From the AARland Gazette, written by MrT, moderator and beta tester:
MrT said:First of all I should tell you that I feel CK has incredible potential to become an equal to EU2 – perhaps even its superior. Upon release you will find a very stable game that has incredible variety and nearly infinite replayability. This is by virtue of two major departures from Paradox’s previous games: the new character-driven dynastic – rather than territorial - focus of the game; and the dynamic event system.
The player’s primary focus in Crusader Kings is the survival of his dynasty – his “blood line”, if you will. While increasing the size and importance of one’s demesne is a good way to do this, it is by no means the only way. What is critical in the game, though, is that your dynasty survives – in some form – or your game is over. You will begin the game as the head of a dynasty – be it king, duke or count (or hierarchical equivalent, depending on what part of Europe you choose as your homeland) – with a demesne of a size appropriate to your station, and with a court that is peopled with a number of courtiers. You must then ensure your survival by appointing advisors, by finding yourself a spouse (unless you happen to have one at the beginning of the game), and by siring the next generation of your family – for when your first character dies, you assume the role of his successor. If you fail in this task and your bloodline comes to an end, your game is over.
This is quite a departure form Paradox’s previous games where the designers’ “directed historical” approach had files that predetermined who would rule each nation, when they would assume their crowns, and when they would die. Instead, think of CK as a game that contains a “snapshot” of the major personages at the beginning of a scenario and from there evolves based on the course and success of your actions. From then until the end of the game, very little will occur that is absolutely “true” to history.
That brings me to the dynamic events system. Other than a handful of major, global events that are scripted to be “faithful” to the history of the era, most of the events in CK are of a “dynamically directed” random nature. You won’t find events like EU2’s French “Wars of Religion” series that force you along an historic path – or opt for a limited number of alternative choices. For players interested in a game that is more along the lines of a historic simulation, these sorts of things could be scripted by the Scenarios & Modifications community – and likely will. Rather, CK will interact with your decisions to challenge and entertain you in a myriad of unpredictable ways.
The events in CK are rarely time-dependent, there being almost nothing scripted to happen to a particular country on any particular date. Instead, the events are triggered and/or affected by certain conditions – be it a type of law, the existence or lack of a certain province improvement, a certain social setting, or whatever. I can’t give you more details yet, but I can assure you that they can keep you on your toes and give you a real feel for many of the challenges faced by the rulers of the era.
So what does this mean to the AAR writer? In my opinion, quite a lot! No two games will be the same – probably not even remotely the same. There is almost no predictability, and thus your readers won’t be able to anticipate what is coming up next (with the exception of a few things). The game is more character driven – with each ruler and courtier having a set of basic statistics (a martial value, a diplomatic value, a stewardship value, and an intrigue value) and also dozens of available “traits” that can affect their nature – and so the opportunities to write about them are amazing. Members of your court may be appointed as your Steward, your Marshall, your Chancellor and your Spy Master (yes, murder and assassination is part of the game!)…there are tourneys…there are a large number of “improvements” that may be built in your provinces…there well over a hundred different technological advances that may be researched….and more! Each of these opens up a myriad of story opportunities that should keep the Crusader Kings AAR forum active and entertaining for years to come.