Red Rainbow said:
Good question, siekel... IMO, for some unknown reason, Vicky is an "under-considered" game... As I sad above, I can understand players not enjoing with Vic (Cagliostro explained his point very well..), but if I was a "reviewer" I think I should admit that the level of complexity and detail is "appealing"...at least...
Only if that is what you personally thought.
Nuno said:
A lot of those reviwers are just FPS freaks who think the Counter-stike weapon buying menu should be simplified...
Sometimes is is quite clear that they didn't play the game for a even day. They just look into it for an half an hour and then returned to trying to figure out the CS buying menu
And more often it is clear that the reviewer knows exactly what he is doing - he is attempting to play a game, that he fails to love, most commonly because of simple problems that good interface design (which, alas, is so expensive in time to produce) would have avoided or because of bugs that would, in an ideal world, never be present on a gold-master disc.
One thing that many people fail to understand is that a review of a game is exactly that - a personal opinion of what a game is like to play by the reviewer. If you, as a reviewer, do not like great complexity but find it present in a game, that is exactly what you should mention, and you should let it detract from the score. A review is never an objective description of what the game is like for some emotionless robot, how could it be? It is a fully subjective experience. There are really only three things, that a good review needs to contain (though most contain more):
- A description of technical problems the reviewer had with the game (and which you might or might not suffer)
- A description of which game design decisions the reviewer really likes, and which he does not (possibly giving reasons for his views)
- A description of what it feels like, to the reviewer, to actually play the game: Is it fun, engaging, easy, hard, frustrating, repetivive, gratifying....
And most commonly, based on all of the above, a rank. Not a rank that you can use to say "Game A is better than Game B", really (though many use them so), but rather a rank that says "this is what it was like for me".
I have read most of the Victoria and CK reviews and though I like both the games, I certainly cannot fault reviewers, many of whom like the strategy genre, for commonly assigning pretty low scores to Victoria and only marginally higher to Crusader Kings. I would most likely have done the same. The games were not shipped in a state that could, in any way, be considered "good", "exceptional", or "state of the art" except to the most fanatical player. (Of which a large part are present on these boards, and to which category it is entirely possible that I belong

)
A very nice reviewer will also note the exceptional previous support of Paradox and that the game can be expected to be patched to solve many of the problems the initial releases suffer from over the next few months or
years, but that should not boost the ranking in any major way.
I'll take an FPS expert, who bitches over crashes, counterintuitive aspects of the gameplay, unacceptable MP lag, and repetitive micromanagement, and gives 5/10 over a Strategy expert, who gushes over innovative solutions, the depth of the game, the level of detail in scenario setups, the humour of some events, and gives 9/10 because who cares about bugs or balance.
The first one may not understand the game completely, and he may make mistakes in his presentation of some game mechanics, but he will give me a good idea of what the game can feel like to actually play if I am unlucky, the second tells me nothing but that the player likes deep strategy games and has an unknown tolerance for bugs.
EDIT: The most glaring example of the second type can be found by reading reviews on Strategy Gaming Online. They have managed to find every single new Paradox Game from EU1 and onwards worthy of being an "Editor's Choice", with Solo Play consistently getting a 10/10 and Multi Play getting 9-10/10. Considering the problems of Valkyrienet, the rather extreme laggyness of some of the games in early patch versions, and the completely gamebreaking bugs that several of the games have shipped with (multiple reproducible crashes, savegame corruption etc), this is, as advice goes, much worse than anything an FPS veteran can do.... And a VERY good example of how ranking is highly personal.