Current quick review of the game I posted on Steam

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Achelṓios

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First before I post my review of the game... If I was a company I think I would pay attention to Steam forums in addition to your own, think that is a glaring oversight on your part.

That being said... moving on...

Your game is a RNG numbers game not a Tactical game, biggest problem small maps plus enemy reinforcements OFTEN right on top of the other lance = numbers game with RNG... your using numbers to keep pressure on and limiting our movement, engagement style and tactics. Need maybe a better engine, larger maps and more space and time between reinforcements. And though I love BT enough to play for now I cant say it is a good game to others. I will review in greater detail when I can.
 
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stjobe

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Your game is a RNG numbers game not a Tactical game,
Oh it is definitely a tactical game - pretty much anyone saying it isn't is because they're not using any tactics beside "move forward, fire at enemies in sight" (which, incidentally, is exactly what the AI did in pre-pre-pre-alpha, when they just had to throw something together to make the 'Mechs move and fire. Now, of course, the AI is capable of kicking someone using those tactics in the center lower rear torso).

It has been shown over and over on these forums and elsewhere that the key to success in BATTLETECH is exactly... Tactics.

biggest problem small maps
Although this is a common complaint, I don't agree. Bigger maps just means more time spent maneuvering into contact which means contracts take longer.

plus enemy reinforcements ALWAYS right on top of the other lance
This is simply a false statement which anyone with the game can test. Sadly, using hyperbole like this might keep someone from even trying.

SOMETIMES enemy reinforcements land right on top of the lance you're fighting, SOMETIMES they land right on top of you, but MOSTLY they land a turn or two's worth off to the left or right.

Need maybe a better engine,
Oh, just swap out the old engine why don't we. Be aware that what you're suggesting is basically the same as creating a new game from scratch. Even when importing 'Mech models from MWO, there is work that has to be done because MWO is a CryEngine game and this is a Unity game.

Also, there's nothing wrong with Unity as a game engine.

larger maps and more space and time between reinforcements.
This can always be tweaked, but as I noted above the map size is tied to mission length, so having larger maps would for many just mean having to spend a lot of time moving 'Mechs before the actual fun begins. It might also lead to very tedious "find the last enemy 'Mech hiding out somewhere on the map".

As for the reinforcement suggestion, it already works that way. "Right on top of me", "right on top of the lance I'm fighting" does happen, but very, very far from "ALWAYS".

And though I love BT enough to play for now I cant say it is a good game to others.
So it's good enough for you but not for your friends or for strangers you know nothing about? That's a strange stance to take. If it's good enough for you, give it a positive review.

It's so weird seeing these guys with hundreds or even thousands of hours played in a game leaving a negative review - I mean if it got you more than the purchase price in dollars worth of hours of playing, it's probably a good bet that it might do so for others too.

I will review in greater detail when I can.
You know, it probably would have been more helpful if you'd taken the time to write a more in-depth review from the get-go, seeing as your current one relies solely on misunderstandings and straight out falsehoods.
 

Achelṓios

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For those confused by my hours played but my not giving it a thumbs up simple. If your not a fan of BT based on my opinions above and how punishing this game is out the gate with a very limited tutorial I think there are better Turn based games for most people example XCOM. XCOM was not a better choice for me. This game in my opinion takes a bit of research and has a steeper learning curve than many out the gate. The fact that I get to use a couple of old favorites and go stomp around the universe is enough for me... sometimes barely. As far as the comment about straight out falsehoods [mod edit: disrespectful]...I did change Always though that has not been how my game has rolled, as in your experience with the game and mine obviously differ. And most of what I talked about are suggestions and opinions hard to false... [mod edit: disrespectful]
 
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Jade_Rook

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Greetings MechWarriors!

Please remember to stay respectful of each other, even when disagreeing. There is no cause for insults. Such often detract from any argument you may be making, causing friction without actually convincing anyone of points you may be making.

Thank you!
 

Achelṓios

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Oh I remembered why how fast you run into other lances irks me besides the fact that it doesn't vary enough so slightly predictable. They seem to share LOS and they take the same turn which means it can lead into something like this. You engage, new sensor, oh crap team 2 on my flank, ok start turn one moves oh their turn, I am target locked, I am hit, I am hit, I am hit, I am hit... oh knockdown... surprise. And the whole time watching the camera shift back and forth like a roller coaster that I did not sign up to be on....

[Mod edit: PDMA]
 
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Blade_mercurial

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The two most frequent games I play are Battletech and X-Com. If you are saying that X-COM is a superior 'tactical' game, I have to strongly disagree. There are FAR more tactical considerations in Battletech, and you have much greater control over how and when engagements occur in Battletech. Now map size may in fact be smaller in Battletech, but some maps in X-COM are designed to severely limit mobility, whereas that is never the case in Battletech maps, and 'Mechs have the advantage of much greater movement ranges (particularly the lighter ones or any equipped with jump jets).

Having said that, I think X-Com definitely has superior 'strategic' options that give it a very enjoyable depth in ways that Battletech lacks.
 
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Achelṓios

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I think its hard to have tactics come into play when have a lot of enemies on a small map, seems like a bit of the 100 first grader rule to me. The reason I don't play XCom was I always felt stressed ... always. Great game but I don't need to have that heightened of a feeling for me... Same reason I loved Prey but wont by mooncrash? Is I hear it is all pressure/stress all the time. I do like that in this game I could move around the start (storymode) and kind of take my time. About to move the story forward here in a few minutes. BT has a lot of great things! I simply think some if not a lot are lost when there is little variance (to me) of how many bad guys show up, and the fact that they are within range in a round or two (map size) I think this game would go from good to Freaking Fan F tastic if that was changed. Unfortunately I don't think that will happen if it can happen until they make a sequel because I don't think Unity could handle it... load times are already on the ...interesting side of things.

