I would be more in favour of a system like that with percentages, and not just minority and majority. If we use the Delaware example, I'm pretty confident there would be both English, Delaware and French culture represented there.
Yes. I was thinking that too, where everything was coded in percentage values, not necessarily actual POP code. It would make some things more abstract, but stil bel an improvement over EU2's one-culture provinces, and not too threatening to Victoria-haters.Nikolai said:I would be more in favour of a system like that with percentages, and not just minority and majority. If we use the Delaware example, I'm pretty confident there would be both English, Delaware and French culture represented there.![]()
Nikolai said:I would be more in favour of a system like that with percentages, and not just minority and majority. If we use the Delaware example, I'm pretty confident there would be both English, Delaware and French culture represented there.![]()
Indeed, that was something I missed in EU2.Tambourmajor said:I would like to see a game mechanic that would make a policy of religious tolerance actually a good thing.
A lot of historical powers from the time frame did prosper particularly because of a policy of religious tolerance, e.g. the Ottoman Empire, the Netherlands, or Prussia.
Markusw7 said:A percentage system would be more realistic but would probably be harder to code.
Mowers said:There was an over reliance on culture in EU2, that was mainly due to unforeseen band aid fixing that had to come subsequent to release. We became trapped by culture in EU2 in a quest to improve gameplay.
anti_strunt said:Hm? Care to elaborate? We should try to avoid repeating past mistakes, after all...
Maybe that could be done by introducing cultural policy settings? Like e.g. choosing whether you want be tolerant cultural or religious minorities within your borders, to oppress them, or whether to "make a good sweep for the glory of god".Galleblære said:Sounds good.. like others said, I am not in favour of random events changing stuff, its too drastic, and it makes you feel like you have no control over it.
Some sort of hardcoded stuff, changing the percentage of minority/majority population depending on the cultures of the countries main culture, religious settings, slider settings etc. Then the player has direct influence on the development of his would-be empire, and a lot more furfilling.
Add to this cores, there should be a mechanism for this as well, I didnt like how EU2 only handed out cores to simulate history, when the EU games are all about alternate history.
I was just about to bring this up myself. There will probably(hopefullyArilou said:Oh yeah, more distinction between religions! And more of them!
Agreed. This quite irked me when I tried to model Southeast Asia in EU II. So many Christian religions, but only ONE Buddhism!Arilou said:Oh yeah, more distinction between religions! And more of them!
Arilou said:Actually I could see it being pretty simply.
Simply conquering a province and ruling it for a time (say 10 years) would introduce a small minority.
Various policies ("forced assimilation", centralized education systems, etc. etc. etc.) would slowly lead to your "state culture" increasing (factoring in distance to capital, population, probably if the cultures are "close" to yours on some kind of cultural spectrum)... Fully converting a province of say, Chinese to Anglosaxon would probably take hundreds of years, but converting Skåne from danish to swedish could be done in a few years...
magicpiper97 said:I love this idea - culture was always one of the most intriguing parts of the game for me, but I hated how stiff and unflexible it was. Some sort of dynamic culture shift system, and a more in depth look at culture itself, would be near the top of my EU3 wishlist.
This could also add a new facet to colonialism. Instead of having colonial population growth bonuses more or less set in stone, I'd like to see a migration system that can work together with a culture shift system. For example, two adjacent provinces in Europe might have some degree of population exchange, perhaps dependent on relative prosperity of provinces, conditions and policies of their respective nations, etc. And the great prosperity of some colonies could influence some population to migrate from Europe, bringing their culture with them.
I know this sounds like Victoria's POP system, but I'd like to see it more 'continuous' (?) as opposed to the blatant discreteness of POPs.
Markusw7 said:A percentage system would be more realistic but would probably be harder to code.
Haha. Vicky Vicky Vicky!OHgamer said:Not to mention endless debates in the forums that one cultures % is too high or too low.
A majority culture and perhaps a couple minority cultures in existence would be good without opening up potential cans of worms that are even less able to develop solid answers due to lack of statistical data for the timeperiod in much of the world.