I've been playing extensively with cultural assimilation and have a few
proposals. But, I'd like to start off by eliciting any comments that other
players may have before formally submitting proposed changes.
I like the elimination of all but cultural spread; I think that it's much more
realistic. However, there have been extensive complaints about the inability of kings to change the culture of their kingdoms because they don't have any
same-cultured provinces. Since I don't want to go back to random
assimilation, I'd like to propose that we do allow assimilation across
national borders. That way, we keep the same number of events, but allow people to change their national culture without conquering the ancestral homeland. I'm happy to accept a slower spread across national borders; I just don't see any reason to prohibit it altogether.
I fundamentally disagree with the peace requirement for assimilation. After
all, war was often used as a method of replacing one population with another. We sort of have that with the greater chances of assimilated a looted province. My proposal is that looting should be reduced to .8 from .5 and peace no longer be a precondition to assimilation. I think that, over time, those two factors should more or less balance out (depending upon how long one spends in wars).
Churches currently hinder assimilation. I strongly disagree both because this
is ahistorical (cathedrals were stocked not with ethnic nationalists but with
members of the ruling class) but also for game play reasons. If I conquer a
province with religious edifices I have no option to destroy them in order to
speed up assimilation. I?d suggest changing all of the church edifices to .9.
The inquisition should not hinder assimilation but promote it. After all, the
Spanish inquisition punished such things as eating couscous. I?d change it
from 1.4 to .9.
I?m comfortable with the peasantry resisting the national culture, and leave
the influence of peasant power alone. Likewise, I'm happy to have the
nobility and burghers as forces of assimilation. However, I just don't see
the church resisting assimilation. Render unto Caesar . . . Just drop clergy
power as a factor in assimilation.
I like the different assimilation rates for different terrains. However, I'm
not completely happy with it's interaction with the build limits. Terrains
were one can't build road networks seem to take far too long to assimilate if
I get the plains right, while plains assimilate far too quickly if I get the
mountains right. I don't yet have numbers that I'm completely happy with so
can't suggest exactly how I think that things should balance here. I just
think that we've got to keep tweaking the existing balance till we get it
right.
I'd knock capital value down a bit -- say from .5 to .8, but counter it by
increasing the assimilation rate of grand shipyard from .9 to .8 (the same as a
grand palace).
I've been thinking back and forth about disease, and am leaning towards having it increase the chance of religious conversion and not playing a role when it comes to cultural assimilation.
I don't want religion to be a bar to assimilation. After all, there are
millions of Arab Christians, and pre WWI Turkey had a large Christian Turkish
minority. Remove same religion as a requirement to assimilation, and replace
it with a MTTO value of 3.
I don't like the way that local nobles are used to determine assimilation. A
non-state-religion ruler's province should be able to assimilate, though it
should serve to slow assimilation down a bit. Also, is it possible to increase
the chance of assimilation if the direct ruler shares the state culture? After
all, if the count is state religion, he should be able to encourage the
provincial nobles to assimilate as well, while a count who shares the
provincial culture should retard the culture spread.
Alexandre
proposals. But, I'd like to start off by eliciting any comments that other
players may have before formally submitting proposed changes.
I like the elimination of all but cultural spread; I think that it's much more
realistic. However, there have been extensive complaints about the inability of kings to change the culture of their kingdoms because they don't have any
same-cultured provinces. Since I don't want to go back to random
assimilation, I'd like to propose that we do allow assimilation across
national borders. That way, we keep the same number of events, but allow people to change their national culture without conquering the ancestral homeland. I'm happy to accept a slower spread across national borders; I just don't see any reason to prohibit it altogether.
I fundamentally disagree with the peace requirement for assimilation. After
all, war was often used as a method of replacing one population with another. We sort of have that with the greater chances of assimilated a looted province. My proposal is that looting should be reduced to .8 from .5 and peace no longer be a precondition to assimilation. I think that, over time, those two factors should more or less balance out (depending upon how long one spends in wars).
Churches currently hinder assimilation. I strongly disagree both because this
is ahistorical (cathedrals were stocked not with ethnic nationalists but with
members of the ruling class) but also for game play reasons. If I conquer a
province with religious edifices I have no option to destroy them in order to
speed up assimilation. I?d suggest changing all of the church edifices to .9.
The inquisition should not hinder assimilation but promote it. After all, the
Spanish inquisition punished such things as eating couscous. I?d change it
from 1.4 to .9.
I?m comfortable with the peasantry resisting the national culture, and leave
the influence of peasant power alone. Likewise, I'm happy to have the
nobility and burghers as forces of assimilation. However, I just don't see
the church resisting assimilation. Render unto Caesar . . . Just drop clergy
power as a factor in assimilation.
I like the different assimilation rates for different terrains. However, I'm
not completely happy with it's interaction with the build limits. Terrains
were one can't build road networks seem to take far too long to assimilate if
I get the plains right, while plains assimilate far too quickly if I get the
mountains right. I don't yet have numbers that I'm completely happy with so
can't suggest exactly how I think that things should balance here. I just
think that we've got to keep tweaking the existing balance till we get it
right.
I'd knock capital value down a bit -- say from .5 to .8, but counter it by
increasing the assimilation rate of grand shipyard from .9 to .8 (the same as a
grand palace).
I've been thinking back and forth about disease, and am leaning towards having it increase the chance of religious conversion and not playing a role when it comes to cultural assimilation.
I don't want religion to be a bar to assimilation. After all, there are
millions of Arab Christians, and pre WWI Turkey had a large Christian Turkish
minority. Remove same religion as a requirement to assimilation, and replace
it with a MTTO value of 3.
I don't like the way that local nobles are used to determine assimilation. A
non-state-religion ruler's province should be able to assimilate, though it
should serve to slow assimilation down a bit. Also, is it possible to increase
the chance of assimilation if the direct ruler shares the state culture? After
all, if the count is state religion, he should be able to encourage the
provincial nobles to assimilate as well, while a count who shares the
provincial culture should retard the culture spread.
Alexandre