Any word on if there is a melting-pot to represent Seljuk Turks, the Turco-Persian tradition, and/or Anatolian Turks? Can't imagine that they'll remain Oghuz indefinitely.
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I wonder how balkanizing and spliting the bigger cultures would affect the mechanics of cultural innovation, if at all ...
I want dynamic cultures. Since culture is now tied to tech and features a cultural head it's going to lead to strange outcomes. Norse in India will have the same cultural head as Norse back home, and will transmit Indian innovations back? Why? Why do they not become their own culture after 100 years of separation?
If it were me I would leave all the static cultures and pre scripted melting pots as they are, but also add dynamic cultures defined by a base culture (the rulers culture) and an altering culture (the culture influencing it). The dynamic culture would just refer to those two (either or both) in the code to determine namelists, modifiers, and available tech and flavour. If a dynamic culture had another melting pot it would just keep its base culture and switch out the altering culture, so Levantine-French mixing with Han would become Han-French, no Frankensteins required. Dynamic cultures should spawn where people are far from the cultural homeland. The conditions could be: a ruler is in a realm where no province has their culture and the whole realm is physically distant from any province of their culture. The event would be something like the ck2 event where you "bring in some settlers" and you get to choose to either keep your own culture or blend it, and if you blend it which one becomes the base culture. Maybe it could just be the ruler's own domain, even if liege controls provinces of his culture?
With dynamic cultures distant rulers of a given culture will get their own cultural head and pursue their own developments in tech, and the homeland will have to physically expand and be able to maintain real political ties if it wishes to get exposure to foreign innovations. Maybe in a future DLC![]()
While I'm not against the introduction of ahistorical melting-pot cultures (say, alternate Norse melting-pots analogous to real-life Normans, Norse-Gaels and Anglo-Norse), in general I'd rather want to see the cultural conversion and assimilation mechanics work so that they're able to produce more realistic results, and implement more historical ways to implement these province culture changes. There are many real-life ethnic groups that remained unassimilated despite being ruled over by nobility of other cultures for centuries. Furthermore, it was more common for the nobility in foreign lands to adopt the local culture than it was for the nobility to force their identity upon the masses; and frequently, events in-game represented as culture conversion in game's mechanics were population migrations where the old ethnic group remained present in their old homelands, either remaining as a minority or completely assimilating to the new group. Not to mention the displacement of ethnic groups due to warfare and resettlement of these lands by the conquerors' ethnic group.I want dynamic cultures. Since culture is now tied to tech and features a cultural head it's going to lead to strange outcomes. Norse in India will have the same cultural head as Norse back home, and will transmit Indian innovations back? Why? Why do they not become their own culture after 100 years of separation?
If it were me I would leave all the static cultures and pre scripted melting pots as they are, but also add dynamic cultures defined by a base culture (the rulers culture) and an altering culture (the culture influencing it). The dynamic culture would just refer to those two (either or both) in the code to determine namelists, modifiers, and available tech and flavour. If a dynamic culture had another melting pot it would just keep its base culture and switch out the altering culture, so Levantine-French mixing with Han would become Han-French, no Frankensteins required. Dynamic cultures should spawn where people are far from the cultural homeland. The conditions could be: a ruler is in a realm where no province has their culture and the whole realm is physically distant from any province of their culture. The event would be something like the ck2 event where you "bring in some settlers" and you get to choose to either keep your own culture or blend it, and if you blend it which one becomes the base culture. Maybe it could just be the ruler's own domain, even if liege controls provinces of his culture?
With dynamic cultures distant rulers of a given culture will get their own cultural head and pursue their own developments in tech, and the homeland will have to physically expand and be able to maintain real political ties if it wishes to get exposure to foreign innovations. Maybe in a future DLC![]()
Sure, why not? Why dismiss the entire mechanic on the basis of something as petty as a strange name combination? I'm confident the developers are competent enough to see where names look weird and create a solution, even if that means only selecting one namelist.Gimme some of that Han-French name list. Would it be like Wang Louis and Anshi de Normandie? Good luck with that.
View attachment 579281
This map represents old Germanic languages in 962. Maybe cultures should be based off of these, with Dutch appearing later on?
A dynamic melting pot system by definition would require the ability to get names for every combination of cultures. And if those melting pot cultures can further merge, you then have to deal with Han-French merging with Basque-Magyar-Lombard, to make things even weirder.Sure, why not? Why dismiss the entire mechanic on the basis of something as petty as a strange name combination? I'm confident the developers are competent enough to see where names look weird and create a solution, even if that means only selecting one namelist.
Come on now.
Allow me to direct you to my original post:A dynamic melting pot system by definition would require the ability to get names for every combination of cultures. And if those melting pot cultures can further merge, you then have to deal with Han-French merging with Basque-Magyar-Lombard, to make things even weirder.
That's an enormous number of combinations that would have to be checked manually, and it's very likely that most of them would have weird-looking names, requiring the devs to deal with them manually. Not to mention simple questions like: "in Han-French, does the personal name come before or after the family name," "what are their unique cultural men-at-arms going to be," or "so, what do we actually call Han-French-Basque-Magyar-Lombard?"
