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ndrgmm

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Right, so I downloaded the latest version of the mod, loaded my Old Gods Norse save, and the problem of needing to be Finnish to create the Empire of Scandinavia was still there.

I assumed this was probably something to do with having saved whilst using the old version of the mod, and it was simply going to be unsolvable in this current save game.

I started a new game, using the Old Gods start date, and unfortunately it seems that even with a fresh new start using the mod, the requirement of your character needing to be Finnish for the creation of the Empire of Scandinavia remains... :(

It's so annoying how this one small thing is stopping me from playing a game with these great portraits, since a major goal in my Norse playthrough is to create the EoS. :glare:

But it's not enough to change the txt file about landed titles? i think it's simple
 

Zsrai

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Right, so I downloaded the latest version of the mod, loaded my Old Gods Norse save, and the problem of needing to be Finnish to create the Empire of Scandinavia was still there.

I assumed this was probably something to do with having saved whilst using the old version of the mod, and it was simply going to be unsolvable in this current save game.

I started a new game, using the Old Gods start date, and unfortunately it seems that even with a fresh new start using the mod, the requirement of your character needing to be Finnish for the creation of the Empire of Scandinavia remains... :(

It's so annoying how this one small thing is stopping me from playing a game with these great portraits, since a major goal in my Norse playthrough is to create the EoS. :glare:

This mod doesn't change landed_titles.txt... are you sure you're not using another mod? Or misinterpreting the creation requirements? EoScandinavia should require North German OR Finnish culture.

EDIT: I just checked, mine says "One of the following must be true" and then either North Germanic Culture OR Finnish culture. Both with only CPR loaded and without any mods.
 
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TheGreatSnoop

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This mod doesn't change landed_titles.txt... are you sure you're not using another mod? Or misinterpreting the creation requirements? EoScandinavia should require North German OR Finnish culture.

EDIT: I just checked, mine says "One of the following must be true" and then either North Germanic Culture OR Finnish culture. Both with only CPR loaded and without any mods.

You know I think that's what I've done... :eek:o

It says North Germanic or Finnish...I need to pay more attention.

That said, I still can't create the title, and I can't see any reason why not?



Can anyone see why? I have the 80% of the de-jure counties needed, I have the money, and I more than have the needed piety, yet it's still a no-go? :huh:
 

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You know I think that's what I've done... :eek:o

It says North Germanic or Finnish...I need to pay more attention.

That said, I still can't create the title, and I can't see any reason why not?



Can anyone see why? I have the 80% of the de-jure counties needed, I have the money, and I more than have the needed piety, yet it's still a no-go? :huh:

55/69*100= 79.7% meaning less than 80%, it's also marked as red. I think that's why.
 

cybrxkhan

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Hi, don't know if this has been reported already but Masmuda culture berbers are looking like western europeans in SWMHM + CPR latest version. i changed from westernafricangfx to berbergfx and it worked, they look like Tuaregs.

Hmm, that's odd. I checked it myself to see if it worked, but guess not. I'll see if I can get a hotfix for that or at least get that into the next version. If you don't want them looking African, you can give them muslimgfx to make them look like vanilla's muslims or andalusiangfx to make them look like Andalusians.


Good work for med, for iberians and italians in particular!
Only one thing; the eyebrown. The still look like monkey because of them, and using western ones the eye became very white (so, different form the face).

The improved mediterranean looks are the work of GeorgAfLuckba. From what I recall while he wasn't 100% with the results, it was the best his photoshopping skills could do, unfortunately.

Also, what d'you mean when you say using the western ones the eyes become very white? Do you mean when using the customization options? If so, can you provide a screenshot?


Also, I think that berbers had to have lighter skin

The Berbers' skin tone varied greatly. Tuaregs, who are Berbers, are very dark-skinned and look very close if not like other Africans in skin tone. Examples here, here, and here. Well, darker than the default Muslim portraits, in my opinion, though a bit lighter than the default African portraits.

Anyhow, the portrait set is called berbergfx because I originally used them for the Berbers back when CPR was a culture mod as well, so I split the Maghreb culture into two - Maghreb would represent the more lighter-skinned, Arabicized Berbers to the north, while Berber would represent the ones from the south who weren't as Arabicized, these included the Tuareg, and I made them darker for variety's sake. Now that PI has cleverly said "Oh, the Maghreb culture's actually Berber!", I left the Berbers with the muslim portrait set, although in reality they should be drawing from the mediterranean, muslim, and African portrait sets. In SWMH, only the Tuaregs should have the berbergfx.


In the future, though, I'll try to find a way to make the berbergfx a bit lighter skinned - so still clearly dark, but not as dark as it is now, as the Tuaregs and the East Africans it represents should be a bit lighter skinned anyways.
 

ndrgmm

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The improved mediterranean looks are the work of GeorgAfLuckba. From what I recall while he wasn't 100% with the results, it was the best his photoshopping skills could do, unfortunately.

Also, what d'you mean when you say using the western ones the eyes become very white? Do you mean when using the customization options? If so, can you provide a screenshot?

