• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

unmerged(104627)

Sergeant
1 Badges
Jun 16, 2008
59
0
  • Hearts of Iron III
I write this post as I dangerously procrastinate for an upcoming cryptography exam.

First of all, in HOI2 there is a misnomer. If you may not have noticed, you can research two things: encryption and decryption. What is meant, however, is cryptography and cryptanalysis (devising crypo schemes and devising methods of breaking them, respectively). Also, from what I recall, researching each one gives you a 15% boost (researching "encryption" give you a 15% boost in secrecy, while researching "decryption" gives you a 15% boost in intelligence). This is simply not so: It would be more proper if "encryption" give you a large boost in secrecy, while cryptanalysis ("decryption") give only a modest boost in intelligence (and cost a LOT more to research).

Consider the difference in complexity of an enigma cipher and the Bombe computer used to try to break it. Enigma was broken not by Alan Turing finding a *magic forumula* to solve all engima communications, but rather by intelligence agents doing the usual espionage activities (spies, double agents, capturing machines, code books, etc...). Sure, the Bombe was useful and an incredible breakthrough, but it simple could not decrypt the volume of Enigma communications going around.

I propose that cryptopgraphy, the development of mathematical models of ciphers and their physical implementations, ("encryption" in HOI2 terms), be a relatively easy to research. And require equal amounts of mathematics and electrical engineering. It should give a large boost to protecting secrecy. (e.g, 15% boost for each upgrade)

Since cryptanalysis, the development of algorithms and electronics to break ciphers without knowing the key, is hard (and not always successful), it should give only a modest boost to intelligence (e.g., 5% boost). It should also require modest amounts of mathematics research, and large amounts of electrical engineering (it should take much longer than "encryption" to research).

Therefore, intelligence collection should be done via other means of espionage that the game will include. Cryptanalysis alone should not be a reliable method of collecting intelligence.


FYI: Consider the difference in complexity between the electronics in an Enigma
Slightly simplified diagram (just four letters)


and the Bombe...
 

Delta107

Imperial Guard Conscript
51 Badges
Feb 13, 2006
1.393
138
  • Steel Division: Normandy 44
  • Europa Universalis IV: Pre-order
  • Hearts of Iron: The Card Game
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - Snowfall
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Cities: Skylines - Natural Disasters
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: El Dorado
  • Cities: Skylines - Mass Transit
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - Green Cities
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Imperator: Rome Sign Up
  • Cities: Skylines - Campus
  • Stellaris: Ancient Relics
  • Stellaris: Federations
  • Crusader Kings III
  • Europa Universalis IV: Art of War
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III: Chronicles
  • Europa Universalis IV
  • Arsenal of Democracy
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Victoria 2
  • 500k Club
I agree, but all that must be checked in detail for in-game balance. And that could be a problem with HOI2. Since HOI3 uses different aproaches we'll see of course interesting techs.
 

unmerged(41649)

Colonel
Mar 19, 2005
942
0
On a side note, intelligence would be MUCH MUCH more useful if your intelligence officers had a brain, or at least a memory. As it stands now, you cannot look at past intelligence reports and see what kind of divisions the Soviet Union had 2 months ago, or where certain divisions were. If you lose your intelligence network, suddenly you have absolutely no idea at all what kind of army your enemy has, even if 2 weeks ago you new about every division, you suddenly forgot all that information.
 

Cardus

Field Marshal
15 Badges
Feb 11, 2007
4.681
793
  • Hearts of Iron Anthology
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III Complete
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis: Rome
  • Victoria 2
  • Victoria 2: A House Divided
  • 500k Club
  • Europa Universalis III: Collection
  • Hearts of Iron IV Sign-up
I write this post as I dangerously procrastinate for an upcoming cryptography exam.

First of all, in HOI2 there is a misnomer. If you may not have noticed, you can research two things: encryption and decryption. What is meant, however, is cryptography and cryptanalysis (devising crypo schemes and devising methods of breaking them, respectively). Also, from what I recall, researching each one gives you a 15% boost (researching "encryption" give you a 15% boost in secrecy, while researching "decryption" gives you a 15% boost in intelligence). This is simply not so: It would be more proper if "encryption" give you a large boost in secrecy, while cryptanalysis ("decryption") give only a modest boost in intelligence (and cost a LOT more to research).

Consider the difference in complexity of an enigma cipher and the Bombe computer used to try to break it. Enigma was broken not by Alan Turing finding a *magic forumula* to solve all engima communications, but rather by intelligence agents doing the usual espionage activities (spies, double agents, capturing machines, code books, etc...). Sure, the Bombe was useful and an incredible breakthrough, but it simple could not decrypt the volume of Enigma communications going around.

