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choffman0710

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I see what your saying but really I still am the new ruler and I want to decide if I want a new culture building not it be the default option. The option to change should be yours and not forced on you for game reasons. Again maybe I simply feel this way because that's the way I'm used to playing with ck+
 

Voy

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It doesn't make sense for a cultural building like that destroyed. It would only be repurposed after conquest.

I don't get why they couldn't just make it so that cultural buildings were hidden when ruled by someone of a different culture and then appear when another of the same culture gains rulership. It would make it less furiating.

Alternatively they could have a system where every culture building would be tied to the same building, but the rewards for holding the building would be different depending on culture. Say a Welsh prince lost his county with a tier 3 cultural building, then the Offa the Saxon who conquered, gets to keep the cultural building but with his own cultural bonus.
 

Basterbane

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Would it be possible to add hidden modifier to cultural building "is special unit type"? This way once ruler culture changes you could either get an event to change unit type (sire we repurposed old heavy cav building to new longbow range...) or auto flip to new culture special unit type. Either way the old culture unit would be removed from levy and would take a bit of time to replenish with the new culture troops.
 
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Ruisuki

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Another reason why I love ck2+ in CK2Plus they have it so that Culture buildings are based on the PROVINCE culture not the ruler culture. And instead of being destroyed when province culture changes, it converts.
 
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omniplex

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Yeah, this was a problem for me once when playing as the Roman Empire. Moved my capital to Rome and changed my culture to Italian for the pikemen, but my Greek successors caused all my cultural buildings to go away with every new emperor.
 

jorishilhorst

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How many times do people flip cultures? Seriously, I might flip once in an entire play through, if at all. For me this is just the cost of doing business on the rare occasions that I do actually change. I often make it a point to actively maintaining my Initial culture all game, especially if it's rare or a minority one.

I agree that it makes more sense to tie it to the local culture, no the ruler though.
I've had it happen 4 times in the first few hundred years. I can game it so it doesn't happen but here's the scenario where I ran into it:

1: had sons
2: gave sons land in northern italy, because I had it to spare
3: sons accepted local culture. (somehow they went from frisian to lombard) (also possible: accidentally pick wrong tutor)
4: sons had kids
5: ruler dies after his grandchildren reach adulthood. switch to his son who is lombard and has lombard children
6: switch new rules to frisian culture, as these are the majority of my land (later this becomes dutch)
7: rulers children (matured) are still lombard. their children are lombard.

I can avoid this by:

1: not give children land at the cost of prestige. This takes away from the RP aspect
2: demand my grandchildren get educated by me or another frisian noble, which can be a pain if I need to do it for every child. By the time I noticed it I took inventory and my 3 sons had between 1 and 4 sons of their own. that's 7 times waiting till the grandchild is 6
3: assassinate all other grandchildren and bank on no plague killing off my peeps.

If you never choose an odd educator or give your children land outside of your primary culture then this might not be an issue, but I ran into it quite a bit. I think in my game i'm now safe again, I've inherited (as a lombard) early enough so that the (4th generation grandson) before I had kids. now I've switched to dutch (new culture of my lands) and children should be dutch too

And none of those kids will get any land anytime soon I can tell you