Hi, just a quick questions, what factors affect the spread of the rulers culture my provinces, and what can be done to help it along?
buneres said:Hi, just a quick questions, what factors affect the spread of the rulers culture my provinces, and what can be done to help it along?
Triggers
1. Both provinces must either be in the same realm or in the same demesne
2. The source-province must have the realm-culture (= culture of the ruler of the realm)
3. The destination-province must not have the realm-culture
4. Destination-province must have roadnet or civilian harbour
5. Source-province must have have roadnet or civilian harbour
6. Both provinces must not have the heretic trait
7. The ruler(s) of the two provinces must not be at war
8. The ruler of the realm, must also not be at war
9. The ruler(s) of both province must not be heretic or excommunicated
10. The ruler of the realm, must not be heretic or excommunicated
Event 9007
[B]Base MTTH 2000[/B]
both provinces have same religion 0,3
both provinces have the same ruler 0,5
[B]Target province has[/B]
grand palace 0,8
theater 0,8
school 0,9
university 0,9
royal post 0,9
church 1,1
large church 1,1
domed church 1,1
cathedral 1,1
templar house 1,2
monastery 1,2
thieves guild 1,2
smugglers ring 1,2
highway robber band 1,2
civilian harbour/road net0,9
extensive road net 0,9
naval harbour 0,9
grand shipyard 0,9
inquisition 1,4
vernacular_literature 1,2
academic_disciplines 0,9
international_fairs 0,9
foreign_accreditation 0,9
bubonic_plague 1,5
pneumonic_plague 1,5
malaria 1,5
dysentery 1,5
small pox 1,5
thyphoid 1,5
looted 1,2
struggling 1,2
poor 0,9
prosperous 1,1
rich 1,2
revolt 0,8
looted 0,5
is a capital and ruler is independent 0,5
stability +1 0,9
stability +2 0,9
stability +3 0,9
stability 0 1,1
stability -1 1,1
stability -2 1,1
stability -3 1,1
[B]Starting province has[/B]
civilian harbour/road net 0,9
extensive road net 0,9
naval harbour 0,9
grand shipyard 0,9
bubonic_plague 1,5
pneumonic_plague 1,5
malaria 1,5
dysentery 1,5
small pox 1,5
thyphoid 1,5
looted 1,2
struggling 1,2
poor 1,1
prosperous 0,9
rich 0,8
revolt 1,1
is a capital and ruler is independent 0,8
[B]Laws of the target province [/B]
royal_preorgatory_law 0,8
traditional_custom_law 1,1
popular_law 1,2
regal supremacy 0,95
church supremacy 1,05
monastic_supremacy 1,05
[B]Ruler of the target province has [/B]
merciful 0,9
just 0,9
energetic 0,9
cruel 1,2
arbitrary 1,1
lazy 1,1
stewardship 8 to 10 0,9
stewardship 11 to 13 0,9
stewardship 14 or higher 0,9
stewardship 4 to 6 1,1
stewardship 2 to 3 1,1
stewardship 1 or lower 1,1
intrigue 8 to 10 0,9
intrigue 11 to 13 0,9
intrigue 14 or higher 0,9
intrigue 4 to 6 1,1
intrigue 2 to 3 1,1
intrigue 1 or lower 1,1
prestige 1000 to 9999 0,9
prestige 10000 to 99999 0,9
prestige 100000 or higher 0,9
[B]Class power in target province[/B]
burgher power 0,35 or higher 0,9
burgher power 0,45 or higher 0,9
burgher power 0,55 or higher 0,9
burgher power lower than 0,15 1,1
burgher power lower than 0,05 1,1
noble power 0,35 or higher 0,9
noble power 0,45 or higher 0,9
noble power 0,55 or higher 0,9
noble power lower than 0,15 1,1
noble power lower than 0,05 1,1
peasant power 0,45 or higher 1,1
peasant power 0,55 or higher 1,1
clergy power 0,55 or higher 1,1
peasant power lower than 0,05 0,9
clergy power lower than 0,05 0,9
[B]Terrain of target province [/B]
desert 1,25
forest 1,1
hills 1,25
mountain 1,5
march 1,5
[B]Era [/B]
Before 1100 1,1
Between 1300 and 1399 0,9
1400 or later 0,9
AndersSchm said:Are there any cultures that can't be changed?
buneres said:thats weird, since I just had norman culture spread to one of my provinces (arques)
Jayavarman said:Difference between red and green routes?
Veldmaarschalk said:No, difference at all.
Varyar just thought that red would come out better on the map
Veldmaarschalk said:If I am correct you are using my mod ?
Which does have Norman culture in the provinces of Normandy
CristianS said:Is it possible to transform a Muslim/Arab province in the Middle East(like Jerusalem, for example), into Catholic/French if I hold it long enough? Since it's landlocked, those trade routes from the map above don't work, I suppose.
Veldmaarschalk said:Making them catholic is possible, since there are province-based conversion events for religion.
Making them French is a bit harder, you will have to figure out a route of provinces from a Frankish/French province to Jerusalem. Which isn't impossible to do but very unrealistic to achiev.
The best way to achieve that is to go through Venice, so first make a patch from a Frankish province Venice and then have Venice convert to Frankish culture. Then from Venice it can spread through a trade route to the Middle East
CristianS said:Thanks!
So it's much easier to turn them Italian or Greek (since there are direct routes from Italy and Constantinople).