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unmerged(4344)

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Jun 11, 2001
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In common usage, "culture" means "the customary beliefs, social forms, and material traits of a ... social group" (m-w.com). In EU2, culture is simpler: it's basically just a number. In EU2, there are lots of cultures, but two cultures are either the same, or they are different. There is no such thing as "similar".

Three entities in EU2 have culture: nations/states, provinces, and settlements (colonies, and cities).

States have one primary culture, but they may also have secondary culture(s). You can see the state culture(s) on the monarch screen. The first culture listed is the primary state culture. For example, the Ottoman Empire has as its primary culture Turkish, but it also has Arab, Greek, and Slavonic culture.

State cultures can change only via events. There are no random events which change state culture.

Every land province has exactly one "base" culture. If the province is empty, you can see this culture when you mouse over the province in conversion mode. If the province has a trading post you can see it on the province information screen. You cannot see the base culture of a province if it has a colony/city on it. This culture is fixed by the scenario and cannot change.

Every land province may have a settlement (a colony, colonial city, or city); and if it does, that settlement has exactly one culture. Settlement culture is independent of the base provincial culture. This culture is seen via the city screen.

Events can change any settlement's culture to any culture. For example, in the event where the Ottomans can move their capital to Thrace, if they make that choice they get conversions of several provinces nearby to Turkish culture (as well as some nice religious conversions). Events changing culture are rare; no random event changes culture.

When a colony is created, it gets the primary state culture of the state creating it. After that, settlement culture usually does not change much. However, there are several state actions that change settlement culture. These always change settlement culture to the primary state culture of the responsible state. The actions are:
  • successfully expanding a colony, as long as the result of the operation is not a colonial city.
  • successful religious conversion of any settlement with pagan religion also converts the province's culture.
  • in non-European conquered provinces that contain colonial cities (1000-5000 pop), whenever nationalism ends, the colonial city's culture will change to the primary state culture. This effect only works if the settlement culture is different from the base provincial culture.

    Note that nationalism usually lasts 30 years; you can see it via the increase in revolt risk. However, if you capture one of your core provinces, nationalism ends immediately (and the culture changes if other conditions apply). Similarly in the case of a colonial city defection, there is no nationalism, and immediate culture change.

    Again, there are two very substantial limits on this effect: the colonial city must be non-European, and it must not match culture to the base provincial culture (which you can't see). Base provincial culture usually matches the settlement culture for settled provinces as they are in the Grand Campaign scenario. (A few exceptions exist, including the Canary Islands.) Thus, for example, China cannot easily expand into the Changatai Khanate and convert its many small cities into Han culture, because those cities are Mongol cities on provinces with Mongol base culture.

Culture has a number of effects. When a state owns a settlement that does not match any of its state cultures, the settlement:
 
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unmerged(1047)

Commander, US Pacific Fleet
Feb 21, 2001
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Actually, there are (precious few) cases where the settlement and base cultures do not match in the GC. The first one that comes to mind is the Canary Islands.
 

unmerged(9404)

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in non-European conquered provinces that contain colonial cities (1000-5000 pop), whenever nationalism ends, the colonial city's culture will change to the primary state culture. This effect only works if the settlement culture is different from the base provincial culture.
Not entirely exact.
If the current province culture is different from the province culture defined in the province.csv the culture of that province will change to the state culture if there is no nationalism in that province.

has reduced recruitment potential (number of armies you can build there)

This is an indirect effect. The recruitment potential of a province is dependent on the tax income from that province. Thus if a province is not of the state culture there is less tax income from that province and less recruitment capacity.
 

unmerged(28957)

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May 10, 2004
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thanks for the replies guys,
now that I am playing England i'll have to read all the replies about colonization, because i expect to be doing a fair bit of that.

However....
Some of the other discussions seem to indicate that different cultures have different effects. For instance latin culture seems to be very good.

Wheras the FAQ and replies here just talk about what happens when a colony or province is not your culture. If that is the case, it doesn't matter what your culture is, as long as all your provinces have the same.
but that isn't the feeling i get from the other threads.
:confused:
 

unmerged(9146)

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May 3, 2002
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Romeo Zen said:
Some of the other discussions seem to indicate that different cultures have different effects. For instance latin culture seems to be very good.
There is no such thing as Latin culture in EU2.
What you're probably referring to is Latin technology group, which indeed means research faster than you could get with any other tech group.

If that is the case, it doesn't matter what your culture is, as long as all your provinces have the same.
but that isn't the feeling i get from the other threads.
:confused:
That's because you're confusing different issues.
There is no difference between cultures whatsoever. There are no penalties nor advantages associated with any culture. The only thing that matters is whether the province culture matches one of your state cultures or not.
 

unmerged(1047)

Commander, US Pacific Fleet
Feb 21, 2001
5.167
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Yeah - techgroup and culture are two different things. Latin is one of the techgroups (the best one). But it's not the same thing as culture.

There is no benefits or penalties to having any particular culture. The only thing culture is used for is to decide how easy the province is for certain countries to govern. If your government contains the same culture as the province, you do not get penalties; if it does not, then you do. It's as simple as that. (This is covered by the last paragraph of Wreck's post.)
 

th3freakie

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Romeo Zen said:
For instance latin culture seems to be very good.

Certanly... The best culture around!

