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Lord Finnish

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Sounds fun. Never played Russia before, might as well try with these things.

Can you say how much they will cost?
 

Portal

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While we're talking Rus, can you fix their succession system?
 

Portal

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Henrik said it wasn't going to add much to the game in the latest stream. Rota succession is far too complex too.

It can't be that hard to code.
 

Pyriel

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While we're talking Rus, can you fix their succession system?

For someone who isn't familiar with the Rus succession around this era, what's broken about it?
 

Sam L

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OK great in time for my next game as a Rurikovich.
 

liamgamer55

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Aye. The Music DLCs are either in steam or a general games folder wherever you installed CK2. Paradox/ck2/dlc. Some of these might be the music dlcs.
The ones you linked to are the regular music files without any requirements. The DLCs dont show in this list. They do have cultural requirements.
Nothing for a bug report.
Fair enough, half the bug reports end up being false in those forums anyway. Sorry guys, moving along.

For someone who isn't familiar with the Rus succession around this era, what's broken about it?
Apparently how the Russians actually worked (and I say apparently... I mean it's better than looking it up on wiki) is... basically the Russian Kingdom is all one big kingdom that still existed at the start of the game... but, they had a special kind of inheritance system that was a lot like galvinkind. Where each son ruled a certain section of the realm (that you can call a duchy for game's sake) and apparently who ruled which section changed every 3 years or something. So to play as a Rus character... basically whichever realm you played would constantly change and it'd be like playing musical chairs with everything except your main character, your court and your dynasty.

In real life, it makes sense and makes sure that there isn't too much infighting between the sons and that the sections of land they control are all balanced but in game terms (don't forget that strategy games are cyber stalinism) not actually caring what realm you ruled and only about the characters you played would be... at best a radically different playstyle to the average lord anywhere else. There'd probably be less of a difference between an earl in england and a sultan in iberia than between an English lord and a lord of Rus who inherits using that system.

[edit] Way better and more accurate explanation one post down, I'm probably completely wrong. It's still duchy musical chairs though.
 
Last edited:

Portal

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For someone who isn't familiar with the Rus succession around this era, what's broken about it?

So, essentially, there are tiers of principalities with Kiev at the top. If the eldest brother dies, the next eldest inherits that and grants his principality to the next eldest, and so on. See? A rota?
 

liamgamer55

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So, essentially, there are tiers of principalities with Kiev at the top. If the eldest brother dies, the next eldest inherits that and grants his principality to the next eldest, and so on. See? A rota?
Ah, that would explain. It's still a lot like duchy musical chairs though.
 

Bob_the_Insane

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So, essentially, there are tiers of principalities with Kiev at the top. If the eldest brother dies, the next eldest inherits that and grants his principality to the next eldest, and so on. See? A rota?

Interesting, what happened when they ran out of siblings? And how did the kids inherit?

Just interested... :)
 

Aasmul

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Sweet! nice to see a bit love for the Rus:)
 

Pyriel

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Pyriel

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So, essentially, there are tiers of principalities with Kiev at the top. If the eldest brother dies, the next eldest inherits that and grants his principality to the next eldest, and so on. See? A rota?
As stated.. sorta like musical chairs then.

I guess more ambitious and neferious characters would imprison his brothers and establish a more primo line of succession.
 

liamgamer55

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Technically speaking you could do it using the current game engine easily... but, everything about plots, personalities, why dukes hate sorrounding dukes and etc would need to be rewritten to take into account the rota system, and it'd be like the amount of work you'd need to do for 3 dlcs except for all in one that's without even touching the AI in a way modders can't. You could make a total conversion mod focusing just on the Russian region and I'd love to play it but otherwise it probably wouldn't be worth the time. It might not even work properly without significant modification to the AI coding anyway. The AI would treat each other like they were dukes in the kingdom of england that at best liked each other and couldn't declare war, not like it was like dukes who were playing musical chairs with succession.