Culture conversion vs. accepted culture. Suggestion.

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Pilot00

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Nov 27, 2013
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Greek culture still exists therefore the Turks never eradicated it.

He is speaking about Anatolia, not the whole areas that had Greek culture.
 

unmerged(652342)

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The debate is about the abstraction of culture conversion, and hence the two plausible arguments to support this abstraction.

The abstraction requires the suspension of belief that populations are represent in an abstract way and thus to dismiss it is out of hand is not productive to the debate.
- any debates about "abstractions" and "beliefs" are completely pointless and unproductive because they relate to subjects of faith and individual perception. If people want to see EU4 mechanic of culture conversion as kind of "-cide" they will see it this way and not other way and vice versa.
 

Viperswhip

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Uh oh. Don't start the "neverending referendum" discussion up again on the forum.

Well, I was hoping Scotland would go and cause a chain reaction so we could, you know, get rid of...well, nevermind, it didn't happen.

Culture conversion should happen by event and should be partially luck based (mean time to happen), with modifiers for number of provinces around them of a different culture and the wealth of those provinces.
 

Azraeil

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- any debates about "abstractions" and "beliefs" are completely pointless and unproductive because they relate to subjects of faith and individual perception. If people want to see EU4 mechanic of culture conversion as kind of "-cide" they will see it this way and not other way and vice versa.

I disagree. There are intelligent and less and intelligent assumptions to be made with regards to devs intentions with game mechanics and abstractions. I think a dev would agree that a genocide of a high base tax province is more or less impossible/impractical. But in a way you are right in that discussion of such is unproductive, to me culture conversion is another cost-benefit decision to mull over as a player.

Well, I was hoping Scotland would go and cause a chain reaction so we could, you know, get rid of...well, nevermind, it didn't happen.

Culture conversion should happen by event and should be partially luck based (mean time to happen), with modifiers for number of provinces around them of a different culture and the wealth of those provinces.

Go play the mod MEIOU where this is exactly how it functions.