- What "currencies" can you think of that exist in HoI4?
- How could they be used in alternate ways?
These might be considered currencies, but I am still studying this issue:
Political Power
National Unity
Lend Leased equipment
Autonomy
Land units
Sea units
Trade influence
Opinion
States (as in "give control of state")
Party popularity
Expeditionary Force
Volunteers
Party Ideology
War participation
Navy/Army/Air experience
Civilian Factories
Military Factories
Naval Dockyards
Resources
Edit (here are some additional "currencies")
Time
Manpower
Studying them might help provide insights that could be useful and give gamers an edge.
Political Power buys opinion, Laws&Government, Research&Production, Military Staff, national focus
National Unity buys delayed capitulation
Lend Leased equipment buys increased autonomy (puppet to master with good equipment)
Lend Leased equipment buys increased dependency (master to puppet)
Autonomy buys freedom
Land units buy autonomy (puppet to master, opposite for master to puppet), trade influence
Sea units buy trade influence
Trade influence buys increased number of trade goods
Opinion buys states (as in "give control of state") and expeditionary forces
States (as in "give control of state") buys opinion (not sure...if a player gives a state to an AI nation, does that improve opinion?)
Party popularity buys a coups
Expeditionary Force buys autonomy/dependency
Volunteers buys opinion (need to double check on this)
Party Ideology buys coups
War participation buys opinion (perhaps states, too)
Navy/Army/Air experience buys division templates and political power (with Old Guard)
Civilian Factories buy resources, and factories (of all sorts) and increased dependency (master building in puppet)
Military Factories buy equipment
Naval Dockyards buy naval units
Resources buy Civilian factories and production time
National Unity buys delayed capitulation
Lend Leased equipment buys increased autonomy (puppet to master with good equipment)
Lend Leased equipment buys increased dependency (master to puppet)
Autonomy buys freedom
Land units buy autonomy (puppet to master, opposite for master to puppet), trade influence
Sea units buy trade influence
Trade influence buys increased number of trade goods
Opinion buys states (as in "give control of state") and expeditionary forces
States (as in "give control of state") buys opinion (not sure...if a player gives a state to an AI nation, does that improve opinion?)
Party popularity buys a coups
Expeditionary Force buys autonomy/dependency
Volunteers buys opinion (need to double check on this)
Party Ideology buys coups
War participation buys opinion (perhaps states, too)
Navy/Army/Air experience buys division templates and political power (with Old Guard)
Civilian Factories buy resources, and factories (of all sorts) and increased dependency (master building in puppet)
Military Factories buy equipment
Naval Dockyards buy naval units
Resources buy Civilian factories and production time
I need a bit of help with the puppet/master autonomy language...I don't quite have a handle on that vocabulary.
Also, the lists could likely be grouped or organized in a more comprehensible manner.
Your thoughts?
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