I tried to mod it, copying the western eyes and renaming "byzantine", but the skin around the eye is too white. Not with customization options, customization works, but it use eye I don't like.

The Berbers' skin tone varied greatly. Tuaregs, who are Berbers, are very dark-skinned and look very close if not like other Africans in skin tone. Examples here, here, and here. Well, darker than the default Muslim portraits, in my opinion, though a bit lighter than the default African portraits.

Anyhow, the portrait set is called berbergfx because I originally used them for the Berbers back when CPR was a culture mod as well, so I split the Maghreb culture into two - Maghreb would represent the more lighter-skinned, Arabicized Berbers to the north, while Berber would represent the ones from the south who weren't as Arabicized, these included the Tuareg, and I made them darker for variety's sake. Now that PI has cleverly said "Oh, the Maghreb culture's actually Berber!", I left the Berbers with the muslim portrait set, although in reality they should be drawing from the mediterranean, muslim, and African portrait sets. In SWMH, only the Tuaregs should have the berbergfx.


In the future, though, I'll try to find a way to make the berbergfx a bit lighter skinned - so still clearly dark, but not as dark as it is now, as the Tuaregs and the East Africans it represents should be a bit lighter skinned anyways.

Maybe you're right, I don't know very well berber ethnicity. I saw that because of pictures like this http://it.wikipedia.org/wiki/File:Bereberpeople.jpg (that can be sicilian or even southern italian). The differentiation between lighter maghreb and darker berber it's okey.
 

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I tried to mod it, copying the western eyes and renaming "byzantine", but the skin around the eye is too white. Not with customization options, customization work, but it use eye i don't like.

Ah, okay. Yeah, that's why I don't' do that in the mod. Some people have suggested trying to put, say, Mongol eyes on Med portraits to make better Turks, but the issue is they just don't look right on each other and would require some photoshop work. It's something I'll try to get to in the future (playing around with eyes in photoshop and such), but as for now unfortunately the customization options are the only options you have.

Maybe you're right, I don't know very well berber ethnicity. I saw that because of pictures like this http://it.wikipedia.org/wiki/File:Bereberpeople.jpg (that can be sicilian or even southern italian). The differentiation between lighter maghreb and darker berber it's okey.

Yeah, there's quite a lot of surprising variety in skin tone for the Berbers. Unfortunately the game engine can't handle having multiple portrait sets in one culture, unless the cultures are all split up like in SWMH.
 

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Would you be okay with me integrating this excellent mod into an expanded version of my Memento Mori mod? I keep making a fully compatible version for myself all the time and thought I could perhaps share it. Ofcourse you'll be fully credited for your work.
 

cybrxkhan

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Would you be okay with me integrating this excellent mod into an expanded version of my Memento Mori mod? I keep making a fully compatible version for myself all the time and thought I could perhaps share it. Ofcourse you'll be fully credited for your work.

Yeah, no problem.

Ck2+ compatch!

Should be included in the download in the Compatches folder.
 

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Groovy. Thanks. Not going to change or add anything to your mod. Just integrate it. Basically I mod Memento Mori myself to work with a few other mods as my own fav 'light' overhaul and thought I'd share it. Your amazing work on the portraits really enhances the vanilla game that much for me.
 

cybrxkhan

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Groovy. Thanks. Not going to change or add anything to your mod. Just integrate it. Basically I mod Memento Mori myself to work with a few other mods as my own fav 'light' overhaul and thought I'd share it. Your amazing work on the portraits really enhances the vanilla game that much for me.

No problem. I'm not sure what diabolical plans you have for my portraits in Memento Mori, but I'm sure it'll be something cool. :D
 

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Hi, i love the new update! the possibility to have different clothing for pagan or non-pagan is a dream come true! Is it possible to have different clothing set for a muslim that converted to christianity or vice-versa?

Btw, after updating to the newest version, all off Turk, Arab, Persian, Maghrebi, & Andalusian have blank potraits. only the headgear is showing up.
 

cybrxkhan

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Hi, i love the new update! the possibility to have different clothing for pagan or non-pagan is a dream come true! Is it possible to have different clothing set for a muslim that converted to christianity or vice-versa?

Unfortunately it doesn't seem like that's possible, awesome as that would be. From what iron0037 figured out, and I have confirmed, it seems to only work with pagans vs. non-pagans.


Btw, after updating to the newest version, all off Turk, Arab, Persian, Maghrebi, & Andalusian have blank potraits. only the headgear is showing up.

Do you have all the portrait DLCs? If not, you should apply the portrait fix.

If that's not the issue, you might want to try re-installing. It appears some of the stuff didn't install properly for some reason.
 

onodera

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I had some questions about your portrait choices for Finno-Ugric cultures.
1) Why did you combine Komi and Samoyeds? Komi people generally look like Volga Finns (i.e., Mordvins).
2) Why did Volga Finns get Russian faces and Mongol hair? (Also, this description doesn't match the sample mugshots you have for them). In my opinion, Russian clothing and Norse hair (there are many redheads among them) would work much better for them. I'm not so sure about the faces, since both Mongol and Russian faces look wrong on them... Maybe Russian faces with no beards and some Mongol non-black eyes could work?