I have a similar problem being Irish - I could live with Irish (celtic?) names for counties and duchies, even kingdoms (England = Sasana, wth?!) but when I formed Britannia and I ended up with Alba, I've decided to 'mod it out'. This was my first attempt at modding for CK2.
So I've created a mod with one file --
landed_titles_noIrish.txt -- with something like this:
Code:
e_britannia = {
irish = "Britannia"
}
I understood from the
modding wiki that the original
landed_titles.txt would be merged with the new one (values in the new one would override values in the original one if they existed or added if they didn't exist), but it didn't work, the empire was still called Alba, regardless if I loaded my savegame or started a new game.
I was confused and tried this:
Code:
e_britannia = {
color = [ 0 0 255 ]
}
This time it worked, the empire's colour was indeed blue, not red. After some more tinkering I concluded that some properties are properly overridden in the original title definitions if they are changed through a mod, but cultures are not. Possible reason for this is that the culture specific names were added later down the road and they forgot to update the logic which merges the definitions. Perhaps we should report this as a
bug?
Anyway, I ended up copying the original
landed_titles.txt file into my mod and removing the
_noIrish.txt file. This way ck2 will ignore the original file since the modded one has the same filename. Then I commented out all '
irish = ...' lines in the modded file and it worked...
... well, almost.
Some of the counties still have the Irish names but I believe this comes from the savegame file. There, all titles in my realm have a
name attribute. Since you can rename counties, ck2 takes the name from there .. as if the player had renamed them themselves even if the name comes from the default definition (another bug?). You cannot rename duchies and higher, and so ck2 will ignore the
name attribute in the savegame, reverting to the default definition.
Hope this helps someone.