Why does this forum have Spell check and Steam cant seem to figure out how to do it...? So props to Paradox on this!

Also changed my current review on Steam to...and I still consider it a initial review, want to finish the story and have more time to think and write. But here it is.

I am changing it to a yes recommend with caveats....It is a fun game with some things that will Irk the ♥♥♥♥ out of you if your a BT fan. If your not a BT fan and don't mind a game you have to Learn with perhaps a steep learning curve and a fairly punishing start... maybe you might enjoy it. If your not a BT fan, want a full tutorial or do not want to seek any info or sources elsewhere I can't recommend it for a few reasons that I will review in more detail later, and want to finish the story first. And I do love the story intro. Also (this is in part me shooting off my mouth a bit) do not [Mod edit: Publicly commenting on moderation is against site rules]
 
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AP514

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HEY did the Ranges ever get fixed in this Game ?..I played BETA for awhile but I stopped playing because the Sigh RANGES were just too SHORT.
Time your long range units sighed and could fire on a unit they were already almost into Med. range weapons.
SO WHY have LONG range WEAPONS ?? Just Killed the game for me....
 

EmptyPepsiCan

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Ok, I just can't keep it in any longer...

Your is possessive, as in "Your grammar mistakes irritate me."
You're is a contraction of you and are, as in "You're constantly using that word wrong."

Seriously, knowing how to use you're/your, to/too/two, and there/their/they're is absolutely critical if you care about appearing literate.
 

Achelṓios

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Not to my knowledge no, on a mission now where I think short of running a mech in to get shot at I will have problems maximizing range. Which again one more reason for bigger maps. And I could care less if You're irked about grammar on a forum lol.
 

EmptyPepsiCan

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Not to my knowledge no, on a mission now where I think short of running a mech in to get shot at I will have problems maximizing range. Which again one more reason for bigger maps. And I could care less if You're irked about grammar on a forum lol.

Obviously not. I mean, you're just here trying to make a point and hoping to be taken seriously. Why bother to put a few seconds into writing properly? What good would that do?

Regarding range, I have to say it really sounds like you're doing it wrong. Using a spotter and "running a mech in to get shot at" are two very different things. It comes down to tactics. It's not hard to spot for long range fire without setting your spotter up to get hammered. Brace. Use evasion. Use terrain to control LoS.
 

Achelṓios

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Since your a fan of language or at least grammar maybe you have heard of hy·per·bo·le as far as running a mech in, but as always it can't be something with the game that needs improving. [Mod edit: Flamebait] Everything I ask or talk about is to challenge them to make it better not just be the status quo which to me has places to improve. As far as ranges they are right when a mech off screen in lance 2 can not only fire but target lock you there is a problem. If maps were bigger we could mitigate this better with scouts but they are not remotely big enough for one solo lance to take advantage of this whereas the computer who seems to share all LOS can. And for now I am done with the review and the tread.
 
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EmptyPepsiCan

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I'm fine with criticism of the game. This game has no meaningful strategic layer, which is something that I've been screaming from the rooftops for six months. My issue with your criticism is that I don't think it's accurate. If you think that this game is more about the RNG than tactics then you're not using good tactics.
 

Amechwarrior

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I find people confuse "Tactics" with "I stay far away and pummel the enemy at range from safety" pretty frequently. When on the other hand, learning to get in close and brawling at melee range actually requires far more actual tactics and knowledge of the game mechanics. Anyone can build all sniper units and blast stock 'Mechs not tuned for ranged fights from distance. To be able to dive right in to 8 enemy units that all out-mass you and walk away with prime salvage and not a single pilot hit or repair bill takes initiative manipulation, careful heat management, morale ability budgeting and keeping your defenses high while also knowing when to drop them for those prime shots. The game is designed to force you in close and have to work your way out of that using every tool you can. This is where the tactics are, if you just sit back and toss shots back and forth from cover, than I totally agree it would feel like a RNG numbers game where whoever brings the most long range guns is just the winner by default.
 

Blade_mercurial

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HEY did the Ranges ever get fixed in this Game ?..I played BETA for awhile but I stopped playing because the Sigh RANGES were just too SHORT.
Time your long range units sighed and could fire on a unit they were already almost into Med. range weapons.
SO WHY have LONG range WEAPONS ?? Just Killed the game for me....

I agree that the sight/sensor ranges in this game are a bit on the short side. However, its a very easy thing to fix if you use a .json editor and go into the combatgameconstants file and adjust both ranges to greater numbers. I suggest not going overboard with it, though, because the AI is not designed to behave effectively with greatly increased numbers. I have mine set to 375m for sight (up from 300m) and 500m for sensor range (up from 400m), and these numbers strike a good balance for me (giving slightly greater range for direct-fire weapons without hamstringing AI behaviour).

One thing to keep in mind is that you can make ranges feel vastly greater simply by using a 'spotter' mech, although of course, this works best mainly for indirect fire weapons (but it can still be used for direct-fire weapons as long as your snipers have the high ground).
 

Donvale

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HEY did the Ranges ever get fixed in this Game ?..I played BETA for awhile but I stopped playing because the Sigh RANGES were just too SHORT.
Time your long range units sighed and could fire on a unit they were already almost into Med. range weapons.
SO WHY have LONG range WEAPONS ?? Just Killed the game for me....

It's probably the easiest thing to mod in the game, like @Blade_mercurial I frequently set mine to ~100 metres greater than stock.
I do wish they added +50 and +100 as default options on the dificulty screen, because the game does just play better with slightly longer ranges.