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Riddermark said:
Look above - Galgacus calls them Anglo-Saxon too :p Not that Im dragging him into this.

Look as I see it changing it won't upset anyone? Really is anyone going to feel soo badly upset of renaming a culture to its proper name?

Let's just accept it and move on to the more important changes instead of clogging this thread with this discussion.

Or again If you feel like it - can't we have a poll ?
I'd also prefer having "Anglo-Saxon"/somesuch instead of Saxon and English (if I've understood this discussion correctly).

It would free up a culture tag and would also allow us to drop one of the most deterministic events in the game.
 

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Saxon-English merger just won't cut it. There are two options there, one is that all Saxon nobles start naming their kids with names like Henry, John and William right off the bat. The other is that eventually Normans will be assimilated to use old Saxon names like Aethelward and Waltheof. And both options suck.

Veld, are you sure that Norse tag is bugged? I thought Grand Culture Mod uses it?
 

Veldmaarschalk

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Byakhiam said:
Veld, are you sure that Norse tag is bugged? I thought Grand Culture Mod uses it?

Yes, it is used for the Norse people and then Brother Orion posted this last week.

Brother Onion said:
Calgacus, while i was using the beta you have in the first post of this thread, i noticed that all the new "Norse" cultured people were being given Finnish names.

i checked in the files, and it seems that people with "Norse" culture do not take their names from the "Norse" name list, but instead from the "Norwegian" name list (where you've got the Finnish names).

i don't know if this is just some weird bug particular to my game, or if it's a general bug in the Norse tag itself.

if it is the Norse culture tag that is broken, you might not be able to use it... (unless you can come up with two cultures that should have the same name list... which sort of defeats the purpose of them being different cultures.)

i mentioned this a few pages ago in this thread, but i guess it got lost in the Lorraine debate. ;)

Calgacus said he would check it out himself, but hasn't responded any further yet.

I don't know what really is going on with this tag, but it is not behaving like the other tags. :) But Norse culture tag seems to result in people getting Norwegian names no matter what names you give in characternames for the Norse-tag.

I have tried using the Norse tag for the Norwegian but that results in unnamed infants.
 

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Ok. I'll have to check it out then. If it's really broken, we just need to use Eastslavic for Croats instead and throw Byzantine for Bulgarians.
 

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Byzantine for Bulgarians.
*frowns* and they will look like greeks :[
 
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How will culture changes affect the ingame CK-EU2 converter? I'm talking about westernslavic->Croatian, southslavic->Serbian, etc.
 

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Probably in interesting ways, but hopefully there are files that can be tweaked to alter any issues arising from these changes.
 
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Byakhiam said:
Probably in interesting ways, but hopefully there are files that can be tweaked to alter any issues arising from these changes.
Well, I suggest that we should investigate soon. It would be undesirable (for Paradox) to break one feature of the game at the expense of improving another.

Whining about the converter could force Johan to change the exe (if there are no files that we can mod). Next thing, Johan hates us (Public Beta Patchers) and pulls the plug on the Public Beta.
 

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The Phoenix said:
I'd also prefer having "Anglo-Saxon"/somesuch instead of Saxon and English (if I've understood this discussion correctly).

It would free up a culture tag and would also allow us to drop one of the most deterministic events in the game.

good grief no. No, no, no, no... no.

As mentioned, merger of saxon and English is not good. Not good at all. Saxon name list is completely different to the 'English' list.

The two just do not mix.

Ayeshteni
 

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Ayeshteni said:
good grief no. No, no, no, no... no.

As mentioned, merger of saxon and English is not good. Not good at all. Saxon name list is completely different to the 'English' list.

The two just do not mix.

Ayeshteni
What about having the rulers Saxon and the provinces English?
 

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The Phoenix said:
What about having the rulers Saxon and the provinces English?

No. It is completely wrong and makes no sense. You do not save a culture tag (not that I think there should be in this case) and you are creating a screwy situation in Southern Britain for what - the ablation of a single event.

I wouldn't encourage it no. I think it is best that England gets her special little event.

Ayeshteni
 

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The Phoenix said:
What about having the rulers Saxon and the provinces English?
The main point in it was to rename Saxon to Anglosaxon. Not to free up a tag but to make clear which one was meant. Otherwise new players might wonder.

For example when I first played the game I wondered when the Saxons invaded England, just because for me Saxons are a German tribe living in Germany. The Saxons in Britain were Anglosaxons to me after all, they were not the Saxons that once went there but had mixed up with the other people living there.
 

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Brian Bóruma said:
Romania in the CK era means Byzantium. The modern Romanians are called so because they are the last of the Latin (IE: Roman) languages alive in the east. Nobody called them Romanians or even Rumanians until recent times, whereas the semi-derogatory "Vlach" had been existant throughout the Medieval era.

Compare to how the Greeks wanted to call themselves Byzantium in the 19th century, but the Allies led by London said no. ;)

The difference, of course, is that Byzantine culture (or even Roman culture) would work for the Eastern empire in CK, and "Romanian" has too many foreign associations and is too modern a term when referring to Dacia.

The Romanians did; it is not a neologism. But, I'm willing to accept East Latin.

Alexandre
 

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Fat said:
Well, I suggest that we should investigate soon. It would be undesirable (for Paradox) to break one feature of the game at the expense of improving another.

I thought the ingame converter was already regarded as shiite compared to the modder-made converter.

CSK said:
The main point in it was to rename Saxon to Anglosaxon. Not to free up a tag but to make clear which one was meant. Otherwise new players might wonder.

I hear the pre-Norman England called Saxon. However, it's not a big change to turn Saxon to Anglo-Saxon, if we're redefining cultures anyway.

Alexandre said:
The Romanians did; it is not a neologism. But, I'm willing to accept East Latin.

As it happens, you might not need to, since the Romanians / Vlachs / East Latins may get unrepresented after all.
 

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Byakhiam said:
I hear the pre-Norman England called Saxon. However, it's not a big change to turn Saxon to Anglo-Saxon, if we're redefining cultures anyway.

No.

I think this has already been discussed. If German culture was split into 'constituent' parts I could possibly seen a name change to get rid of any confusion, however it isn't.

'Saxon' is the term used. Yes, Saxons include 'Jutes' and 'Angles' but the term Anglo-Saxons would be out of context I believe.

It is easy to change the name in the appropriate file, I would suggest that if people 'really' want it changed, they can easily change the name themselves.

(Just my humble opinion :) )

Ayeshteni
 
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Byakhiam said:
I thought the ingame converter was already regarded as shiite compared to the modder-made converter.

I don't have a problem with using 3rd party converter, but you don't expect someone from Paradox saying that?
Anyway, I don't know if it is broken yet, so I'll drop the subject until I find out.:D