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Andrzej2

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I hate when I see culturally homogenous, ultra stable states. Especially in multiplayer where everyone is changing cultures. In eu3 multicultural empires led by human players could easily fall apart after long, destructive war. In eu4 they are far more stable becouse of that culture conversions. It also looks very ugly and boring. So i propose solution:

Changing culture should be impossible (there should be only rare event that changes culture like in Eu3).
Accepted cultures shouldn't be chosen based on base tax and you should have ulimited numer of possible accepted cultures.

You should be able to start procces of assimilation (acceptance) of any culture that is in your country. It would drain your diplomatic points. Cost and time would depend on overall size of culture you want to accept and your ideas.

There should be some events that can set back assimilation procces for example that nobility from your base culture want's privileges just for themselves or that people you want to assimilate still can't bring together preserving their identity with loyalty to your state or that foreign power of same culture is supporting nationalist movement etc.

After that assimilation procces is done you would gain that culture accepted. It would still be profitable and worth spending diplomatic points but also would look nice on map. And even accepted cultures can revolt if unrest is high enough so we won't have problem with too stable homogenous empires.

TL;dr - Basically you should spend diplomatic points to accept cultures not to change them to your own.
 
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elpibeuruguayo

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Yes in EUIII its worked perfectly. I think that in EUIV the culture system is just like it is, is that the devs had to gave a use for the diplomatic power, I think that the current cultural changing should only be able in the americas.
 

redeemer216

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I agree with everything you said except this. To be historical; sorry, you have to be able to change a culture if you think you need too. This was done historically in colonization of smaller states mostly through indoctrination/extermination. Terrible but true nonetheless. I think most of the time, it should be easier to accept a culture, but in some cases it would/should be easier to just completely change it, ie because of its size and your tolerance ideas. It should be easier to accept a larger culture, than a smaller one. Also, acceptance time and cost of certain cultures could be based off of how your main culture views that culture (if it's in a different group or the same group), as well as your countries tolerance ideas. A culture in the same group should be very easy to accept.

Also, the mechanic in game that disallows you to change a culture (and also not accept it) until it's main country is annexed is a completely ridiculous rule and this needs to be one of the first thing paradox fixes.
 

redeemer216

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Also, while changing a provinces culture, there could be somewhat severe tax and tyrant modifiers. You would have to choose whether it is really worthwhile to change the culture with the greatly increased revolt possibility.