Hi all,
Here is a quick recap to summarize what we know as a fact, following the anouncement. As stated in the trailer itself, these are not gameplay footage. All is CGI. We didn't see any gameplay footage yet so we have no clue what the game will look like.
However, CO already released the list of the achievements/trophies and it gives us a few hints at what we will find in the final build:
First of all, a true game changer: there's a success called Happy to be of service. Create a city district and assign a service to it.
In CS1, you probably ran into situations where your hearse or garbage truck had to cross the entire map to pick-up whatever they were supposed to collect, eventhough the same service was available and only a few meters away from the collection point. This would fix the problem for good by designing specific areas of operation for each service. Personnaly, this was among my biggest complaints.
It also implies that districts will be back. I personnaly love that touch of micromanagement.
Royal Flush: Reach enough milestones to unlock all city services in a single city.
As the description implies, milestones are back.
Go anywhere: Have 20 transport lines. These can be passenger or cargo lines or any mix of two.
We can now create cargo lines. CS1 limited us to passenger lines. This will prove useful to fine tune our transportation systems more efficiently.
The size of Golf Balls/Out for a spin/Now they're all ash trees: experience a hailstorm/tornado/forest fire
Disasters are back, though no trace of tsunamis, meteorite, sinkhole or earthquakes those far.
Making a mark: Build 5 signature buildings in a single city
There is something called "signature buildings". Likely similar to the monuments in CS1 but no confirmation yet.
Everything the light touches: Unlock 150 map tiles in a single city
If the tiles have the same size than in CS1, this would be huge. As a reminder CS1 on PS4/Xbox One has 9 tiles maximum. On PS5/Xbox X|S it is 25 and the 81 tiles mod on PC reaches a maximum of... 81 tiles.
Remain to be seen if the tiles still have the same size than in CS1 and if 150 is the maximum. If so, this would mean the map can't be square.
Calling the shots/Wide variety: Have 5 city policies active simultaneously / Create 10 different districts in a single city and assign policies to each.
City/District policies are back.
I made this/Cartography: Use the editor to make an asset of any type other than map/use the editor to make a map
The editors are back.
Things are not looking up: Experience a rat infestation
A nice new addition to the game. Likely happens if you don't collect the garbage.
Four seasons:
Experience all four seasons by building a city in a climate with a snowy weather.
As suggested in the trailer, seasons have been implemented and we can select the desired climate when selecting a map.
This is not my happy place/Simply irresistible: Have at least 1000 citizens and an average happiness rating of 25% / Have at least 1000 citizens and a city attractiveness rating of 90:
Citizen happiness ain't new however there wil be a new data to take into account, which is the city attractiveness.
Top of the class: Build a city where at least 20% of the population has a university level of education.
Universities are back though it might be just simple universities like in the base CS1, or more developped like campus.
Strength through diversity: Have buildings from all four zone types in a single city.
Four zone types, still (RICO?). No news about mixed-zone.
This is all I could gather, which we can consider as fully confirmed, at this moment.
Best of luck to the devs who are doing an amazing job. Take the time you need to bring us your next masterpiece!
Here is a quick recap to summarize what we know as a fact, following the anouncement. As stated in the trailer itself, these are not gameplay footage. All is CGI. We didn't see any gameplay footage yet so we have no clue what the game will look like.
However, CO already released the list of the achievements/trophies and it gives us a few hints at what we will find in the final build:
First of all, a true game changer: there's a success called Happy to be of service. Create a city district and assign a service to it.
In CS1, you probably ran into situations where your hearse or garbage truck had to cross the entire map to pick-up whatever they were supposed to collect, eventhough the same service was available and only a few meters away from the collection point. This would fix the problem for good by designing specific areas of operation for each service. Personnaly, this was among my biggest complaints.
It also implies that districts will be back. I personnaly love that touch of micromanagement.
Royal Flush: Reach enough milestones to unlock all city services in a single city.
As the description implies, milestones are back.
Go anywhere: Have 20 transport lines. These can be passenger or cargo lines or any mix of two.
We can now create cargo lines. CS1 limited us to passenger lines. This will prove useful to fine tune our transportation systems more efficiently.
The size of Golf Balls/Out for a spin/Now they're all ash trees: experience a hailstorm/tornado/forest fire
Disasters are back, though no trace of tsunamis, meteorite, sinkhole or earthquakes those far.
Making a mark: Build 5 signature buildings in a single city
There is something called "signature buildings". Likely similar to the monuments in CS1 but no confirmation yet.
Everything the light touches: Unlock 150 map tiles in a single city
If the tiles have the same size than in CS1, this would be huge. As a reminder CS1 on PS4/Xbox One has 9 tiles maximum. On PS5/Xbox X|S it is 25 and the 81 tiles mod on PC reaches a maximum of... 81 tiles.
Remain to be seen if the tiles still have the same size than in CS1 and if 150 is the maximum. If so, this would mean the map can't be square.
Calling the shots/Wide variety: Have 5 city policies active simultaneously / Create 10 different districts in a single city and assign policies to each.
City/District policies are back.
I made this/Cartography: Use the editor to make an asset of any type other than map/use the editor to make a map
The editors are back.
Things are not looking up: Experience a rat infestation
A nice new addition to the game. Likely happens if you don't collect the garbage.
Four seasons:
Experience all four seasons by building a city in a climate with a snowy weather.
As suggested in the trailer, seasons have been implemented and we can select the desired climate when selecting a map.
This is not my happy place/Simply irresistible: Have at least 1000 citizens and an average happiness rating of 25% / Have at least 1000 citizens and a city attractiveness rating of 90:
Citizen happiness ain't new however there wil be a new data to take into account, which is the city attractiveness.
Top of the class: Build a city where at least 20% of the population has a university level of education.
Universities are back though it might be just simple universities like in the base CS1, or more developped like campus.
Strength through diversity: Have buildings from all four zone types in a single city.
Four zone types, still (RICO?). No news about mixed-zone.
This is all I could gather, which we can consider as fully confirmed, at this moment.
Best of luck to the devs who are doing an amazing job. Take the time you need to bring us your next masterpiece!
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