I read that you can convert Crusader Kings games to EU II just like EU II to Victoria. But how? I can't find a utility anywhere or a thread on the subject. Please help.
PanzerLeader said:I read that you can convert Crusader Kings games to EU II just like EU II to Victoria. But how? I can't find a utility anywhere or a thread on the subject. Please help.
Duke of Wellington said:Hasn't someone made a program which does it better than the in game one? I've not been able to find it though.
Apparently the ai files for the nations are all messed up e.g. the Ottomans instead of having their normal file have a default one.Poggy said:You are mentioning issues with this utility, I havent seen any yet though. What should I look out for?
Duke of Wellington said:Apparently the ai files for the nations are all messed up e.g. the Ottomans instead of having their normal file have a default one.
The ai files determine everything from how aggressive a nation is to whether it colonises and who/where to conquer. Major nations like Spain or the OE have specific files E.g. OE is very aggressive, colonises East Africa and tries to conquer Hungary, Ak Koyunlu, Mamluks etc. Small nations like the ones in Germany tend to have a default ai which is not very aggressive does not colonise etc. Tothe best of my knowledge the converter sets this as the ai file for all nations making for a quiet and not very challenging or fun game.Poggy said:What sort of effect on gmaeplay does this have? ( I am new to these games )
Thanks
Duke of Wellington said:The ai files determine everything from how aggressive a nation is to whether it colonises and who/where to conquer. Major nations like Spain or the OE have specific files E.g. OE is very aggressive, colonises East Africa and tries to conquer Hungary, Ak Koyunlu, Mamluks etc. Small nations like the ones in Germany tend to have a default ai which is not very aggressive does not colonise etc. Tothe best of my knowledge the converter sets this as the ai file for all nations making for a quiet and not very challenging or fun game.
Chivalry said:I also had a serious problem with the translation.
after playing an entire 1066-end game with Croatia in CK
I exported it. I was surprised to find NO CROATIA in the new EU.
I was part of some Mongol nation - weird.
Boy was I ticked.
I hope with the new EUIII and the new Vicky game there
will be strong conversion tools provided!
(soo excited to be able to go from 1066-1950's)
Khanousch said:Here is an example of what you must add for there to be more realistic ai actions. It must be done manually to the converted file, but it's pretty easy with notepad.
country = {
tag = POR
ai = "portugal.ai"
colonialattempts = 0
colonialnation = yes
treasury = 2000.00
diplomats = 6.00
religion = { type = catholic }
culture = {
type = iberian
type = arabic
In red is the ai path for colonization. Without it the ai will NEVER colonise a province. You can find what the ai file names are in Program Files\Strategy First\Europa Universalis 2\Ai. I also highly recomend writing your own for nonhistorical powers. If you want a nation to have ai but not colonize simply make the "colonialnation = yes" to no
In yellow is the primary cultures of the nation. The first culture in the list will always be the one that new colonies will get (In this case iberian). Sometimes he converter will make the wrong culture first or have one completely different from the core provinces of a nation. This can create big problems with civil wars, taxes ect...
Last but not least your new EU2 game will have NO events so at the end of the file you sould include
include = "db\events.txt"
it should look like this
land = { level = 0 value = 0 }
naval = { level = 0 value = 0 }
}
}
include = "db\events.txt"
Good luck!![]()
Khanousch said:I'm not sure. I took a look at my Croatia game and it looks like this
country = {
tag = ENG
ai = "england.ai"
colonialattempts = 0
colonialnation = yes
treasury = 2000.00
diplomats = 6.00
religion = { type = catholic }
culture = {
type = anglosaxon
type = german
You could send me the file and I could take a look at it though. Always eager to try out a new scenario.
Poggy said:Ok my file currently says:
country = {
tag = ENG
ai = {
flags = { }
combat = { }
continent = { }
area = { }
region = { }
war = 10
ferocity = no
base = 0.100
front = 5.000
expansion = 0
tradingpost = 20
neighbour = 50
enemies = -50
traders = 100
monopoly = 25
counterreform = no
garrison = {
fortress = 1.000
strategic = 3.000
size = 1.000
supply = 2.000
war = 5.000
}
all I did was delete the { and insert "england.ai". If you really want I can email it to you? (can you send files via forum messages?)
MichaelM said:Replace what you have in red with:
country = {
tag = ENG
ai = "england.ai"
Everything between the "ai = {" line and the last "}" was part of the ai.![]()