I have to disagree with the general opinion that Victoria is a more dificult game to learn and master. I have played the game, and never remember being at lost. I have to say Victoria is a tedious game to master. It's like one of those product with just too many options that get on the way of the main operation, and always get replaced by the more simple effective alternatives.
Things I hate about Vicky:
- The war system: when you consistently have single armies of 1,5 mill, and the UK being able to able an standing army of 15 millions (1500 divisions), all figthing as regular, war becomes less about strategy and more off a numbers game.
- The economy system: I am not expert on the victorian age, but I am pretty sure the luxury clothes and furniture industries were not the driving force of the economies. But in Vicky is all what you do: close all your factories and build insane number of luxury furniture, and you will be all set! You make more money by letting your huge consumer goods production rotten in your warehouse and impossing high tariffs! You make more money for having a province with 6 craftmen, 4 clerks and 1,000 capitalist!
- The POP system: unless you are part of an utopian socialist/marxist country, how can you justify that who one day was a poor and unemployet laborer becomes a rich owner just because the state says so! Or here now you are a laborer, now you are a craftmen, now you are a clerk, now you are a soldier, now you are a priest, now you are a capitalist! (and the circle can more or less repeat)
- The production system: 5 1k POPs will produce more than 1 100k POP! (I might have the numbers wrong here, but the system is broken)
- China can go from uncivilize nation to # 1 power in one day!
And there are tons of more issues that do not make much sense, and harldly represent my idea of the Victorian age.
In the other hand CK has refreshingly new concepts, so different to the road Paradox has gone with HoI and Victoria, and at the same time I get the same feeling I got when I started playing EUII.