I've written about this before (see my sig).
In Stellaris and other Paradox games, as well as Minecraft, Kerbal Space Program and other major moddable games, you have the option to play previous versions of the game. For Steam games like Stellaris and KSP, this is typically done by using the Betas feature to provide said older versions.
This allows people to gather up a functional ecosystem of mods and keep playing (or go back to) a given save with the guarantee of stability, without being forced into an upgrade frenzy whenever the game is hit by another update - as anyone who's experienced it, following updates and finding replacements for 30+ mods is very time-consuming and not a fun experience. And sometimes, mods just die and never get replaced. (Typically for Stellaris, modders support going back to older versions of the game by posting separate entries for legacy versions of mods. Or you can manage those with the Irony mod manager.)
I think CS2 needs to provide this convenience for its players. As CKII and Stellaris demonstrated, it doesn't prevent DLCs from selling massively.
The only caveat is that I think CS2 shouldn't take the lazy Stellaris way of not guaranteeing savegame compatibility between major versions. Modless players in particular should be able to just update and keep playing the same city, as was the case for CS1.
In Stellaris and other Paradox games, as well as Minecraft, Kerbal Space Program and other major moddable games, you have the option to play previous versions of the game. For Steam games like Stellaris and KSP, this is typically done by using the Betas feature to provide said older versions.
This allows people to gather up a functional ecosystem of mods and keep playing (or go back to) a given save with the guarantee of stability, without being forced into an upgrade frenzy whenever the game is hit by another update - as anyone who's experienced it, following updates and finding replacements for 30+ mods is very time-consuming and not a fun experience. And sometimes, mods just die and never get replaced. (Typically for Stellaris, modders support going back to older versions of the game by posting separate entries for legacy versions of mods. Or you can manage those with the Irony mod manager.)
I think CS2 needs to provide this convenience for its players. As CKII and Stellaris demonstrated, it doesn't prevent DLCs from selling massively.
The only caveat is that I think CS2 shouldn't take the lazy Stellaris way of not guaranteeing savegame compatibility between major versions. Modless players in particular should be able to just update and keep playing the same city, as was the case for CS1.
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