I'd be all for creating a separate culture for the territories that were (in theory) subject to the Pope, i.e. the Papal States, the Two Sicilies, Sardinia, Corsica and Malta. This would be an entirely beneficial and justifiable change:zdlugasz said:But Maltese and north Italian are quite different things.
So split Italy in half?
1. It is justifiable linguistically(the linguistic argument is never a compelling one, and can almost always be made either way, but it helps to check if you're artificially splitting a completely homogenous area): Napolitan, Sicilian, Corsican and Sardinian differ quite a lot from standard Italian and North Italian dialects, Maltese is an own language, and the Papal States are at least peculiar by the usage of Latin
2. it is justifiable culturally (again, not compelling, but another check): the rule by Greeks, Arabs, Catalans, French and/or the church made these territories develop a clearly distinct culture
3. it fits the concept of "legitimacy": these territories were never part of the Kingdom of Italy, and thus not of the HRE either, which resulted in different legal and political traditions
4. it improves balance and encourages historical behaviour: Spain and Aragon are only given this culture and therefore no longer encouraged to conquer all of Italy
5. it allows for representing Genoa's weak hold on Corsica
I am very much a fan of a case-to-case cultural model instead of some universal "ideology" that might prevent us from adapting the setup that benefits the game most in a specific case.
Thus, the way I'd think the best way to conduct cultural discussions and reach good decisions is the following:
1. Generally, it is assumed that Paradox has put some consideration into what cultural setup would be the best compromise between balance and historical realism. Therefore, Paradox's cultural setup is considered the "default" setup, and the burden of proof is upon those who advocate a change in comparison to Paradox's setup (that should even be true for cultures that already are in the AGCEEP, like Catalan, since the sometimes hasty implementation of those cultures, especially back in the days of the EEP and AGC where decisions where not really democratic, isn't really a very good argument for these changes).
2. If someone advocates a cultural change, he should first prove that there is some factual base for it and it isn't entirely "artificial". This is done by applying certain criteria, checking whether there was some linguistic and cultural difference between the proposed culture and its neighbouring cultures, and whether there was a sufficiently different political "identity" or "legitimacy".
3. Since the above-mentioned arguments can in most cases be made either way, the decisive consideration are the implications for gameplay, game balance and AI behaviour of the different possible setups. In order for a change being implemented (or kept!) in comparison to the vanilla setup, it needs to be proven, or in very controversial cases recognized by a majority, that the new setup is better under these aspects than the old (or possible alternatives). When in doubt, the vanilla setup, or if there are several possible new setup, the setup that consumes less culture tags is preferred.
Well, Bavaria also wasn't the strongest supporter of the Archduke of Austria, which is why they rebelled when the Hapsburgs occupied and tried to annex it. Does that mean that Bavaria should have a different culture from Austria?I did not think about Swedish as "modern" Swedish but about loyalty. Since it is clear that Sweden was not the strongest supporter of King of Danmark IMO they qualify for own culture.
(Hell, Swedes rebelled even against their own Vasa king just because he was catholic)
I think you're confusing culture with nationalism.
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