I propose that cryptopgraphy, the development of mathematical models of ciphers and their physical implementations, ("encryption" in HOI2 terms), be a relatively easy to research. And require equal amounts of mathematics and electrical engineering. It should give a large boost to protecting secrecy. (e.g, 15% boost for each upgrade)

Since cryptanalysis, the development of algorithms and electronics to break ciphers without knowing the key, is hard (and not always successful), it should give only a modest boost to intelligence (e.g., 5% boost). It should also require modest amounts of mathematics research, and large amounts of electrical engineering (it should take much longer than "encryption" to research).

Therefore, intelligence collection should be done via other means of espionage that the game will include. Cryptanalysis alone should not be a reliable method of collecting intelligence.


FYI: Consider the difference in complexity between the electronics in an Enigma
Slightly simplified diagram (just four letters)


and the Bombe...

good point!
 

Neomann

Major
17 Badges
Mar 2, 2009
525
0
  • Hearts of Iron III
  • Semper Fi
  • Stellaris
  • Hearts of Iron IV: No Step Back
  • Surviving Mars: Digital Deluxe Edition
  • Surviving Mars
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • 500k Club
  • Europa Universalis III
  • Heir to the Throne
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III: Chronicles
Nice one, i agree too :)
 

Jmland

Colonel
26 Badges
Jul 19, 2003
860
50
  • Crusader Kings II: Conclave
  • Battle for Bosporus
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Crusader Kings II
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • 500k Club
  • Hearts of Iron III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
I write this post as I dangerously procrastinate for an upcoming cryptography exam.

First of all, in HOI2 there is a misnomer. If you may not have noticed, you can research two things: encryption and decryption. What is meant, however, is cryptography and cryptanalysis (devising crypo schemes and devising methods of breaking them, respectively). Also, from what I recall, researching each one gives you a 15% boost (researching "encryption" give you a 15% boost in secrecy, while researching "decryption" gives you a 15% boost in intelligence). This is simply not so: It would be more proper if "encryption" give you a large boost in secrecy, while cryptanalysis ("decryption") give only a modest boost in intelligence (and cost a LOT more to research).

Consider the difference in complexity of an enigma cipher and the Bombe computer used to try to break it. Enigma was broken not by Alan Turing finding a *magic forumula* to solve all engima communications, but rather by intelligence agents doing the usual espionage activities (spies, double agents, capturing machines, code books, etc...). Sure, the Bombe was useful and an incredible breakthrough, but it simple could not decrypt the volume of Enigma communications going around.

I propose that cryptopgraphy, the development of mathematical models of ciphers and their physical implementations, ("encryption" in HOI2 terms), be a relatively easy to research. And require equal amounts of mathematics and electrical engineering. It should give a large boost to protecting secrecy. (e.g, 15% boost for each upgrade)

Since cryptanalysis, the development of algorithms and electronics to break ciphers without knowing the key, is hard (and not always successful), it should give only a modest boost to intelligence (e.g., 5% boost). It should also require modest amounts of mathematics research, and large amounts of electrical engineering (it should take much longer than "encryption" to research).

Therefore, intelligence collection should be done via other means of espionage that the game will include. Cryptanalysis alone should not be a reliable method of collecting intelligence.


FYI: Consider the difference in complexity between the electronics in an Enigma
Slightly simplified diagram (just four letters)


and the Bombe...


Hmmm....Distance to "the fort" I would estimate approaches zero.....

(insider joke meant for those who understand)
 
Jan 30, 2002
4.199
1
Visit site
On a side note, intelligence would be MUCH MUCH more useful if your intelligence officers had a brain, or at least a memory. As it stands now, you cannot look at past intelligence reports and see what kind of divisions the Soviet Union had 2 months ago, or where certain divisions were. If you lose your intelligence network, suddenly you have absolutely no idea at all what kind of army your enemy has, even if 2 weeks ago you new about every division, you suddenly forgot all that information.

I agree, I really would love to see something like that. Maybe as a ledger entry?
 

Sute]{h

Field Marshal
88 Badges
Jun 25, 2002
3.505
199
  • Europa Universalis IV: Pre-order
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Semper Fi
  • Sengoku
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Res Publica
  • Europa Universalis: Rome Collectors Edition
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Victoria 3 Sign Up
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV
  • Crusader Kings II
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Magicka
  • Majesty 2
The trick is implementing something along this linies while keeping down micromanagement. Requiring the player to spam espionage missions is no fun. It could be solved quite simply by doing something along these lines:

Cryptography: Gives +15 secrecy per level
Cryptoanalysis: Gives +5 intelligence per level against every other country
Intelligence agents: Gives +5 intelligence per agent assigned to a specific country. The player simply sets the desired intelligence level and the computer then keeps sending agents until that level is reaches. If agents can be compromised and lost the computer then automatically send a new agent until the desired intelligence level is restored.

