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tanny

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Dec 9, 2016
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Currently, Stellaris is about war first, then maybe inter-species diplomacy that sometimes work and some other times just suck. People don’t declare victory based on science, culture, or economy.

Currently, everything is discussed based on the ability to (eventually) build a bigger fleet and go to war. This is kinda wrong on some levels. Utopian abundance is seen as only a strategy, not something worthwhile for its own sake.
This thread is a discussion centered on these ideas,

Science: one big issue is lack of specialization. You’re probably going materialist technocracy. There aren’t lots of variants. You have lots of technologies, but your main choice is the order you research them, and not what you specialize.

Culture(unity): suffers from the opposite problem. There are Byzantine bureaucracy, holy covenant, parliamentary system, trade league, etc… all viable ways to make unity, but not a lot of viable uses. Traditions are generic, most selectable from the start. Ambitions are late-game stuffs with not much meaningful choice. Planetary ascension is a unity sink.

Economy: Is very important, but because the game currently has the player get lost with no clear goal unless they go to war, the economy is for war.

I have a few suggestions, boosting the depth of the game, which is important for meaningful choices.
Faction system rework is a short, new faction system which expands the scope of factions beyond the 8-ish main factions. More use for unity as well.
Excess expansion is about resources. (Incomplete, still lacks more use for trade value, a more interesting trade route system, and so on).
Virtual expansion is about the virtual world and its cultural and scientific impact. A new dimension to conquer!

Further suggestions are that other empires lose value over time, turning the game into the player vs crisis or the player vs galaxy game. The problem I find is that empires can often disappear or get subjugated, but there aren’t new, replacement players for player to interact with. Discussion of such mechanisms recommended.

More suggestions over time, or you can add your own.
 

tanny

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Dec 9, 2016
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Habitats
When you need more resources, such as those introduced in the excess expansion, make habitats to invest in these resources.
 
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tanny

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One problem with Stellaris is that military conquest seems to be able to just crush people. We need to add more defensive options. One aspect is spaceborne alien and events.
I will cover it Here.
 

Metallichydra

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One problem with Stellaris is that military conquest seems to be able to just crush people. We need to add more defensive options. One aspect is spaceborne alien and events.
I will cover it Here.
Or maybe we could just buff starbases?
 

3ishop

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Or maybe we could just buff starbases?
yeah atm there are options to buff them but it means taking a tradition and accession perks slots to do that and there's better ways to use them that help you go on the offensive to avoid having to be defensive
 

Metallichydra

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For some reasons, the boring options win? What about breeding the Tiyanaki and forming a relationship with them so that they prevent fights from happening?
What about letting the boring/basic options win first? Then afterwards we can discuss having virtual cyborg tiyankis with death rays.
 
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Metallichydra

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For some reasons, the boring options win? What about breeding the Tiyanaki and forming a relationship with them so that they prevent fights from happening?
Also, who says its the boring option? I say it's the fun option that fits everyone, not just xenophiles.
 

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There are already many home territory fire rate, defense platform buffs, and so on.
They are still too weak. Buffs do not matter, if what they buff is not worth buffing.
 

tanny

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They are still too weak. Buffs do not matter, if what they buff is not worth buffing.
Starbases HAVE the hull of a literal BATTLESHIP, has no upkeep, and is available FROM THE START OF THE GAME! AND YOU CAN HAVE IT ALL HANGARS! They take NO extra damage from torpedos!
 
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Metallichydra

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Starbases HAVE the hull of a literal BATTLESHIP, has no upkeep, and is available FROM THE START OF THE GAME! AND YOU CAN HAVE IT ALL HANGARS! They take NO extra damage from torpedos!
It has no evasion and can't move.
Yes, they have more hull than a battleship.
But you can only have one in each system. You can have many battleships in a fleet, and you can have multiple fleets in one system.
Additionally, Starbases can't be customized beyond "Hangar, Random weapon or torpedo".

What you say is also untrue. They have upkeep,

Also, here's a quote from Eladrin in the 271 Dev Diary:
Yes, Stations have a "ship size" too, which varies as they get bigger. Starholds and up should take full damage.

Which is a response to this question:
"Does the frigates torpedoes also do more damage to stations? I would assume so but I've personally only ever see mention of Ship Vs Ship combat so far"
 
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3ishop

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For some reasons, the boring options win? What about breeding the Tiyanaki and forming a relationship with them so that they prevent fights from happening?
Becuase that doesn't fit as a defensive option. Starbases are the games core static defensive option...so if you want to make defence work that's where it needs to start.
 
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tanny

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It has no evasion and can't move.
Yes, they have more hull than a battleship.
But you can only have one in each system. You can have many battleships in a fleet, and you can have multiple fleets in one system.
Additionally, Starbases can't be customized beyond "Hangar, Random weapon or torpedo".

What you say is also untrue. They have upkeep,

Also, here's a quote from Eladrin in the 271 Dev Diary:


Which is a response to this question:
Oops... I meant defense platform!
Defense platform has more weapon slots than a destroyer and is as tough as a battleship despite costing the same as the destroyer with no maintenance!
 

Metallichydra

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Oops... I meant defense platform!
Defense platform has more weapon slots than a destroyer and is as tough as a battleship despite costing the same as the destroyer with no maintenance!
Incorrect. Defense platforms have an upkeep.
They also only have only have half the utility slots of battleships (Same amount, but battleships have large slots while platforms have medium slots), which means they have less armor and shields.
Additionally, they have 0% disengagement chance, making them more expensive as they need to be replaced more often than ships.
 

tanny

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Dec 9, 2016
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Incorrect. Defense platforms have an upkeep.
They also only have only have half the utility slots of battleships (Same amount, but battleships have large slots while platforms have medium slots), which means they have less armor and shields.
Additionally, they have 0% disengagement chance, making them more expensive as they need to be replaced more often than ships.
Oops… (Is the Wiki outdated? Haven’t checked that.)

Yeah… that ”no disengagement” is true.
Maybe add +33% fire rate to buff them up to the same as the “no retreat“ war doctrine?
 

tanny

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The wiki does not list defense platforms as having an upkeep.
Yeah…
I followed the wiki when coming up with strategies among other things.

That being said… +33% fire rate should be enough, up to that of the ”no retreat“ doctrine. Well, it’s already available in the “unyielding“ tradition. Maybe stack it up with that?
 

3ishop

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Incorrect. Defense platforms have an upkeep.
They also only have only have half the utility slots of battleships (Same amount, but battleships have large slots while platforms have medium slots), which means they have less armor and shields.
Additionally, they have 0% disengagement chance, making them more expensive as they need to be replaced more often than ships.
Plus a battleship can move to the front if ownership of systems changes. Defence platforms at best can be retrofitted to empty to get some resources back before being deleted.
 

Metallichydra

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Plus a battleship can move to the front if ownership of systems changes. Defence platforms at best can be retrofitted to empty to get some resources back before being deleted.
Doesn't work, retrofitting doesn't give back resources anymore.