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Is it possible to implement cultural conversions events in EU2, like in Crusader kings? Much rarer though. Maybe a small chance if a country holds a province in 200 years or more, and maybe you also have to pay for it? I think if you hold a province long enough, the chance should definitely be present.
 

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Take a look at the Welsh Act of Union event it changes wales from gaelic to anglosaxon. I dont know much about events but using s similar format should work. :)
 

DSYoungEsq

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Command = {type = add_countryculture which = culture_name}

You can also use remove_countryculture.
 

Chaingun

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The problem here is that you cannot really count the time someone held a province (the problem with Paradox's static description format, they should really start to implement a true scripting system with executable scripts).
 

Taelyn

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cultural shifts

My current set of random events for my Free Destiny mod has two random events that change province cultures randomly.

1) Migration and Assimilation - one of your provinces shifts to your 1st state culture. Based loosely on places like Sardinia (which was sort of Iberian for a while) and the Alsace-Lorraine (which has a blend of German and French cultures to this day). This is implemented by:

command = { type = provinceculture which = -1 value = -1 }

2) Genocide - based loosely on Torqumada, which for a high revolt, stability, and tax/manpower loss allows you to shift a culture.

I don't see why shifting cultures would cost you money? You can't pay to change people's ways. You can either allow them to fluctuate over time, or you can ruthlessly exterminate and ban people's cultural ways, but you can't just buy it.

The EU2 engine provides no way to have a culture shift after a period of time under your control. My random events are perhaps too much for some people. After all, how likely is it for the Albanians to adopt Italian culture? Not likely, but under Venice's control, that's what happened in my last game. Still, I saw only 2 provinces with changed cultures (1 baltic one under the Teutons and albania) after 50 years, not bad, and not terribly unreasonable.
 

unmerged(34070)

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Sep 8, 2004
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Taelyn said:
I don't see why shifting cultures would cost you money? You can't pay to change people's ways. You can either allow them to fluctuate over time, or you can ruthlessly exterminate and ban people's cultural ways, but you can't just buy it.

I thought building of infrastructure yadiyadi something, just to not make it free. But I think you are right. Maybe your events should increase and reduce population respectively?
 

Taelyn

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Events

Actually the genocide event does decrease population (forgot about that). That's a good idea for the migration event, that could have a population increase.

I'm pretty sure my mod and AGCEEP won't work together without some tinkering, besides they have diametrically opposite intentions. AGCEEP is meant to guide things historically, my mod is designed to free you from history.
 

Cagliostro

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Chaingun said:
The problem here is that you cannot really count the time someone held a province (the problem with Paradox's static description format, they should really start to implement a true scripting system with executable scripts).

You can, sort of, in a clumsy way - if it's a province-specific event. Simply have one event which triggers the moment that X country seizes X province, and then have another which triggers off of that one.
 

Taelyn

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Blackthorne said:
As Johan, Havard, and others have said about 1. x 10^100000000000000 times now, Paradox will NEVER release a game that incorporates genocide.

Noone is asking them to do so, either. Not sure where this knee-jerk reaction came from. The original poster is talking about cultural acceptance, which doesn't involve genocide. I said I made an event called genocide (which I suppose should be renamed) to reflect things like Torqumada. But nowhere in any of that is anyone asking Paradox to have any events involving genocide. Very bizarre response Blackthorne.

Cagliostro, how would that system allow you to fire an event say, 50 years after you conquer a province? There's no time delay system for events (except offsets, but those are not true offsets, they are time spans over which the event can occur).
 

unmerged(34070)

First Lieutenant
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If there`s only a possibility for the event to fire, I`d say about fifty years (depends on the % chance)

If it is dead certain, I`d say about 200.

And NO! We don`t need Paradox to make a genocide event. Most EU2-players are perfectly capable of comitting genocide on their own. :D
 

unmerged(1047)

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FYI, there are ways to convert cultures, but they only work in limited circumstances....

1) by event (as mentioned above). There are very few events that actually do so, mostly converting fringe provinces to Anglosaxon, French or Iberian.

2) By religious conversion of pagan provinces. Upon a successful missionary conversion, the province culture will change to the owning nation's primary culture.

3) Captured colonies will change under certain conditions, when they have been controlled for 30 years (as it is tied to nationalism).
 

unmerged(21937)

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CK event engine is so much more refined than EU2...

Which is why I have high hopes for EU3 event engine. :)

You could make random events changing province culture, but I bet they would be firing a bit oddishly still.
 

Blackthorne

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Taelyn said:
Noone is asking them to do so, either. Not sure where this knee-jerk reaction came from. The original poster is talking about cultural acceptance, which doesn't involve genocide. I said I made an event called genocide (which I suppose should be renamed) to reflect things like Torqumada. But nowhere in any of that is anyone asking Paradox to have any events involving genocide. Very bizarre response Blackthorne.

Cagliostro, how would that system allow you to fire an event say, 50 years after you conquer a province? There's no time delay system for events (except offsets, but those are not true offsets, they are time spans over which the event can occur).

I only attempt to replicate the forcefulness of what they say whenever this cultural issue comes up, and it comes up approx once every 2-3 weeks.

I believe I justifed seeing as one of the two ways suggested earlier was:
"2) Genocide - based loosely on Torqumada, which for a high revolt, stability, and tax/manpower loss allows you to shift a culture."

I personally agree with Paradox on this. I'm a kulak, you see.
 

Cagliostro

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Taelyn said:
Cagliostro, how would that system allow you to fire an event say, 50 years after you conquer a province? There's no time delay system for events (except offsets, but those are not true offsets, they are time spans over which the event can occur).

True, I suppose. Still, there are clumsy approximations. Suppose you have an event that fires if you own Wales by 1600, that triggers an event in 1650 if you still own it. You can then have another event in 1650 triggering an event in 1700. Et cetera. Clumsy and repetitive, but still.
 
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Perhaps calling it "Expullsion" Instead of Genoside would please the oversensative forum members. Genoside sounds so cuthroat while kicking thousands of people out of the homes and lands as the spanish and french due via events would be a much more peacfull way? :confused:

Just playing Devils Advocate, I don't care what you call it. :D
 

unmerged(13397)

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Chaingun said:
The problem here is that you cannot really count the time someone held a province (the problem with Paradox's static description format, they should really start to implement a true scripting system with executable scripts).

???
How is then implemented the revolt risk, falling down of 1% every 10 years from conquest of a non-core province?
 

unmerged(34070)

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How about just firing it as a random event. Like the conversion of heretics or wossname. Those are rare enough anyway not to make things totally bizarre. Still: Some delay would have been nice though.
 

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How about a mechanism inverse and similar to nationalism.
When nationalism becomes 0 a new "count" begins, with a percentage chance (checked yearly) of culture change.
This way after 40 years of occupation you'd have a 1%/year chance of cultural change, increasing by 1% every 10 more years.