And how is that?jorian said:We need to make it as it is in SuperPower2![]()
And how is that?jorian said:We need to make it as it is in SuperPower2![]()
Can't describe it in english...Jinnai said:And how is that?
Yep, it is.Jinnai said:sweet!![]()
Sandguy said:I don't like the idea of modelling ethnic groups and religions to double decimal points for every province. It encourages dismal stat-incrementing gameplay. "Woo-hoo, my province is now 59.29% Iberian!"
Therlun said:I dont understand why this should be a bad thing.
If you care about it, it gives you a feel of success if you manage another 5%,
if you dotn care about it %values wont influence your playing at all...
Sandguy said:So you wouldn't mind if it was 0-100%, not 0.00%-100.00%?
I wonder how much success a player is going to feel when they 'manage another 5%' hundreds of times in a single game...
KaRei said:Religious tolerance policy - extraction for Vote Thread
This is an extraction of ideas from the current discussion thread. These ideas are from various people from the thread. I only merge them into one post.
You would be able to move religion sliders only by limited distance per time. Each change would cost you stab hit.
Religious-revoltrisk of population with some religion will depend on your tolerance of this religion (as in EU2), and also on your tolerance of other religions which this religion "hasn't in love". This means that if you will have protestant and catholic religions in your land for example and you set similar tolerance for both, catholic will not have revoltrisk because you are tolerating them, but on the other hand they will have revolrisk because you are tolerating their "enemies", protestants. Protestants will have revoltrisk, because of your toleration of catholics.
This will make tolerance sliders more importand than they are in Eu2 and it will bring new challenge into game.
KaRei said:Sending missionaries abroad - extraction for Vote Thread
This is an extraction of ideas from the current discussion thread. These ideas are from various people from the thread. I only merge them into one post.
It would be possible to send missionaries into another countries, friendly or not. They will still work as before - converting religion in province to state religion of that country which sent them. By this way you will be able to keep the ally strong, make problems to enemies, or prepare the land for future takeover.
If you send missionary to country with same religion as you have, your relations increase.
If you send missionary to country with different religion, your relations decrease and the country could get CB against you.
KaRei said:Process of assimilation - extraction for Vote Thread
This is an extraction of ideas from the current discussion thread. These ideas are from various people from the thread. I only merge them into one post.
There should be implemented process of assimilation which would change the nationality of province to your state nationality.
In case of multi-cultural provinces the population will slowly change to your state nationality during the time. In case of one-culture provinces (no percentage population) will the province change its nationality after a time to yours.
Assimilation process should take a long time. Nations should have for different nations different difficulty of assimilation. Some would change after 10 years, some would resist for almost two centuries.