If the answer is to just take one of the two cultures as the "master" (using its name-list, name order, special features, etc.), then you don't have a melting pot, you just have a slightly funky assimilation mechanic (not to mention the inevitable complaints on the forum: "Why are my Scots/Poles/Croats becoming English/German/Serbian?" when they "merge" and take an undesired choice of name lists).
Just saying "the devs will work something out" is a common comment on the forums whenever someone proposes a feature, but it's not really a realistic one (both because devs are not in fact blessed with superhuman intelligence and because they have limited time).
Cultures aren't just namelists, it's hardly definitional. Cultures determine the availability of tech and its direction, buildings, flavour events and decisions, localisation for placenames and titles, clothing, and presumably ethnic profiles (not sure how it works in the script though) which altogether are far more substantial than naming characters which, even if it gets weird, is neither gamebreaking nor a reason to dump the desired mechanic entirely even as a possibility.I want dynamic cultures. Since culture is now tied to tech and features a cultural head it's going to lead to strange outcomes. Norse in India will have the same cultural head as Norse back home, and will transmit Indian innovations back? Why? Why do they not become their own culture after 100 years of separation?
If it were me I would leave all the static cultures and pre scripted melting pots as they are, but also add dynamic cultures defined by a base culture (the rulers culture) and an altering culture (the culture influencing it). The dynamic culture would just refer to those two (either or both) in the code to determine namelists, modifiers, and available tech and flavour. If a dynamic culture had another melting pot it would just keep its base culture and switch out the altering culture, so Levantine-French mixing with Han would become Han-French, no Frankensteins required. Dynamic cultures should spawn where people are far from the cultural homeland. The conditions could be: a ruler is in a realm where no province has their culture and the whole realm is physically distant from any province of their culture. The event would be something like the ck2 event where you "bring in some settlers" and you get to choose to either keep your own culture or blend it, and if you blend it which one becomes the base culture. Maybe it could just be the ruler's own domain, even if liege controls provinces of his culture?
With dynamic cultures distant rulers of a given culture will get their own cultural head and pursue their own developments in tech, and the homeland will have to physically expand and be able to maintain real political ties if it wishes to get exposure to foreign innovations. Maybe in a future DLC![]()
Sure, cultures include traits other than namelists. And almost all of those would have to be handled manually by the devs on a case by case basis:Allow me to direct you to my original post:
Cultures aren't just namelists, it's hardly definitional. Cultures determine the availability of tech and its direction, buildings, flavour events and decisions, localisation for placenames and titles, clothing, and presumably ethnic profiles (not sure how it works in the script though) which altogether are far more substantial than naming characters which, even if it gets weird, is neither gamebreaking nor a reason to dump the desired mechanic entirely even as a possibility.
Sure, cultures include traits other than namelists. And almost all of those would have to be handled manually by the devs on a case by case basis:
Almost all of these will almost certainly, if made generic, end up having to be "pick one of the two culture's traits and copy them." In which case you don't really have a new culture, you just have a renamed version of one of the old cultures.
- Localizations have the same problems as namelists.
- Flavor events/decisions, to the extent they are meaningful, would also have to be done manually (and are fairly few and far between anyway, at least in CK2, where most of them are religion/geography based anyway; I'd rather the devs spend the time making the existing cultures unique instead).
- Again, unique techs/buildings/MaAs need to be addressed by some sort of rule (and we know that the techs, at least, tend to have a geographic component)
And you haven't addressed the mechanical issues: what to call it, what cultural group it ends up belonging to, and yes, the name list, what conditions to trigger them (after all, plenty of areas involved multicultural realms without some sort of melting pot, so you'd need some significant restrictions unless you want the HRE to end up as a monocultural Franco-German-Slavic blob every game).
add dynamic cultures defined by a base culture (the rulers culture) and an altering culture (the culture influencing it). The dynamic culture would just refer to those two (either or both) in the code to determine namelists, modifiers, and available tech and flavour.
Dynamic cultures should spawn where people are far from the cultural homeland. The conditions could be: a ruler is in a realm where no province has their culture and the whole realm is physically distant from any province of their culture. The event would be something like the ck2 event where you "bring in some settlers" and you get to choose to either keep your own culture or blend it, and if you blend it which one becomes the base culture. Maybe it could just be the ruler's own domain, even if liege controls provinces of his culture?
unless you want the HRE to end up as a monocultural Franco-German-Slavic blob every game
I agree that dynamic cultures should be a rare event which is why I think an event/decision to make one should only fire where a ruler's own realm is distant and disconnected from provinces of their own culture, from the cultural heartland.any dynamic melting pot system will end up with melting pots being the rule rather than exception, as they should be. there is a reason there were so few "melting pots" in CK2's timeframe, and I would argue English shouldn't even be a melting pot. there's a good argument to be made that Middle English is a natural development of Old English rather than some fusion of Norman and Old English, but of course there is a traditional narrative of Normans being part of the English "mix" so I get why it's in the game.
