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It is as avernite says. There exists, to my knowlege, nothing that says that centralization and stab has anything to do with it. It's all about colonies, nationalism and less than 5K population.

Culture changes of course also happen when pagan provinces are converted.
 

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Avernite said:
1.08 changelog:
- Culture in conquered colonies will now change to an accepted one after the nationalism has faded.
- Culture changes in colonies now only happens in TRUE colonies, ie where culture is different from province's default culture.


this is the only thing I have also ever seen happen, and it is indeed instantaneous in defections as then no nationalism is involved.

These are also the ony ones I could find on it in 1.07, 1.08 and 1.09, so unless it existed before I ever found out, I do not know why you have such a radically different view on it.

I have also read somewhere that it does not happen in Europe, and indeed when I as England diploannex the irish minors, even after nationalism wears off, I do not get culturechanges

Edit: stupid me, that is off course because irish is the default culture. But also once when playing muscowy, I had lost kola to norway, it was below 5000 and I was afraid it would become scandinavian as it was now russian and that is not the default culture (ugric) this did not happen though
 
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- Culture changes in colonies now only happens in TRUE colonies, ie where culture is different from province's default culture.
Ok. That means any province with 1-999 population then. No place in europe, except those unhistorically started off owned by Castile and Portugal. In any case, if the in-game and province.csv match, the culture won't shift. Accepted one is the primary culture.

However, i do remember seeing it happen over 1k without events.
 

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Jinnai said:
Ok. That means any province with 1-999 population then. No place in europe, except those unhistorically started off owned by Castile and Portugal. In any case, if the in-game and province.csv match, the culture won't shift. Accepted one is the primary culture.

However, i do remember seeing it happen over 1k without events.

It says that with true colonies it means non-default culture, not below 1000 pop. that is why it can happen to over 1k if it is less than 5k
 

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well then it should be happening in Europe as well, unless they've all been upped to 5k+ population and all those that aren't have their culture the same as province.csv. I can't see Johan adding more hardcoded stuff for continents and then colonies would then be only by having different culture from default and 1k-5k
 

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Jinnai said:
well then it should be happening in Europe as well, unless they've all been upped to 5k+ population and all those that aren't have their culture the same as province.csv. I can't see Johan adding more hardcoded stuff for continents and then colonies would then be only by having different culture from default and 1k-5k

actually, he did afaik add it in hardcoded for the Euro continent. The whole deal was indeed that too many European cities changed cultures, while the intended effect was to allow greater fluidity outside Europe by allowing colonies from 1k to 5k inhabitants to change culture
 

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Now that you mention it I believe I remember it... there was a lot of complaining about Ireland constantly ending up Iberian or French or what-have-you...
 

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Norrefeldt said:
As avernite said, it depends on population and if the present culture is different that the one specified in province.csv. So it can be made to happen in Europe, but never does with the current set-up. Centralisation and stability has nothing to do with it.

except for the bolded part you are correct, IIRC. But I haven't checked it since 1.07b or so came out, so I'm not entirely sure the bolded part is wrong :)
 

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Norrefeldt said:
As avernite said, it depends on population and if the present culture is different that the one specified in province.csv. So it can be made to happen in Europe, but never does with the current set-up. Centralisation and stability has nothing to do with it.
And what bout the case sabular mentioned in his port?
sabular said:
But also once when playing muscowy, I had lost kola to norway, it was below 5000 and I was afraid it would become scandinavian as it was now russian and that is not the default culture (ugric) this did not happen though
 

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Herr Doctor said:
And what bout the case sabular mentioned in his port?

I wonder, did you miss my post on purpose, or did you just fail to notice it was on this subject:

European continent, as defined by province.csv, prevents this from happening, just as it allows recruitment of mercenaries etc.
 

