• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Gratak

Field Marshal
97 Badges
May 27, 2014
5.081
2.240
  • Victoria 2: A House Divided
  • Sengoku
  • Cities: Skylines - After Dark
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris: Apocalypse
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Pillars of Eternity
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings Complete
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders
  • Age of Wonders II
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Prison Architect
  • Shadowrun Returns
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Holy Fury
  • Surviving Mars: First Colony Edition
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Age of Wonders: Planetfall Deluxe edition
  • Europa Universalis IV
  • Age of Wonders: Planetfall
  • Stellaris: Ancient Relics
  • Europa Universalis IV: Common Sense
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Stellaris: Necroids
  • Victoria 2
  • Warlock: Master of the Arcane
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Pride of Nations
  • Crusader Kings II: Way of Life
How about this, whenever you conquer a province of a brand new culture the province gets a cultural acceptance modifier from -100%-0% affecting things like manpower etc. This would tick from -100% to 0% over time. Now if you make the value of that tick proportional to how much of that culture you control (as a % of total dev), something like Ottomans conquering Albania could become accepted quickly whereas France conquering Kent would almost never be accepted without the French conquering more English territory.
This is purely advantageous for large countries. Why would you want to buff them even more? I like the over time part, but in my opinion it should depend on other factors: First, the %of that culture of YOUR total dev). Furthermore, one could think of a bonus for historical friendships and a malus for historical enemies. It could also be influenced by your current diplomatic relation with countries of that primary culture.
 

Xara

Field Marshal
30 Badges
Sep 24, 2013
3.822
1.768
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Pre-order
  • Age of Wonders III
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Europa Universalis IV: Golden Century
  • Prison Architect
  • Crusader Kings III
  • Crusader Kings II
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Stellaris
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Europa Universalis IV: El Dorado
  • Warlock: Master of the Arcane
How about this, whenever you conquer a province of a brand new culture the province gets a cultural acceptance modifier from -100%-0% affecting things like manpower etc. This would tick from -100% to 0% over time. Now if you make the value of that tick proportional to how much of that culture you control (as a % of total dev), something like Ottomans conquering Albania could become accepted quickly whereas France conquering Kent would almost never be accepted without the French conquering more English territory.

Edit: thinking about it it would better if culture changed from -50% to +50%, both so that accepted cultures are more productive and because of the way it would interact with LA.

Yea I've suggested similar before. Accepted culture should not just be a flat percent boom you gain boom you lose it, it should slowly happen and lead to permanent acceptance.

I did see in the patch notes they had something about perma accepted cultures which they later removed, so maybe that's coming down the line.
 
  • 1
Reactions:

Aries666

Crazed Honey Badger
12 Badges
Mar 5, 2014
4.089
5.755
  • Crusader Kings II
  • Europa Universalis IV
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Semper Fi
  • Crusader Kings II: Horse Lords
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall Premium edition
This is purely advantageous for large countries. Why would you want to buff them even more? I like the over time part, but in my opinion it should depend on other factors: First, the %of that culture of YOUR total dev). Furthermore, one could think of a bonus for historical friendships and a malus for historical enemies. It could also be influenced by your current diplomatic relation with countries of that primary culture.
Aye, was just throwing ideas around. Not sure how this favours larger countries aside from the fact that a larger country has more of its primary culture and therefore isn't reliant on new provinces becoming productive more quickly but this is already the case with LA. It would also be nice if it could work the other way say France has conquered a lot of England and therefore have high acceptance of English culture if the English manage to fight back French acceptance of English should diminish. Essentially every nation should have an acceptance value between -50% and +50% for all cultures in their realm outside of their primary culture and that value should fluctuate according to how much of a given culture you control.
 

Gratak

Field Marshal
97 Badges
May 27, 2014
5.081
2.240
  • Victoria 2: A House Divided
  • Sengoku
  • Cities: Skylines - After Dark
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris: Apocalypse
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Pillars of Eternity
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings Complete
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders
  • Age of Wonders II
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Prison Architect
  • Shadowrun Returns
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Holy Fury
  • Surviving Mars: First Colony Edition
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Age of Wonders: Planetfall Deluxe edition
  • Europa Universalis IV
  • Age of Wonders: Planetfall
  • Stellaris: Ancient Relics
  • Europa Universalis IV: Common Sense
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Stellaris: Necroids
  • Victoria 2
  • Warlock: Master of the Arcane
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Pride of Nations
  • Crusader Kings II: Way of Life
Aye, was just throwing ideas around. Not sure how this favours larger countries aside from the fact that a larger country has more of its primary culture and therefore isn't reliant on new provinces becoming productive more quickly but this is already the case with LA. It would also be nice if it could work the other way say France has conquered a lot of England and therefore have high acceptance of English culture if the English manage to fight back French acceptance of English should diminish. Essentially every nation should have an acceptance value between -50% and +50% for all cultures in their realm outside of their primary culture and that value should fluctuate according to how much of a given culture you control.
Well a larger country will usually take a large chunk of newly conquered land. This means they may conquer some complete cultures in a single war and would then very fast get them accepted. Small countries on the other hand will only has small parts of a foreign culture and have to wait forever. If accepted culture is related to YOUR dev on the other hand, small countries can get an accepted culture easier.
 

