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Lord Hoosier

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So, I play Civ V and VI and also Endless Legend. I am curious about this title. How similar is it to those 4X games? How long does a game take? How is combat handled? Would you recommend it over Endless Legend, another SF/Fantasy 4X? In short, do you recommend I give it a try at the price it is?
 

heliostellar

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I am also new to this game and a long time Civ player. The main map is basically similar to Civ, but no tile management. The combat is pretty similar to Xcom Enemy Unknown in that you have a squad of six members that have turn based combat that have full and partial cover, special weapons, etc.

I have really liked the game so far. The variety of unit types and mods really make combat very interesting.
 

Zenicetus

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Civ 5 and EL player here. I love this game. I wouldn't recommend it "over" Endless Legend because the art direction, UI, and faction design of Amplitude games is great. But it has a nice niche as a sci-fi land based 4X game. It leans more on traditional sci-fi tropes compared to EL, and there is more humor in some of the unit designs (space pigs, space penguins, Russian space dwarfs).

Compared to Civ and to a certain extent EL, it's more oriented to aggressive expansion, not a great game for turtling and building tall. The strategy map is fun, with lots of things to explore and do, but the heart of the game is really the tactical combat. You may not enjoy the game if you're the type that usually auto-resolves combat in a 4X game. It's a bit more like the Total War series in that respect, with elements of XCOM like overwatch and cover for some units. The AI is very good in tactical battle mode, somewhat weaker on the strategy map unless you use the harder difficulty settings (like most strategy games).

The game mechanics will take a while to learn. It looks simple on the surface, but it's actually very deep with different factions and synergies to learn. I'm enjoying it.
 

DragonZee

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Civ 5 and EL player here also. Loved both, especially EL so I will focus on it.

Generally Zenicetus is spot on when it comes to his impressions. There are similarities, some things are handled a bit better (imo for EL it's hero and resource managment or naval exploration, on the other hand Planetfall has "spells", Secret Techs and mods), but where Planetfall definately shines is the superior and deeper combat. Zenicetus mentions X-Com and that is imo a very good comparison (I played it so I know). A single battle can take a lot of time (becasue there are so many factors and strategic decisions that can change the outcome), but I just can't get enough of it plus if you need a breather there is a very solid autocombat feature. Keep in mind a single stack has 6 units, but around a dozen stacks can participate in a single battle. When it comes to atmosphere EL is more melancholic and outwordly, Planetfall seems more down-to-earth (yeah I know we are talking sci-fi) with it's familiar tropes and humor. If Amplitude are the masters of creating unique worlds, Triumph are masters of taking the familiar and giving it an exciting spin. When it comes to EL & Plantefall similarities I would also say both were made by great and passionate people, probably the closest you can get to cool bro's in game development :D

Keep in mind that, being an already great game, Planetfall is still in ongoing development. Each time there is a big update devs suprise us with great number of new features, mechanic overhauls (but in a "was good, just got better" sense) and other stuff. Just look at the cool Lizard people they just announced.

When it comes to game lenght, it depends on your approach: you can win by domination (killing everyone) or turtling with a doomsday weapon. It's based on many factors: map size, number of opponents etc, but I would say a single game takes between 10-30 hours. Finishing the campaign on Normal took me around 100 hours. It's worth mentioning that while in EL some factions lean on diplomatic approach (or can't even start wars), in Planetfall diplomacy is present but generally the game is about warfare and crushing the oposition. I would say Planetfall is a bit less a 4X game but more of a sophisticated wargame.

I don't think you'll ever regret picking it up. I paid full price with season pass and NEVER regreted even a single penny.
 
Last edited:

Mauer

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Also EL and Civ player here. The game is faster than those two, with a heavy emphasis on combat and unit customization, and lighter on the city building.

Combat takes place on different maps depending on the tile of the world map and not the world map itself, and there's a very diverse set of units for each player. You can also modify units with up to three "mods" that enhance attacks or give your units new passive or active abilities. There's various damage types for different purposes, a multitude of unit types (biological, cyborgs, mechanical, etc.), buffs and debuffs, and unit modifiers.

The setting is kind of hard sci-fi and has very good lore, and each player picks a faction or race and a secret technology that modifies some of the tech tree and has its own units, mods and operations. There's also NPC factions (kind of like EL villages) that you can get more units and mods from for a huge amount of diversity as the game progresses.

There's two tech trees, with one for economics, and the other for everything military, units and mods and operations (like spells that can be used on the world map or in combat).

Finally, the game is focused on combat but there's different victory types besides conquest, tough most will involve fighting. There's a technology victory that involves buildings and operations, and a peace victory involving getting a good reputation and good relations with NPC factions by doing quests (usually fighting an army or dedicating some research or production), and other victory types but I've never tried them.
 
Last edited:

Fluksen

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Most things were said pretty well by everyone above. I play(ed) Civ IV - VI and gave the EL a short try but personally I prefer the Age of wonders series a lot over those here is why:

Compared to Civ:
  • I don't know how many turns there are that I'm just clicking "next" without doing anything meaningful. This rarely happens in Planetfall, you play fewer turns but in most of them you actually accomplish something.
Compared to Civ and EL:
  • The combat in Planetfall is a piece of art, like chess but you choose the pieces and there are different boards that are changed by your actions. Civ and EL just feel so clunky and lackluster in comparison I barely even play them anymore.
Now there are a lot of things where Civ and EL shine in comparison, especially Civ has so much depth with neatly interwoven religion, trade, spy and worldwonder systems and those are just absent for the most part in Planetfall (the spying system is kind of there, but not the others). As others have said Planetfall is a wargame first and foremost and for better or worse, combats take a big portion of your playtime (and if it is just against independents). You can't play this game without fighting (though you can autocombat the less important fights without problem).
I often wish there would be more "softpower" approaches in Planetfall and better mechanics to make going "tall" instead of "wide" a more viable option. But in the end I always miss the combat from the Age of Wonders series too much when playing Civ or EL to stay away from it.
 

DragonZee

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When it comes to wonders I think landmarks represent a good alternative to that of wonders of Civ series. I mean, there are no "neutral" wonders you can annex, you need to conquer most of them, but there are plenty of these types of map objects (plus anomaly system is very cool) and there are more to come. When it comes to religion... well I don't belive there is a possibility to add such a system to the game. We have Secret Techs which are kinda like religion (Psynumbra, Celestial or Heritors for instance) and Spacers have a specific type of religion :D

I agree on trade which is barebones (and AI might simply refuse to trade with you) and spy (although devs have made a lot of progress to improve the Covert ops system).

EL has this cool system of exotic resources which boost your economy in various ways, but because Planetfall has only a handful of resources this is rather obsolete (and lets keep it simple). I especially like the EL anomalies which provide bonuses and are just cool looking (each one has this little art piece).

What Planetfall can take note from EL is the sea objects variety and weather system.