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Pode

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I have all the portrait DLCs except the Med one. Is there a way I could remove references to it and still use all the others? If I understand what you've done and what you recommend with the compatch instructions correctly, your mod either uses info from all of the DLCs or none of them. I'd really prefer to just get rid of the Med one and use the others, as your work with those cultures is awesome and I hate to miss out.
 

cybrxkhan

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I have all the portrait DLCs except the Med one. Is there a way I could remove references to it and still use all the others? If I understand what you've done and what you recommend with the compatch instructions correctly, your mod either uses info from all of the DLCs or none of them. I'd really prefer to just get rid of the Med one and use the others, as your work with those cultures is awesome and I hate to miss out.

There's a couple of ways to get rid of the Mediterranean stuff, but here's what I'll suggest off the top of my head as the simplest solution. Not 100% sure it will work, but it's worth a try.


First, for the Mediterranean portrait packs, just go CPR's customization options, where there hsould be some customization options for the Mediterranean. Apply the one where they use the original, Western portraits. This should basically replace the Mediterranean portraits with the Western ones, I think.


Next, for the turkish and persian portraits - go to "Cultures and Portraits Revamp/common/cultures" and open up the text file 00_cultures.txt with notepad++, notepad, or a similar program.

Find every instance of "turkishgfx" and "persiangfx" and replace them with "muslimgfx" (or mongolgfx, africangfx, whatever you prefer).

This should take care of the turkish and persian portrait sets.


I think it should work, tell me how it goes.
 

Pode

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Thanks, I'll try it out as soon as I get a chance (RL drama cropped up last night). I'd tried copying the secondarygraphicalculture = Occitan from Italian culture everywhere I found graphicalculture=Med, hoping that would cause it to use the Med pack if I ever bought it and replace it with western otherwise. Didn't work out so well, so came here and begged for help that you have graciously provided.

That said, if you could somehow figure a way to use the secondary graphical culture to allow this mod to work with any combination of portrait packs (or really, just everything except Med, cuz I doubt I'm alone in buying all but that one), that would be awesome.
 

cybrxkhan

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I forgot to mention, but I *think* you should also delete "portraits_sprite_DLC.gfx" (named something like that, and not "portraits_sprite.gfx") in "Cultures and Portraits Revamp/interface". I *think*. Not 100% sure.

That said, if you could somehow figure a way to use the secondary graphical culture to allow this mod to work with any combination of portrait packs (or really, just everything except Med, cuz I doubt I'm alone in buying all but that one), that would be awesome.

Unfortunately right now the secondary graphical culture seems to be bugged or not working as most of us modders would hope. I've tried using it before to no avail, and there seems to be no way to use it other than for vanilla's DLC portraits or something, it can't process "new" art for portraits like in CPR.
 

Pode

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Did all as suggested, now getting a CTD when I click on single player, probably because with the republic DLC the starting screen shows the doges of venice & amalfi, with med portraits what are screwed up somehow. Another possibility is that my 256Mb video card isn't up to the task of displaying your mod, although with enough time it handles all the portrait DLCs in vanilla. I am a sad Pode. Any help you can give in what I'm sure is your far from abundant spare time would be very much appreciated.
 

cybrxkhan

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If you're getting CTDs like that, can you show me what the error log is saying? The error log is, if you don't know, located usually in "Documents/Paradox Interactive/Crusader Kings II/logs" Note that if you're playing with other mods such as PB or Arko, it may be in a different folder, such as "Documents/Paradox Interactive/Crusader Kings II/Project Balance/logs"

Hopefully that'll help me figure what went wrong.

EDIT: Also, make sure you're getting the error log right after the CTD. If you start up the game again the error log will clear itself automatically.
 
