Is the game coded so that the CSA will always be eliminated? Playing as Brazil I saw the USA stomp the CSA very fast.
That's good. Probably just as it should be. I may have to save a game just as they form and try to play as them.![]()
In my first game, the USA beat the CSA easily, before deciding to accept a white peace only for the CSA to be occupied by pan-American rebels within about 6 months and spend the next few years re-seceding back to the USA. Was quite baffled at this turn of events.
If you play as the USA from game start, you are given the option of which side to play as in the civil war when it breaks out. Also, depending on where you hired men (Yankee or Dixe) they will either stay on the side of the union, or flip to the side of the confederacy. So, with pre-planning you can make a majority of your army jump to the side of the Confederacy, giving you the edge in the war.
It's really a recruitment problem, particularly int he instance of a early civil war.The tech doesn't properly work for the CSA and most of the time 90% of units are allocated to the USA not CSA. That and a poor economy tends to sink the CSA pretty quickly. I can't help but think a simulated Trent Affair event might be useful to try to bring the UK and/or France into the conflict on the side of the CSA, or even a decision for the UK if being played by a human.
I know the aim of Vic II is not to follow history strictly but if the CSA ever did secede Britain would have some role to play, not just sitting around. If the player isn't playing as Britain then the UK just sits there and lets the nerfed CSA be destroyed in ultra quick time. Maybe even the CSA should be given a large amount of leadership to represent how it's generals were generally the better early on in the war.
The CSA AI could use some tweaking aswell, when I played as the UK I intervened in their second civil war (I'd saved the CSA in the first) and give the USA a good thrashing. I occupied most of the Atlantic states and was well on the way to getting the CSA a status quo peace. This was before the CSA decided to sign away Oklahoma and sign peace with the USA. It then followed this up by allowing the USA to SOI over the next three years (bare in mind they'd just thought two wars in about ten years) and then ultimately rejoined the USA via the union tag. It makes little sense when you consider it.
No, in my first game the CSA still exists..though I've started three games and played the demo a couple times, and I have NEVER seen Florida join the CSA.
Wouldn't that be the best outcome for the Brits, anyway? No "King Cotton" loudmouths attempting to blackmail them by withholding cotton supplies, no blockade to prevent the remainder from getting through, no resentment on the part of the Federal government for toying with supporting the traitor states...I honestly don't see a downside, unless you think that the UK should for some reason be opposed to the existence of an American superpower as if it were automatically a security threat.If the player isn't playing as Britain then the UK just sits there and lets the nerfed CSA be destroyed in ultra quick time.
I think overall the CSA is at least doing better to manage in Vic 2 than in Vic 1 (Vanilla), in most of my hands off games they've averaged to survive 4-5 years which isn't that bad.
this time i decided to wait to buy the game ine month not to suffer hoi syndrome. how is the ai so fare better than hoi 3 at relase date or worse?
Wouldn't that be the best outcome for the Brits, anyway? No "King Cotton" loudmouths attempting to blackmail them by withholding cotton supplies, no blockade to prevent the remainder from getting through, no resentment on the part of the Federal government for toying with supporting the traitor states...I honestly don't see a downside, unless you think that the UK should for some reason be opposed to the existence of an American superpower as if it were automatically a security threat.![]()