Xara

Field Marshal
30 Badges
Sep 24, 2013
3.822
1.768
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Pre-order
  • Age of Wonders III
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Europa Universalis IV: Golden Century
  • Prison Architect
  • Crusader Kings III
  • Crusader Kings II
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Stellaris
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Europa Universalis IV: El Dorado
  • Warlock: Master of the Arcane
Well a larger country will usually take a large chunk of newly conquered land. This means they may conquer some complete cultures in a single war and would then very fast get them accepted. Small countries on the other hand will only has small parts of a foreign culture and have to wait forever. If accepted culture is related to YOUR dev on the other hand, small countries can get an accepted culture easier.

You just make the gain of acceptance relative to the portion of your empire it makes up.

Tuscan conquering Umbrian and ending up 50% Tuscan 50% Umbrian should gain acceptance on Umbrian very quickly.
Turkish conquering Egyptian and ending up 10% Egyptian should gain acceptance on Egyptian much slower, even if it represents hundreds more development compared to the first example.
 

Gratak

Field Marshal
97 Badges
May 27, 2014
5.081
2.240
  • Victoria 2: A House Divided
  • Sengoku
  • Cities: Skylines - After Dark
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris: Apocalypse
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Pillars of Eternity
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings Complete
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders
  • Age of Wonders II
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Prison Architect
  • Shadowrun Returns
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Holy Fury
  • Surviving Mars: First Colony Edition
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Age of Wonders: Planetfall Deluxe edition
  • Europa Universalis IV
  • Age of Wonders: Planetfall
  • Stellaris: Ancient Relics
  • Europa Universalis IV: Common Sense
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Stellaris: Necroids
  • Victoria 2
  • Warlock: Master of the Arcane
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Pride of Nations
  • Crusader Kings II: Way of Life
You just make the gain of acceptance relative to the portion of your empire it makes up.

Tuscan conquering Umbrian and ending up 50% Tuscan 50% Umbrian should gain acceptance on Umbrian very quickly.
Turkish conquering Egyptian and ending up 10% Egyptian should gain acceptance on Egyptian much slower, even if it represents hundreds more development compared to the first example.
Thats exactly what i proposed.
 

Gwyn ap Nud

Oooh, a Custom User Title?
100 Badges
Aug 14, 2009
1.633
693
  • Europa Universalis IV: Third Rome
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Charlemagne
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Steel Division: Normandy 44
  • Crusader Kings II: Reapers Due
  • Divine Wind
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis III
  • Europa Universalis III Complete
  • Crusader Kings II
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Tyranny: Archon Edition
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Deus Vult
  • Hearts of Iron IV: No Step Back
  • Mount & Blade: Warband
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
They also dont speak latin and their language is closer to Slavic then Italian...

Mmm, my French teacher was Romanian, and she said before she learned other Romance languages she could juuuuust follow along based on the similarities. It was especially strong with Portuguese, strangely enough.
 
  • 3
Reactions:

Grand Historian

Pretentious Username | Iaponia Lead Dev
83 Badges
May 13, 2014
5.295
9.474
  • Crusader Kings II
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Imperator: Rome Sign Up
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Common Sense
  • Age of Wonders: Planetfall Season pass
  • Europa Universalis IV: Mandate of Heaven
  • Imperator: Rome Deluxe Edition
  • Stellaris: Humanoids Species Pack
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Tyranny - Tales from the Tiers
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Age of Wonders
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings III
  • Stellaris: Federations
  • Age of Wonders: Planetfall Deluxe edition
  • Crusader Kings II: Holy Fury
  • Battle for Bosporus
  • Imperator: Rome - Magna Graecia
  • Stellaris: Distant Stars
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Europa Universalis IV
  • Hearts of Iron IV: No Step Back
  • Europa Universalis 4: Emperor
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall Premium edition
  • Victoria 2
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall - Revelations
  • Europa Universalis IV: El Dorado
  • Mount & Blade: With Fire and Sword
Normally I'm opposed to most suggested changes to how culture groups work given how choppy acceptance is (or they just end up simplifying or over-abstracting the process even more), but I have to say this is quite an excellent suggestion.

This, of course, brings up the question of how acceptance and penalties would work and apply with this system.
 

Incompetent

Euroweenie in Exile
56 Badges
Sep 22, 2003
8.813
7.343
  • Surviving Mars
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Horse Lords
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Stellaris: Megacorp
  • Prison Architect
  • Stellaris: Nemesis
  • For The Glory
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
  • Hearts of Iron III
  • Europa Universalis IV: Res Publica
  • Europa Universalis: Rome
  • Warlock 2: The Exiled
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
From a realism perspective I can see the argument for introducing a relation between cultures that isn't transitive, but it could be a bit confusing for players to have no pattern at all in how cultures are related.