EDIT: Perhaps agents should also provide a +1 intelligence bonus against countries allied with their target country. They might stumble upon coordinated plans after all.
 

unmerged(104627)

Sergeant
1 Badges
Jun 16, 2008
59
0
  • Hearts of Iron III
Sute]{h;9411961 said:
The trick is implementing something along this linies while keeping down micromanagement. Requiring the player to spam espionage missions is no fun. It could be solved quite simply by doing something along these lines:

Cryptography: Gives +15 secrecy per level
Cryptoanalysis: Gives +5 intelligence per level against every other country
Intelligence agents: Gives +5 intelligence per agent assigned to a specific country. The player simply sets the desired intelligence level and the computer then keeps sending agents until that level is reaches. If agents can be compromised and lost the computer then automatically send a new agent until the desired intelligence level is restored.

EDIT: Perhaps agents should also provide a +1 intelligence bonus against countries allied with their target country. They might stumble upon coordinated plans after all.

Something like that would be good. Cryptanalysis could provided much more benefits, but only if they invest massive amounts of money and research.
 

oribiasi

Major
74 Badges
Aug 11, 2004
738
18
  • Stellaris
  • Victoria 2
  • Victoria 2: A House Divided
  • Rome: Vae Victis
  • 200k Club
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Semper Fi
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: By Blood Alone
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sons of Abraham
  • Darkest Hour
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Arsenal of Democracy
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis III Complete
  • Iron Cross
  • Legio
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
Even if we adopted what VBTemp wants, how does one take into account the fact that in real life, if one knew the enemy's plans, you didn't try to show your hand too much -- if you were always in the right place at the right time, they'd be on to it, and hence change the code.
 
Jan 6, 2009
689
0
Agree.
Cryptography should give so big bonus that a country that have researched it farther should be confident that it will take some time to break their code.
Cryptoanalisis should only give limited bonus (or be hard to advance) so it should be neccessary to go far into the tech tree and research much more. OTOH spies could help.
Germans was confident that their codes can not be easily broken. Good Cryptography should work this way IMO. Its hard to break codes so when you have an advanced system you should be more confident.
 

Wyrm

General
35 Badges
Dec 7, 2003
1.801
1.484
  • Stellaris: Distant Stars
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines Industries
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • BATTLETECH: Heavy Metal
  • Stellaris: Federations
  • Hearts of Iron IV: Colonel
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron III
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Expansion Pass
  • Stellaris - Path to Destruction bundle
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • BATTLETECH
  • Surviving Mars
The german codes were not really broken directly.
For example, sets of cryptos were stolen in Italy during the north-african campaign. This was more or less the beginning of ULTRA

THAT is something that needs to be reflected some way... perhaps some espionage-mission that if successfull gives you a great boost in intelligence that degrades over time (to reflect cryptos being replaced)
 

Balesir

AoD's Old Geezer
146 Badges
Dec 23, 2005
3.147
1.700
  • Arsenal of Democracy
  • 200k Club
  • Darkest Hour
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Jade Dragon
  • Europa Universalis III Complete
  • Deus Vult
  • Sengoku
  • March of the Eagles
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Common Sense
  • Hearts of Iron III: Their Finest Hour
  • For The Glory
  • Pride of Nations
  • Rome: Vae Victis
  • Warlock 2: The Exiled
  • Warlock 2: Wrath of the Nagas
  • Cities: Skylines Deluxe Edition
  • Rise of Prussia
  • Mount & Blade: Warband
  • Stellaris: Galaxy Edition
  • Stellaris: Megacorp
  • Crusader Kings III: Royal Edition
  • Steel Division: Normandy 44
  • Hearts of Iron IV: Expansion Pass
  • Surviving Mars
  • Imperator: Rome Deluxe Edition
  • Hearts of Iron II: Armageddon
  • Hearts of Iron III
  • East India Company
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Death or Dishonor
  • Battle for Bosporus
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • 500k Club
  • Victoria: Revolutions
  • Victoria 2
  • Victoria 3 Sign Up
  • PDXCON 2017 Gold Ticket holder
The german codes were not really broken directly.
For example, sets of cryptos were stolen in Italy during the north-african campaign. This was more or less the beginning of ULTRA
It began a lot earlier than that; the Poles did some mathematical groundwork and captured an early Enigma machine which they passed on to Bletchley Park (sort of a "blueprints" gift).

The idea of HUMINT and SIGINT with cryptanalysis applied combining is a good one, though - and from the look of the new Intel screen (q.v. Dev. Diary 20 earlier this week) I think it is an aim in HoI3.
 

unmerged(86498)

Sergeant
Oct 31, 2007
69
0
maybe a good way to reflect this using the hoi3 research system would be to have practical espionage experience ("HUMINT") gained in very small amounts over time and proportional to the number of operations you are running (even unsuccessful espionage ops give you some experience in that you learn what not to do in the field) (ie: number of spies abroad) and theoretical espionage experience ("SIGINT") which could be gained just like any other theoretical exp in the game: by the amount of research you do in the field...