Last edited:

Pode

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OK, so this evening's events: I reinstalled your mod to eliminate any screwups I caused messing with secondary graphical culture, then made your suggested changes and posted as above. Now just ran and got CTD with only CPR, the performance mod / flatmap (a godsend for my decrepit old rig), and the portrait packs (except Med) and no other art or music DLCs. Here's my error log:
[texturehandler.cpp:181]: Couldn't find texture file: gfx//characters//default_son_byzantine.tga.
[spritetype.cpp:370]: Error initialising texture: gfx\\characters\\default_son_byzantine.tga for spritetype PORTRAIT_andalusiangfx_child_male
[texturehandler.cpp:181]: Couldn't find texture file: gfx//event_pictures//aztec_court.tga.
[spritetype.cpp:370]: Error initialising texture: gfx\\event_pictures\\aztec_court.tga for spritetype GFX_evt_emissary_mesoamerican
[spritetype.cpp:370]: Error initialising texture: gfx\\event_pictures\\aztec_court.tga for spritetype GFX_evt_throne_room_mesoamerican
[texturehandler.cpp:181]: Couldn't find texture file: gfx//characters//default_daughter_byzantine.tga.
[spritetype.cpp:370]: Error initialising texture: gfx\\characters\\default_daughter_byzantine.tga for spritetype PORTRAIT_andalusiangfx_child_female
[texturehandler.cpp:181]: Couldn't find texture file: gfx//coats_of_arms//dynasties.tga.
[texturehandler.cpp:181]: Couldn't find texture file: gfx//coats_of_arms//dynasties2.tga.
[texturehandler.cpp:181]: Couldn't find texture file: gfx//coats_of_arms//dynasties3.tga.

So my read on this is: Andalusian gfx also uses the Med pack and needs replacing like the Turkish and Persian gfx you suggested. Also, I should have figured that SI, while not strictly speaking a portrait DLC, did include some portrait features, and so I should have mentioned that I don't have SI. My bad, brain fail.
So my next move, tomorrow is to replace andalusiangfx and aztecgfx with westerngfx and muslimgfx, turn on the dynasty shield DLCs, and see what I get. Thanks much for the help.
 

cybrxkhan

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Ah, the error log helps a bit, though not much, assuming you followed everything I said (and let's assume that, of course). Did you make sure you deleted "portraits_sprite_DLC.gfx" as I mentioned a few posts previously (I guess since it was after my big post you might have missed that)? Anyhow if you did and you're still getting the issues, I suppose you could try replacing andalusiangfx with muslimgfx or something.

As for the Aztec stuff, it shouldn't be an issue. I don't have SI myself - the game merely makes the Aztecs look Muslim normally. Muslim portraits everywhere indeed. :D
 

Pode

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Yeah I caught your update. Pretty sure the andalusians are the problem. Will experiment with that change after lunch and report back

Edit:
Well, not so much. replaced andalusiangfx with muslimgfx in 00_cultures.txt, got this error log
[texturehandler.cpp:181]: Couldn't find texture file: gfx//characters//default_son_byzantine.tga.
[spritetype.cpp:370]: Error initialising texture: gfx\\characters\\default_son_byzantine.tga for spritetype PORTRAIT_andalusiangfx_child_male
[texturehandler.cpp:181]: Couldn't find texture file: gfx//event_pictures//aztec_court.tga.
[spritetype.cpp:370]: Error initialising texture: gfx\\event_pictures\\aztec_court.tga for spritetype GFX_evt_emissary_mesoamerican
[spritetype.cpp:370]: Error initialising texture: gfx\\event_pictures\\aztec_court.tga for spritetype GFX_evt_throne_room_mesoamerican
[texturehandler.cpp:181]: Couldn't find texture file: gfx//characters//default_daughter_byzantine.tga.
[spritetype.cpp:370]: Error initialising texture: gfx\\characters\\default_daughter_byzantine.tga for spritetype PORTRAIT_andalusiangfx_child_female
 
Last edited:

cybrxkhan

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Hmm. Other than you possibly forgetting to replace one of the andalusiangfx's, I'm not sure what else would be the cause. Why don't just delete "Cultures and Portraits Revamp/interface/portraits_mediterranean.gfx" outright. I don't think it will work but, well, maybe.

