GrandMaster said:just think of history and if Britain had been more accomodating to the 13 US States would they have revolted?
Miztivoi said:I think I have the solution. Adding a random event that can potentially fire for every country in the game:
Naturalization: random -1 province converts to state culture.
Is this one possible to implement, or do we have to face the evil spirit of hard-coding again?
event = {
id = 555001
name = "Naturalization"
desc = "Over time, conquered minorities gradually assimilated into the culture of their conquerors as new generations were born never having known the old order. Over the course of centuries, even vibrant cultures opposed to assimilation found themselves having drifted apart from their original culture. Such minorities often found themselves lacking welcome either from their original culture or their adopted one."
random = yes
trigger = { stability = 2 } #Will only happen if stability is 2+
action_a = {
name = "They are second-class citizens"
command = { type = religiousrevolt which = -1 } #Should be culture
}
action_b = {
name = "Grant full citizenship to them"
command = { type = domestic which = innovative value = 1 }
command = { type = stability value = -1 }
command = { type = provinceculture which = -1 value = -1 }
}
}
You might want to play EU1 - it worked this way, with mostly random events that ended up screwing around with history quite a bit.Miztivoi said:I think this two events would bring a lot of variation to the game. Personally I am a fan of randomizers, and I think one of the most fun aspect of this game is to mess around with history![]()
It's impossible to make this with a single random event - you could write an event for each province, though.Maybe you could also have a random removecore event (Loose claim) for core provinces of yours which are owned by other countries. I`m`not sure if this is possible though.
Too difficult to handle. There's no way of adding a random country culture - you have to specify it. Which means you'd have to write a different event for each culture AND specify each province that could trigger it (you wouldn't want to get French culture for owning London).GrandMaster said:i would have thought rather than having the provinces change cultures a better approach would be for your nation to gain the culture after a period of acceptance (possibly also with the addition of sliders, like religion, as to how each culture is dealt with)
Blackthorne said:As Johan, Havard, and others have said about 1. x 10^100000000000000 times now, Paradox will NEVER release a game that incorporates genocide.
Miztivoi said:But isn`t it possible that you could fire an event called naturalization that can fire randomly in all the provinces that`s not of your culture, and has no nationalism (has been owned for 30 years+).
No, sorry. You can trigger events on:ws2_32 said:You can trigger events on revolt risk right? So revolt risk would have to be zero.
Not all pagans were killed (I live next to a reservation filled with them) and not every colony wanted to kill them - the French had quite cordial relations with the Huron, and the British made treaties with the Iroquois that they honored fairly well until the Americans required Iroquois land as part of their peace treaty. The coureurs de bois and natives coexisted almost without incident for the entire scope of the game! While their treatment in history has been nothing short of terrible, not every colony has to exist at the expense of the natives.saskganesh said:of course, Killing All Pagans isn't genocide is it? :rofl:
You miss the point. In EU2, you can attack the natives and wipe out their population in a province. Not reduce it. Wipe it out.dharper said:Not all pagans were killed (I live next to a reservation filled with them) and not every colony wanted to kill them - the French had quite cordial relations with the Huron, and the British made treaties with the Iroquois that they honored fairly well until the Americans required Iroquois land as part of their peace treaty. The coureurs de bois and natives coexisted almost without incident for the entire scope of the game! While their treatment in history has been nothing short of terrible, not every colony has to exist at the expense of the natives.
It's true that there were horrible acts committed during this time - but they don't have to be forced into the spotlight. Paradox isn't going to write them into the game...that's their decision (and the law). You can feel free to write your own! There's no reason for the players to ignore the terrible lessons of the past...but I'd hate to be in a position where players were discussing how best to commit genocide.
Notomol said:I much prefer to think of it as simply eliminating the military forces of the natives. Just as the population of your city doesn't represent the population of the entire province, the number of natives fighting against your army doesn't represent the entire native population.
When one force fights "to the last man", does that mean that their opponents are engaged in genocide?
aegandolfi said:No, but historically, forces only tend to fight to the last man when they're pretty sure they're going to be killed anyway. "No prisoners" situations tend to correlate fairly well with brutal (if not always truly genocidal) war, eg. WWII Eastern front and Pacific theatre, Indian Wars in US, where civilians are killed just as readily as combatants. I'm not sure which direction the causality runs.
The trouble is that the province thus has no one wanting to fight, AND no population left to gather into the main "city" of the province.Notomol said:True - but when an army is described as annihilated, it doesn't necessarily mean 100% dead. It may simply mean that it ceased to exist as "a fighting force". When your natives disappear, it doesn't have to mean that every man of military age is dead - just that they have no hope / no intention of fighting any more (until it's time for a rebellion)
Lady Europa said:Take a look at the Welsh Act of Union event it changes wales from gaelic to anglosaxon. I dont know much about events but using s similar format should work.![]()
DSYoungEsq said:The trouble is that the province thus has no one wanting to fight, AND no population left to gather into the main "city" of the province.
To me, that sounds an awful lot like wholesale slaughter of the native population.![]()
Doesn't work like that.Vlad Tzepesh said:well, let's say I conquer a spanish colony and I play with venice, 4 example. The colony or city has arround 1000 inhabitants, but if I do send another 1000 , even fewer, than could I change the culture? Take care that official language is italian and I can tell u that official language does have an inflluence, especially later on when we could say you opened some schools and other things there!
Another thing: if you were a french, how hard would be for you to learn how to speak italian, spanish, portuguese or romanian? They are all latin-like languages!