Then the decision screens would be a morass of possible decisions of things you can't do.
I'm not sure if this is what he's talking about, but personally I'd like to have the "potential" conditions on the available events listed. This would be the "1500" trigger for the Byzantine Refugees decision.
Another example:
England has the navigation act decision grayed-out because it's waiting to nudge the mercantilism slider one more position. It peaces out Scotland, and whoops, it went under 40% overseas provinces.
Some of the "potential" conditions are logical, but aren't obvious. Showing them in the tooltip would help confused players.
navigation_act = {
potential = {
not = { has_country_modifier = the_navigation_act }
overseas_provinces_percentage = 0.4
not = { mercantilism_freetrade = 0 }
}
allow = {
idea = national_trade_policy
advisor = collector
}
effect = {
add_country_modifier = {
name = "the_navigation_act"
duration = -1
}
}
ai_will_do = {
factor = 1
}
}