183728.gif

Miss Playboy Tv Latin America & Iberia ;)




(it's linked to my personal hosting space, so no worries about paradox sufering copyright problems- and yes, I know it's a lame joke)
 
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unmerged(10894)

Rusty, Old EU2MPer
Sep 4, 2002
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th3freakie said:
Certanly... The best culture around!


Miss Playboy Tv Latin America & Iberia ;)




(it's linked to my personal hosting space, so no worries about paradox sufering copyright problems- and yes, I know it's a lame joke)

You're going to have to put the whole address of the picture if you want it to show. Putting the picture name there isn't going to help one bit if the computer doesn't know where it comes from! :)
 

th3freakie

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I know, I know... forgot that little itsy bistsy detail... :eek:o :rolleyes:
 

unmerged(28957)

Corporal
May 10, 2004
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"There is no such thing as Latin culture in EU2.
What you're probably referring to is Latin technology group, which indeed means research faster than you could get with any other tech group".

Thanks to all who have pointed out my confusion.

PS. I have now upgraded to 1.08, the only major changes i can see are that merchants cost a lot to send to distant lands and the game speed slider isn't in % terms any more.

I have read a report that covers a couple of pages (by Castellon?), but is there any more info, and if so where?

:eek:o
 

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Has anyone seen the list where provinces base tax and manpower were summed up for their respective cultures - a list showing which culture is the 'best' if you will.

I know there was such a list, but it is too old to show up in searches (I guess no threads from before the upgrade can be searched for..)
 

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Nikolai II said:
Has anyone seen the list where provinces base tax and manpower were summed up for their respective cultures - a list showing which culture is the 'best' if you will.

I know there was such a list, but it is too old to show up in searches (I guess no threads from before the upgrade can be searched for..)

you can always list all the threads by alphabet and search around the letter C :D
 

unmerged(9146)

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Nikolai II said:
Has anyone seen the list where provinces base tax and manpower were summed up for their respective cultures - a list showing which culture is the 'best' if you will.
There are 105 cultures in EU2. The problem with evaluating which one comes with the highest bonus is the things like Altai culture - it has 80 provinces, but most are uncolonized provinces in Siberia, and whoever colonizes them will force a culture of their own.

If you take both colonized and uncolonized provinces, then some statistics look like that:
Most provinces: Altai (80), Arabic (37), German (34), Navajo (33), French (27).
Highest total base tax: German (307), French (243), Han (224), Arabic (191), Italian (166)
Highest average base tax: Dutch (14.7), Japanese (14.5), Korean (11 - but that's out of 2 provinces), Cantonese (10.4) and Han (10.2)
Highest total manpower: German (149), French (139), Han (122), Arabic and Russian (each 118).
 

Nikolai II

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robin74 said:
There are 105 cultures in EU2. The problem with evaluating which one comes with the highest bonus is the things like Altai culture - it has 80 provinces, but most are uncolonized provinces in Siberia, and whoever colonizes them will force a culture of their own.

Uncolonized can be ignored as you say - I was just curious about the base setup, about top ten would do nicely ;)

Just like the list you had, total base tax and total base manpower, but with 10-12 instead of 5, I was looking for it by the 'scan all threads' method, but I got interrupted :p

Thanks for listing the top 5 at least :)
 

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Nikolai II said:
Just like the list you had, total base tax and total base manpower, but with 10-12 instead of 5
Here we go:
Total base tax:
German (307), French (243), Han (224), Arabic (191), Italian (166), Altai (159), Iberian (154), Russian (126), Scandinavian (123), Persian (105), Dravidian (104), Caribbean (99), Anglosaxon (96), Cantonese (94), Dutch (88), Japanese (87).
Of these, Altai, Dravidian and Caribbean (maybe Russian, too?) have some uncolonized provinces, I think, but I'm too lazy really to check exactly what it would look like for colonized provinces only (and it would vary in different scenarios). And Iberian gets Canary Islands in most (all?) scenarios, for a total of 157.

Total manpower:
German (149), French (139), Han (122), Arabic (118), Russian (118), Altai (96), Italian (91), Iberian (87 - 88 with Canaries), Mongol (72), Persian (63), Indonesian (63), Dravidian (59), Greek (47), Scandinavian (45), Hindi (44), Mali (44).
 

Nikolai II

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robin74 said:
Total base tax:
German (307),
French (243),
Han (224),
Arabic (191),
Italian (166),
- Altai (159),
Iberian (154),
Russian (126),
Scandinavian (123),
Persian (105),
Dravidian (104),
- Caribbean (99),
Anglosaxon (96),
Cantonese (94),
Dutch (88),
Japanese (87).
Of these, Altai, Dravidian and Caribbean (maybe Russian, too?) have some uncolonized provinces, I think, but I'm too lazy really to check exactly what it would look like for colonized provinces only (and it would vary in different scenarios). And Iberian gets Canary Islands in most (all?) scenarios, for a total of 157.

Total manpower:
German (149),
French (139),
Han (122),
Arabic (118),
Russian (118),
- Altai (96),
Italian (91),
Iberian (87 - 88 with Canaries),
Mongol (72),
Persian (63),
Indonesian (63),
Dravidian (59),
Greek (47),
Scandinavian (45),
Hindi (44),
Mali (44).

Thanks :D