that's exactly what i was thinking... but remember, if that people that you send to the front doesn't "identify" with what they are figthing for, they must receive some penalty, so if you expect to win wars as Germany, don't build ONLY "negros" army from your colonies, or, more on topic, if you are the south don't build your armies ONLY with "negros"...Originally posted by N Katsyev
Anywho, I think it will be quite necessary to have multiple cultures within a province. This could bring about interesting issues of "catering to the majority" and the like. My rather poor and undeveloped view of Victoria so far envisions provinces with x units of population who then form various social and economic classes. Each of these units of population will have a specific culture. The only problem I see of this system right off, is when converting these units of population into military units, how do we prevent people from carrying on with a form of genocide in gathering all the "undesirable" population units and tossing them onto the front line.
That will easilly stop the player using ONLY the "undesirable" population for an army, because if they use the "common culture" of the nation, they shouldn't receive a penalty, so they will fight better than the others.
Also, one good thing will be, supose a colony of Spain, a revolt breaks, instead of sending armies from europe, they raise an army in that colony (a province near the revolt), when that "colonial army" goes to fight against the revolters, they MUST receive a penaly, specially if this army is from the same culture of the revolters.