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joriandrake

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Jinnai said:
And how is that?
Can't describe it in english... :(
...buy it, it's cheap now, I think :)

superpower2_pcboxboxart_160w.jpg


superpower2_feb43scr05.jpg


superpower-2-20040708012423398.jpg


superpower-2-20041102045017328.jpg


see some screenshots ;)
 

joriandrake

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Jinnai said:
Yep, it is. :D

Look for it, and play it. You will know then what I want with cultures and religion :)

PS: The planet is full 3D, and 'zoomable' to a city range. The capitol can be moved (if you want) I did it as Russia to St.Petersburg, and recreated Monarchy.
 

Therlun

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yay! for pie-charts.

booo! for sending colonists and missionaires.

sending single "individuals" IMO was one of the most stupid things in eu2.
i spend a considerable ammount of money for a chance of conversion, and have no influence until its finished or aborted by an enemy...
its an all or nothing thingy.

conversion and colonization should be a steady process.
depending on my sliders and the money i pump into conversions, the pie charts turn to my favour...

I love vicky, but also boo! for pops.
they stink of useless micro.
 

Therlun

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Sandguy said:
I don't like the idea of modelling ethnic groups and religions to double decimal points for every province. It encourages dismal stat-incrementing gameplay. "Woo-hoo, my province is now 59.29% Iberian!"


I dont understand why this should be a bad thing.
If you care about it, it gives you a feel of success if you manage another 5%,
if you dotn care about it %values wont influence your playing at all...
 

George LeS

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Personally, I'd like to see missionaries kept, but handled differently. Instead of the current huge payment up front, followed by a long wait for success, I'd prefer to have to allocate $ to support them, in a manner similar to military maintenance or tech investment. That is, it would be a continual drain on your budget, with a continual effect. If you pay too little, it would have little effect, even less, it might disappear. There would still usually be a start up cost, & you might be able to commit for, say, 20 years, after which you expect it to be self-supporting.

This would also allow events, which would create missions, sometimes asking for set-up costs, sometimes only support.

But the bottom line is that I'd like to see missions as more continuous than currently. And yes, this would involve %'s.
 

unmerged(7470)

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Therlun said:
I dont understand why this should be a bad thing.
If you care about it, it gives you a feel of success if you manage another 5%,
if you dotn care about it %values wont influence your playing at all...

So you wouldn't mind if it was 0-100%, not 0.00%-100.00%?

I wonder how much success a player is going to feel when they 'manage another 5%' hundreds of times in a single game...
 

Therlun

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Sandguy said:
So you wouldn't mind if it was 0-100%, not 0.00%-100.00%?

I wonder how much success a player is going to feel when they 'manage another 5%' hundreds of times in a single game...

no 0% to 100% would be ok for me, i didnt undertsand that you ment the "after comma" numbers only. (did you?)

of course such a moment of joy would only be a small one.
it would more be a ongoing process, where wevery now and then you look for it and are satisfied(or not) with the development.
 

unmerged(10977)

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Many good ideas here!

Pie-charts would be nice as has already been pointed out. One for culture and one for religion for every populated province would be nice. I did not like that provinces abruptly changed culture/religion in EU2 (an all or nothing approach).

Hmm, perhaps the Shinto-religion should be directly tied to culture (japanese)...
 

unmerged(17523)

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Here is a thread with some simular culture ideas that some of you posted: Nationlism thread

I really like how Victoria has all the cultures in it, but I really would've loved if their was more social effects off having these different cultures in the same country.
 
Last edited:

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IMO, every province should have a 'Major' culture and a 'Minor' culture, with differences in severity relating to events, revolt risk, etc...and perhaps a major and minor religion as well to simulate province with more than one religion.

If a province is truly monocultural than the Major and Minor cultures are the same.

This would allow the to show the history of the Jews, poland, the Pale of Settlement, etc, who presently do not exist at all in the world of EU2.

By massacring the population and losing tax value and stability, the ruler can change Major to Minor, or vice versa, or completely eliminate a Minor culture or religion after great cost and time and pop loss.

There should be many more religions available, and it should really be 'religion and philosophy':
They should include the religions already in EU2 +

Humanism (i.e. the french republic, america)
Confucianism should be Confucian, Taoist, and Tradtional Beliefs
Buddhism divided into thervada and mahayana. Japan should be Majority Confucian with minority Mahayana in each province except Hokkaido, which is Minority Pagan.
Judaism.

Certain religions should be naturally antagonistic to each other,
i.e. Hindu vs Muslim, Catholic vs Jew, Orthodox vs Muslim, Protestant vs Catholic.

Anyway those are my ideas.
 
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Ahhh... Superpower 2 lol. Many a night/morning I would be falling asleep at the keyboard trying to invade the US with a Cuban-North Korean coalition.
 
KaRei said:
Religious tolerance policy - extraction for Vote Thread
This is an extraction of ideas from the current discussion thread. These ideas are from various people from the thread. I only merge them into one post.

You would be able to move religion sliders only by limited distance per time. Each change would cost you stab hit.

Religious-revoltrisk of population with some religion will depend on your tolerance of this religion (as in EU2), and also on your tolerance of other religions which this religion "hasn't in love". This means that if you will have protestant and catholic religions in your land for example and you set similar tolerance for both, catholic will not have revoltrisk because you are tolerating them, but on the other hand they will have revolrisk because you are tolerating their "enemies", protestants. Protestants will have revoltrisk, because of your toleration of catholics.

This will make tolerance sliders more importand than they are in Eu2 and it will bring new challenge into game.

Yes
 
KaRei said:
Sending missionaries abroad - extraction for Vote Thread
This is an extraction of ideas from the current discussion thread. These ideas are from various people from the thread. I only merge them into one post.

It would be possible to send missionaries into another countries, friendly or not. They will still work as before - converting religion in province to state religion of that country which sent them. By this way you will be able to keep the ally strong, make problems to enemies, or prepare the land for future takeover.

If you send missionary to country with same religion as you have, your relations increase.
If you send missionary to country with different religion, your relations decrease and the country could get CB against you.

yes
 
KaRei said:
Process of assimilation - extraction for Vote Thread
This is an extraction of ideas from the current discussion thread. These ideas are from various people from the thread. I only merge them into one post.

There should be implemented process of assimilation which would change the nationality of province to your state nationality.

In case of multi-cultural provinces the population will slowly change to your state nationality during the time. In case of one-culture provinces (no percentage population) will the province change its nationality after a time to yours.
Assimilation process should take a long time. Nations should have for different nations different difficulty of assimilation. Some would change after 10 years, some would resist for almost two centuries.

yes
 

joriandrake

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yes, and also if most of foreign nations people are converted, a possibility for the nation to change national religion