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Avernite said:
except for the bolded part you are correct, IIRC. But I haven't checked it since 1.07b or so came out, so I'm not entirely sure the bolded part is wrong :)

make all provinces shawnee in province.csv, insert the true province cultures in scenario file and see what happens :D
 

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Avernite said:
I wonder, did you miss my post on purpose, or did you just fail to notice it was on this subject:

European continent, as defined by province.csv, prevents this from happening, just as it allows recruitment of mercenaries etc.
ah, yes. Thanks. :)
 

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Avernite said:
I wonder, did you miss my post on purpose, or did you just fail to notice it was on this subject:

European continent, as defined by province.csv, prevents this from happening, just as it allows recruitment of mercenaries etc.

Hmm.. I didn't know that. I thought it would be possible just like changing the culture of the ugric northern colonies.
 

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And nevertheless...

Astonished with this game behaviour...!

In any case, my initial purpose was precisely to change cultures in any place. One of the main reasons being that once you have a little empire (let's say over 30 - 40 provinces, you spend all the damn day and funds to raise the stability. However, later, I found that it might also have some point in itself. I have thought of three different instances:

1. Change by force
2. Change by prestige of the owner culture (based on innovativeness)
3. Change by migration (either directed or sporadic)

Not that it happened a lot, I guess, but makes it interesting.

BTW: I have taken out half of the peasant revolt events: they suck!
 

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Avernite said:
except for the bolded part you are correct, IIRC. But I haven't checked it since 1.07b or so came out, so I'm not entirely sure the bolded part is wrong :)
I'd like to see where that is documented. The only part i remember him rolling back was something about not having it happen on colonies less than 1k or 700 because they can disappear and sending colonist automatically changes culture/relgiion.

As said though, i don't see why he'd go to a hardcoding trouble when a change of province.csv would correct that for europe.
 

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Jinnai said:
As said though, i don't see why he'd go to a hardcoding trouble when a change of province.csv would correct that for europe.

because some European provs do start as colonies, and thus might still be changed away from whatever is in province.csv before reaching city size, in which case they could hop cultures like a madman.
 

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Nationalism evaluation

To event gurus....

In order to construct a decent culture change event (as I think of them, anyway!) I would like to control how long a province has been under a certain nation. I have red that in flag nationalism, in the province definition, the system stores the data in which it changed hands.

Is ther a way to ask for this in the trigger area of an event definition? (in this way, I could ask whether a certain province has been under a certain rule for more than XX years)

Thanks again!!
 

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HillForest said:
To event gurus....

In order to construct a decent culture change event (as I think of them, anyway!) I would like to control how long a province has been under a certain nation. I have red that in flag nationalism, in the province definition, the system stores the data in which it changed hands.

Is ther a way to ask for this in the trigger area of an event definition? (in this way, I could ask whether a certain province has been under a certain rule for more than XX years)

Thanks again!!

As far as I know, you can not test on nationalism. Furthermore, testing wheter provinces have under the same rule for XX years is already difficult when you want to test for specific provinces and specific nations.

A way to do it would be the following: say you wanted to test if the Grampians have been under English rule for more than 50 years. You write events that trigger every 50 years. If England posesses the Grampians, a flag, is set. Each 50 years another event is also fired that checks if England controls the Grampians and has the flag set. If it does it changes the culture of the Grampians to anglosaxon. Another event triggers as quickly as England loses ownership of the Grampians and clears the flag.

This would require 8 events. If you would want to do this for every (european) nation and every (european) province you would have to write an enormous amount of events.

I have made random events to change the culture. This way, although it is possible to have a just conquered province convert culture, the longer you own a province, the bigger the chance that it will convert. And it only needs a few events.
 

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Avernite said:
because some European provs do start as colonies, and thus might still be changed away from whatever is in province.csv before reaching city size, in which case they could hop cultures like a madman.
Anyway, show me where it was stated, get Johan (or someone else who knows the coding) or show otherwise that's the case because i never saw him state that. The mention of TRUE colonies doesn't really count as evidence imo. Something like that i'm sure he'd spell out specifically what he was doing.