The culture gaming in EU4 may be treated as something like genocide: you kill natives to settle, you integrate a culture by 'converting' everyone to your ethnicity, you suppress/kill patriot and nationalist rebels, etc.
Frankly speaking, I do not like this somewhat genocidic model but can agree that there is a little of historical peaceful culture-conversion examples apart from culture groups or low-populated areas in this time frame.
To improve the mechanism of culture conversion or acception, I have thought on the following model:
1) Improve the Culture Group mechanism: when you conquer and core all provinces inside your culture group (calculated on basetax, ignoring those treated as overseas), you get them all as accepted till the end of the game.
This will be similar to cultural unions such as Scandinavia, France, Hindustan and Spain except you do not form any new country.
2) Improve Nonaccepted Culture mechanism: you treat all nonaccepted cultures as a Culture Group, not as individual cultures. So, e.g., if you have Norman+Cosmopolitan+Gascon provinces as England, and they provide more than 20% of income in total, they all become semi-accepted (reduce the values by 25%) similar to Scottish in any owned province.
People tended to treat foreigners as one name—French, Italians, Germans, Russians, Arabians—disregarding their ethnicity. None ever cared whether the foreigner is Occitan/ Umbrian/ Prussian/ Belorussian/ Mashriqi, only its Culture Group mattered back then.
In addition, when you conquer and core 85% of provinces of the initially Nonaccepted Culture Group, all those cultures become accepted similarly to the idea #1 till the end of the game; probably providing missions with CBs like 'Unite $PROVINCECULTURE$ people in $PROVINCENAME$ under one crown'.
Frankly speaking, I do not like this somewhat genocidic model but can agree that there is a little of historical peaceful culture-conversion examples apart from culture groups or low-populated areas in this time frame.
To improve the mechanism of culture conversion or acception, I have thought on the following model:
1) Improve the Culture Group mechanism: when you conquer and core all provinces inside your culture group (calculated on basetax, ignoring those treated as overseas), you get them all as accepted till the end of the game.
This will be similar to cultural unions such as Scandinavia, France, Hindustan and Spain except you do not form any new country.
2) Improve Nonaccepted Culture mechanism: you treat all nonaccepted cultures as a Culture Group, not as individual cultures. So, e.g., if you have Norman+Cosmopolitan+Gascon provinces as England, and they provide more than 20% of income in total, they all become semi-accepted (reduce the values by 25%) similar to Scottish in any owned province.
People tended to treat foreigners as one name—French, Italians, Germans, Russians, Arabians—disregarding their ethnicity. None ever cared whether the foreigner is Occitan/ Umbrian/ Prussian/ Belorussian/ Mashriqi, only its Culture Group mattered back then.
In addition, when you conquer and core 85% of provinces of the initially Nonaccepted Culture Group, all those cultures become accepted similarly to the idea #1 till the end of the game; probably providing missions with CBs like 'Unite $PROVINCECULTURE$ people in $PROVINCENAME$ under one crown'.