As a last resort, what we can do is basically apply the portrait fix, then re-add in the non-Mediterranean portraits one by one.
 

unmerged(458565)

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Delete your "portraits_mediterranean.gfx" as cybr instructed and make sure you don't have any references to "byzantinegfx" or "southerngfx" in your cultures.txts. Maybe the existence of "portraits_mediterranean.gfx" is forcing the game to place a default_son_byzantine.tga somewhere and crash.
 

Pode

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I discovered a very good reason why it can't find default byzantine children textures, I couldn't find them either (even though Byz kids in game do look different than most kids, so wth?). So I decided to experiment and edited portraits_med for andalusians to refer to default kid textures vs byzantine ones. Loading up now, we'll see what happens.

Click single player, black screen, eventual CTD as usual. At least there's less in the error log:
[texturehandler.cpp:181]: Couldn't find texture file: gfx//event_pictures//aztec_court.tga.
[spritetype.cpp:370]: Error initialising texture: gfx\\event_pictures\\aztec_court.tga for spritetype GFX_evt_emissary_mesoamerican
[spritetype.cpp:370]: Error initialising texture: gfx\\event_pictures\\aztec_court.tga for spritetype GFX_evt_throne_room_mesoamerican
[id.cpp:83]: Failed to create id 38002 40. Already exists in game.

So I'm thinking either "[id.cpp:83]: Failed to create id 38002 40. Already exists in game." is the problem or my ancient graphics card just can't hang with having all the DLCs loaded and my crashes have nothing to do with the mod or the error logs
 
Last edited:

unmerged(458565)

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Those are error messages that everyone sees, AFAIK. In my experience modding, I only CTD after clicking "Single Player" if one of the cultural gfxs is referencing .dds's that haven't been added to the game in this way:

spriteType = {
name = "GFX_byzantine_male_hair"
texturefile = "gfx\\characters\\byzantine_male\\byzantine_male_hair_1.dds"
noOfFrames = 11
norefcount = yes
}

If you've already tried deleting portraits_mediterranean.gfx to no avail, try deleting portraits_mediterranean_spritetypes.gfx as well.
 

cybrxkhan

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The character or event is probably not the cause of the graphical oddities, since CPR wouldn't affect that and vice versa.

Hmm. Well I guess if nothing else works we can just do what I said above and basically start with the portrait fix and then slowly add on the rest of the portrait sets.

@Pnutmaster: I don't think VIET/CPR has a portraits_mediterranean_spritetypes.gfx.
 

Pode

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The more I play w TOG, the more random graphical glitches I get and the more I think my root problem is not enough video card memory to handle all the graphical DLCs. So I think my enjoyment of this mod will have to wait for a PC upgrade. Thanks to all who tried to help me and to cybrxkhan for creating it.
 

cybrxkhan

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The more I play w TOG, the more random graphical glitches I get and the more I think my root problem is not enough video card memory to handle all the graphical DLCs. So I think my enjoyment of this mod will have to wait for a PC upgrade. Thanks to all who tried to help me and to cybrxkhan for creating it.

Ah, I see, that's a pity. I thought my PC and laptop were bad, but guess they're still running fine.
 

Pode

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I ignored the minimum specs and tried playing CK2 with my 256 Mb video card 'cause I loved CK1 so much. Worked fine (with one bug in apg's Magnate Lords mod due to too many province effect icons for my card to process) up until TOG, but now I glitch out moving between game menus and after long play sessions even with the flat map & no/few graphical DLCs. Enabling them all to play with your mod is likely a bridge too far.
 

cybrxkhan

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Using this with SWMH/PB/3 compatible viet components. I am using PB/SWMH compatch and the only problem is that nordic portraits are black squares.

Do you have ALL of the portrait DLCs? If yes, make sure you actually have all of them (some people forget they don't actually have one); if not, follow the portrait fix instructions.