayer it is an easy way to exploit more manpower from the game, but i play 99% multiplayer, and just about every server has rules against releasing puppets. It had just about no impact on the Mp scene, which is where most of the people still playing this game are hiding out. Regardless, puppet management is as easy as clicking one of two buttons. Increase autonomy or decrease autonomy. You use decrease if you have a puppet you want to integrate, or increase if you are a puppet and want to be free. After a while you get the result you want and pay the PP cost. Not really much to it.Are you kidding me?
Deciding whether to try and annex a puppet, or just move them at integrated puppet, and how to achieve these ends is radically different than when the game was released.
Being Britain is much more complicated now. Sure, annexing Malaya seems like a no-brainer, but its going to cost you 300 PP. Where you get that PP from is an important strategic decision. And is India worth 300 PP plus the PP and time and building and lend-lease required to get India to Integrated puppet? Or is it better to leave her at Integrated puppet and use the manpower.
And if I am using puppet manpower, do I spend army XP on templates for my puppets? How much? Would overusing puppet troops cause them to become more autonomous?
What about the Philippines? Manchukou? Is China better as a puppet or annexed? What about the Dominions? Is it worth beating them down to puppet status so the empire has more resources and IC and manpower to fight the Axis?
If you play Japan, Britain, the United States, or anyone who is short manpower and has the option to wipe out other countries, puppet management is a big deal.
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