One compromise would be to have culture groups, but allow them a limited amount of overlap, so e.g. Breton is both in the French group and the Celtic group. When you become a cultural union, you need to decide which group to represent.
 
  • 1
Reactions:

VincentX

Captain
115 Badges
Nov 21, 2013
431
748
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Supreme Ruler 2020
  • Stellaris: Galaxy Edition
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Reapers Due
  • March of the Eagles
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Galaxy Edition
  • Stellaris
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Darkest Hour
  • Arsenal of Democracy
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Ancient Space
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
From a realism perspective I can see the argument for introducing a relation between cultures that isn't transitive, but it could be a bit confusing for players to have no pattern at all in how cultures are related.

One compromise would be to have culture groups, but allow them a limited amount of overlap, so e.g. Breton is both in the French group and the Celtic group. When you become a cultural union, you need to decide which group to represent.

Use regions. They're already in-game.

Change this:

Same culture group

−15% Local tax modifier
−15% Local manpower modifier

Different culture group

−33% Local tax modifier
−2% Local missionary strength
−33% Local manpower modifier
+2 Local unrest

to this:

Same culture group OR same region

−15% Local tax modifier
−15% Local manpower modifier


Different culture group

−33% Local tax modifier
−2% Local missionary strength
−33% Local manpower modifier
+2 Local unrest


And introduce 'regional unions', which work the same as cultural unions. Force the player / AI to pick between either.


Problem solved. Sense can return to culture groups.
 
Last edited:
  • 1
  • 1
Reactions:

Incompetent

Euroweenie in Exile
56 Badges
Sep 22, 2003
8.813
7.343
  • Surviving Mars
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Horse Lords
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Stellaris: Megacorp
  • Prison Architect
  • Stellaris: Nemesis
  • For The Glory
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
  • Hearts of Iron III
  • Europa Universalis IV: Res Publica
  • Europa Universalis: Rome
  • Warlock 2: The Exiled
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
Use regions. They're already in-game.

I take it your 'home region' would be your capital's region? This could make it a bit too easy for say France to move its capital to Barcelona, and get 'same group' benefits on both France and Iberia. But it could still be balanced if choosing to be a 'union' for one of them means you lose all your advantages for non-primary cultures in the other group.
 
  • 1
Reactions:

VincentX

Captain
115 Badges
Nov 21, 2013
431
748
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Supreme Ruler 2020
  • Stellaris: Galaxy Edition
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Reapers Due
  • March of the Eagles
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Galaxy Edition
  • Stellaris
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Darkest Hour
  • Arsenal of Democracy
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Ancient Space
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
I take it your 'home region' would be your capital's region? This could make it a bit too easy for say France to move its capital to Barcelona, and get 'same group' benefits on both France and Iberia.

Nope, not if you force a choice between either cultural union or regional union. France would have to go for regional union to get the benefit from moving its capital to Barcelona, which means it is no longer a cultural union for the French group nor a regional union for the French region and it loses all those benefits. All Iberic cultures would be accepted, yes, but nothing else would be.
 

DS_McWerp

Major
48 Badges
Apr 5, 2012
708
173
  • Crusader Kings II
  • Europa Universalis IV
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • BATTLETECH
  • Stellaris: Synthetic Dawn
  • Tyranny - Bastards Wound
  • Age of Wonders
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Mount & Blade: With Fire and Sword
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Warlock: Master of the Arcane
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Dungeonland
  • Europa Universalis IV: Art of War
  • Stellaris: Distant Stars
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Impire
  • Magicka
  • Majesty 2 Collection
  • Europa Universalis IV: Res Publica
  • Warlock 2: The Exiled
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Pre-order
Personally I don't understand why accepted cultures can EVER stop being accepted. Like, we used to think you were cool, and accepted you into our country, but now that we conquered Poland too, we don't need you anymore get out?
 
  • 3
Reactions:

mattkunz

Major
54 Badges
Apr 15, 2012
570
248
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Cities: Skylines
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria: Revolutions
  • Imperator: Rome
  • Stellaris: Synthetic Dawn
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Rights of Man
  • Imperator: Rome Sign Up
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Mass Transit
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pride of Nations
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2
  • Europa Universalis IV
The transitive property would disagree with you

Yes it would, if cultural relation actually had the transitive property. Not everything does...
Easy example blood relation. Every child is related to both it's parents, thankfully this does not in turn mean, that it's parents are blood related, otherwise a lot of relationships would become creepy and incestious.
 
  • 2
Reactions:

oblio-

Wallachian Warlord
16 Badges
Dec 4, 2013
3.603
1.089
oblio360.com
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Europa Universalis IV: Rights of Man
  • BATTLETECH
  • Age of Wonders III
  • Prison Architect
That's completely wrong.
He probably thinks that because there are a lot of loanwords from another language, then that language is dominant.
As far as I know, that's not how language families work, as loanwords abound in most languages. A language family is defined by grammar, core vocabulary and rules of pronunciation, first and foremost and only after that by the extended vocabulary. I'm not a linguist, though.

Still, saying that Romanian is not a Romance (Latin) language is... quite funny :)