I don't want to see "franco-german" appear in east France because of the HRE, I don't want to see Norse-Spanish or something stupid like that. I would much rather see melting pots in rare circumstances where they make historical sense than see a bunch of janky weirdness because of a system which would easily become unwieldy.
This is the same issue with heresies being dynamic, unless you get events for all of them you'll just get random things, which because of holy wars being harder to do means they'll stick around more.any dynamic melting pot system will end up with melting pots being the rule rather than exception, as they should be. there is a reason there were so few "melting pots" in CK2's timeframe, and I would argue English shouldn't even be a melting pot. there's a good argument to be made that Middle English is a natural development of Old English rather than some fusion of Norman and Old English, but of course there is a traditional narrative of Normans being part of the English "mix" so I get why it's in the game.
I don't want to see "franco-german" appear in east France because of the HRE, I don't want to see Norse-Spanish or something stupid like that. I would much rather see melting pots in rare circumstances where they make historical sense than see a bunch of janky weirdness because of a system which would easily become unwieldy.
the problem though is that dynamic systems always 1. lack flavor and 2. lack quality compared to things which are strictly defined. It's also unrealistic for there to be coded hybrid cultures for every situation that arises, therefore I think it's preferable that we limit it to cases which are likely to occur in the game. I'm fine with things like Outremer, for example (and if you look at real life, crusaders in the Middle East did, in fact, adopt aspects of local culture, even learning how to rule in the region from people like the Armenians, and adopting dress of the region) and I don't mind Norse hybrids in England or Ireland.I agree that dynamic cultures should be a rare event which is why I think an event/decision to make one should only fire where a ruler's own realm is distant and disconnected from provinces of their own culture, from the cultural heartland.
I don't think we should be limiting ourselves to what happened historically. Half of the game is about doing exactly what didn't happen in history. Taking that principle to its logical extreme would leave us with a game made up of a long string of events that force historical outcomes. Even so, cultural exchange between a foreign implanted elite and a local population is very much an historical thing.
I've seen a lot of janky weirdness in CK2, like Sweden converting to Islam and being settled by Khazars because the nomads managed to get a single province on the Baltic through a vassal. I've also seen a Welsh character called Guillaume become a child of destiny (Y Mab Darogan? Lmao), create a single-province kingdom called "Guillaumeia" in Khiva (just Khiva), take three lovers, and convert to Buddhism.
That stuff is half the fun.![]()
Yes I agree, thankfully in my game Guillaume the Great (Gwilym Fawr?) Of Guillaumeia converted to the local Sogdian culture -- it would've been a little weird to see it flip to Welsh. A Cambro-Sogdian culture would've been a little improbable, even if very deserving for such a glorious king.the problem though is that dynamic systems always 1. lack flavor and 2. lack quality compared to things which are strictly defined. It's also unrealistic for there to be coded hybrid cultures for every situation that arises, therefore I think it's preferable that we limit it to cases which are likely to occur in the game. I'm fine with things like Outremer, for example (and if you look at real life, crusaders in the Middle East did, in fact, adopt aspects of local culture, even learning how to rule in the region from people like the Armenians, and adopting dress of the region) and I don't mind Norse hybrids in England or Ireland.
The problem, though, is that much more often in history, a ruler of a foreign culture assimilated to the natives and did not have a significant impact on the local culture. This is just a fact, which so many people on here refuse to accept. The Germans ruling over Sicily did not make Sicilian culture German, for example, cultures survive with a lot more tenacity and adapt much less than people on these forums seem to believe. I do not want a system which creates hybrid cultures just because a Hungarian reaches the throne of Aquitaine (wow, Magyar-Occitan! Amazing!)
The Staufens (briefly) ruling two sicilies did not make the culture very German, but they did patronise sicilian and help make it a written language. The Normans helped make the barons as strong as in England during the Anarchy and so making Sicily hard to rule for quite a while indeed with how rebellious they could become. Sicilian being a melting pot from Norman and Lombard, rather than sicily being just Italian culture could be quite nice, Greeks in sicily remaining Greek ofcthe problem though is that dynamic systems always 1. lack flavor and 2. lack quality compared to things which are strictly defined. It's also unrealistic for there to be coded hybrid cultures for every situation that arises, therefore I think it's preferable that we limit it to cases which are likely to occur in the game. I'm fine with things like Outremer, for example (and if you look at real life, crusaders in the Middle East did, in fact, adopt aspects of local culture, even learning how to rule in the region from people like the Armenians, and adopting dress of the region) and I don't mind Norse hybrids in England or Ireland.
The problem, though, is that much more often in history, a ruler of a foreign culture assimilated to the natives and did not have a significant impact on the local culture. This is just a fact, which so many people on here refuse to accept. The Germans ruling over Sicily did not make Sicilian culture German, for example, cultures survive with a lot more tenacity and adapt much less than people on these forums seem to believe. I do not want a system which creates hybrid cultures just because a Hungarian reaches the throne of Aquitaine (wow, Magyar-Occitan! Amazing!)