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Feb 15, 2006
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Or how to head off in a somewhat unhistorical path and still make those places feel like home?


Purchasing cultures and shields, or a slower process of assimilation?
Same with religion, conversion by sword (destroys infrastructure and population), or a slower process.

And how much do these matter, in EU3 anyway?
Lose a third of the wealth and manpower for every one of these that dont match or something else? (such as increased rebellion, untill properly assimilated)
 

Nikolai

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Missionaries and conversions have to be possible to effect by the player in some way or another IMHO.:)
 

jacob-Lundgren

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it would be sweet if provences could also have a minor culture. so if your state culture is that one you get no negatives when stability is positive.
 
Feb 15, 2006
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Nikolai said:
Missionaries and conversions have to be possible to effect by the player in some way or another IMHO.:)

And how about doing those in others lands.. friendly or not.
..like assisting the few greeks behind to keep the faith in christ for just a few more years, or helping maintain the german culture in berlin after the poles overrun the city.

While at the same time the power that took them over would be competing with you. Or perhaps swedens wants to assist denmark in developing those holdings in skraeling-land? Still ending up protestant scandinavian of course ;)
Perhaps to keep the ally strong, or perhaps for a future takeover.. who knows.
 

Nikolai

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Yggdrasil313 said:
And how about doing those in others lands.. friendly or not.
..like assisting the few greeks behind to keep the faith in christ for just a few more years, or helping maintain the german culture in berlin after the poles overrun the city.

While at the same time the power that took them over would be competing with you. Or perhaps swedens wants to assist denmark in developing those holdings in skraeling-land? Still ending up protestant scandinavian of course ;)
Perhaps to keep the ally strong, or perhaps for a future takeover.. who knows.
I doubt the state would be able to send preachers into another country without risking war, or what?:p
 
Jan 9, 2005
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I think some sort of system for the Jesuits would be interesting (and of course, historical) - Catholic champions such as Spain and France should be able to make use of the Order of Jesus Christ for sure, somehow.

Another thing I've been pondering... the Papacy? What unique abilities will they get? I mean surely they should be able to excommunicate Catholics monarchs? Dunno what the effects of this would be on said monarch. Loss of stability and severed relations with his peers?

:)
 

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Jimbo_Jools said:
Another thing I've been pondering... the Papacy? What unique abilities will they get? I mean surely they should be able to excommunicate Catholics monarchs? Dunno what the effects of this would be on said monarch. Loss of stability and severed relations with his peers?
I don't think so - it's not middle ages any longer. That Habsburg didn't get excommunicated after sacco di Roma after all.
 
Feb 15, 2006
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Jimbo_Jools said:
Another thing I've been pondering... the Papacy? What unique abilities will they get? I mean surely they should be able to excommunicate Catholics monarchs? Dunno what the effects of this would be on said monarch. Loss of stability and severed relations with his peers?

:)

Especially as it was said that you could interact with said power... along with the emperor(s(?)).
I presume that means HD-RR, but other empires?

Or would that mean that whenever you hold a vassal, you have a empire? :D
That would make me happy indeed, being able to work around details with my vassals... forcing them to adopt my religion, and to hand them land :)
(example: persia is 2 provinces big, you conquer them & vassalise. Now tell them to become christian and you will ahnd them the whole reminder of that old persian empire as a gift.. and, yes, you would be aiding in the conversions!)
 

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The provinces should of course have pops ;) that may have different occupations and culture, to better reflect cultural differences in various regions.
 

Arilou

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Nah, that'd be a bit too detailed I think.

Though a simple pie-chart with different cultures would be nice (that could be switched by events and the greater % was your state-culture the lower your stab costs)
 
Jan 9, 2005
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Arilou said:
Nah, that'd be a bit too detailed I think.

Though a simple pie-chart with different cultures would be nice (that could be switched by events and the greater % was your state-culture the lower your stab costs)

That'd be cool. Be interesting to see such a pie-chart for Austria-Hungary :)
 

Galleblære

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Yggdrasil313 said:
Or how to head off in a somewhat unhistorical path and still make those places feel like home?


Purchasing cultures and shields, or a slower process of assimilation?
Same with religion, conversion by sword (destroys infrastructure and population), or a slower process.

And how much do these matter, in EU3 anyway?
Lose a third of the wealth and manpower for every one of these that dont match or something else? (such as increased rebellion, untill properly assimilated)

Yup, I have been dreaming of a smooth way to do this, to assimilate new provinces and gain cores on them over time. In EU2 you just had to wait around for events to do it, and they usually forces you in a historical direction.

I like the idea of gradual conversion of the population depending on "slider settings".. and cores.. over time you gain a legitimate claim over a province?
 

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I like my pie-chart idea: If you had the right DP settings (or maybe if you executed some specific kind of policy, IE: started driving the catholics/protestants/turks/whatever out of your country) you could over time (and at the cost of dissent) slowly decrease your minorities. It would of course be a costly and slow process.....
 

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Jimbo_Jools said:
I think some sort of system for the Jesuits would be interesting (and of course, historical) - Catholic champions such as Spain and France should be able to make use of the Order of Jesus Christ for sure, somehow.

Correct name is Jesus' Friends Society ;)
 

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I think POPs would still be the best option for EU3, and could model all the things that people are suggesting here. The main issue would be to have them be fairly autonomous, and avoid the continual need for direct control by the player which you had in Victoria, which got very tiring very quickly!

I actually think that the POPs system is even better suited to the EU period than Victoria's - early modern social organisation tended to be quite localised and regionally focussed (so each 'province' would reflect a different localised unit, with its own specific concerns and composition) and there actually was a widespread conception of the population being divided up into very definite categories (eg. peasant, artisan, noble, clergyman, etc...).
 

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Galleblære said:
Keep those POP's far, far away from EUIII... ;)

Oh yep. It could be a lot of computing power used for something that it is proposed to be fairly autonomous. Nop.
 

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A minority culture system would be good. I would not like the cultures to be changed completely other than event though.

I would like 2 cultures per province. Here are some examples of how i think it should be used.

Thrace 1550 scenario (made up scenario)

Main culture Turkish
Minority culture Greek

The player through the game system should be able to switch the cultures but not completely change it (other than by event).

For example an indepent greece would want to make Greek the main culture. This would be done with a system similar to the EU2 religious conversion system. When greek is main culture greece gets tax income from province as it would if it was EU2 and greek was the culture. While turkish is the main culture the province gets -30 tax income like in EU2

Delaware 1453 scenario

Main Culture Delaware
Minority Culture None

England takes Delaware from lenape and sends colonists and then culture changes as so

Main Culture Delaware
Minority Culture Anglosaxon

France takes Delaware from England

Main Culture Delaware
Minority Culture French

England takes it back

Main Culture Delaware
Minority Culture Anglosaxon

England sends more colonists

Main Culture Anglosaxon
Minority Culture Delaware

France takes delaware again

Main Culture Anglosaxon
Minority Culture French

This makes it possible to do as in history in the case of New Amsterdam/New York. In EU2 once new Amsterdam is not a colony england cannot make it anglosaxon culture.

This system would need some cultures(or provinces) to be flaged as Native(or colonial in case of provinces) where cultures could be changed more easily.


Another choice would be a system similar to victoria where the population is broken down in into specific numbers by culture. Unlike victoria they wouldn't be put to work in factories and rgo's only the main culture is important and affects tax income. State cultures would increase faster than non-state cultures. There would have to be a limited option of moving people around non-colonial provinces, perhaps a total of 500 per province every 5 years. This would prevent improbable things such as england making paris anglosaxon, but would allow you to tip the balance in contested provinces + ex- colonial provinces.