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GC13

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I want to avoid clicks, but without soldiers teleporting to a province. Hypothetically, I want to ALT-click a province and see a little flag show up there. I then start CTRL-clicking provinces, raising their armies and giving them move orders to the rally point. I ALT-click a new province to set a new rally point if I want.

It's just, CTRL-click is a lot easier than scrolling to a province, clicking it, moving the mouse to the levy button, clicking it, moving the mouse to the close window button, then clicking again.

With the vassal limit, I am unsure exactly how would be best to implement it. A simple opinion modifier might work (this has the advantage of being highly visible to the player, whereas my later suggestions will probably only ever be known to players who obsessively use the forums), but other possibilities would include increasing vassal plots directly (both likelihood to scheme, and their effective Intrigue scores), and directly reducing taxes (matters little) or levies (more significant, but doesn't increase the likelihood of trouble starting in the first place).

It's just that a big reason why large military powers don't send their troops off willy-nilly is because they can only do so much at once. If I'm the Holy Roman Empire, I should worry that the instant I send my soldiers off to fight on the Iberian peninsula will be the instant I have an independence revolt. I should be less confident of my control over so very many vassals, and keeping them weak and happy should be a constant concern when I have so many. Paradox games are great, but they always make it far too easy to paint the map the color of your choice.

I didn't indicate whether I preferred a DLC or a new game to get this stuff because it doesn't matter where they come from. francky123 hasn't expressed a preference either, and seems to have implicitly assumed the only way to get such gameplay changes would be through a new game. True or not, the suggestions are what matter, not how they get implemented.
 

Elfryc

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I want to avoid clicks.

I personnally think that the current system is user-friendly when you have the habit, so I don't complain about the clicks. But this has often been asked here, so don't hesitate to propose it as a suggestion in a new thread. People should react to a well-thought-out idea.

With the vassal limit.

I'm not sure at all, but I think that's the first time I read such a suggestion. I believe the best way to have revolts is having a realm excessively spread out, because you can't control all of your vassals.

But my remark above is still worth here, and linked to the following:

My later suggestions will probably only ever be known to players who obsessively use the forums.

These last days I've been one of these, but be sure our posts are read by the devs. They do a good job here, impossible to even say the opposite.
 

Blood and Steel

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well if they made a knew game it wouldn't have the coat of arms dlc's and i couldn't play it without them, but what we do need is maybe a victoria 3
 
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nizarus

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Virtual reality is a good idea but also pc. But why keep the game as a strategy rpg? I mean it has the potential of a wonderful crpg. Something is rotten in the state of Denmark. I have a few suggestions for a totally different game about intrigue, revenge, betrayal and war. Story rich or even story driven with some strategic decisions (get rid of a rival/ claim a title) It can be single player or/and co-op. Four playable characters (Royal start, Noble start/Religious leader start/Adventurer start) four different stories that converge and diverge. Tyranny, Pillars of Eternity and Crusader Kings but with no fantasy. Deal with challenges to your authority as king, try to achieve a better status for yourself and your family as a noble, unleash the religious emotions of your followers or play with them, try to claim an old title as a descendent of a noble family. It can be lots of fun.
 
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hagagaga

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Virtual reality is a good idea but also pc. But why keep the game as a strategy rpg? I mean it has the potential of a wonderful crpg. Something is rotten in the state of Denmark. I have a few suggestions for a totally different game about intrigue, revenge, betrayal and war. Story rich or even story driven with some strategic decisions (get rid of a rival/ claim a title) It can be single player or/and co-op. Four playable characters (Royal start, Noble start/Religious leader start/Adventurer start) four different stories that converge and diverge. Tyranny, Pillars of Eternity and Crusader Kings but with no fantasy. Deal with challenges to your authority as king, try to achieve a better status for yourself and your family as a noble, unleash the religious emotions of your followers or play with them, try to claim an old title as a descendent of a noble family. It can be lots of fun.
Look! A thread necromancer!

I shall invoke Smite Evil against this accursed being, for I have not taken a level in the Forum Moderator prestige class and cannot instead invoke Smite Evil against his thread.
 
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Jaang

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Don't you seriously believe CK2 is yet the best Middle Ages experience? Okay, could be even better.

But why would you seriously want the devs spend time on developping CK3 from scratch, when so much DLC could precisely do that every three months?


They need to update the game engine to take advantage of more available RAM and to take advantage of multiple cores.


As it is, CK2 gets really, really slow in the last 300 years, and gets ludicrously slow from 1375ish onward, if you start from 769.


If the engine made full use of modern hardware capabilities, then games would run so much more smoothly.


I can't see Paradox doing a complete game engine overhaul as a DLC package. It'd most likely need to come with a new game.


However, if it were me in charge, I'd start CK3 off by porting everything from CK2 over to the new game, and then add extra stuff...


....like expanding the map to Sumatra/Borneo/Malay Peninsula/Burma/Thailand and expand on the SE Asian ocean trade carry spices from the spice islands to the Mediterrannean, expand options to peacefully/sneakily expand culture and religion along trade routes, add more fun chain events like the demon spawn and wolf chains, but for normal stuff, enable more interactions and deeper interactions between fuedal nobles and merchant patricians, and get someone to redraw the Bedouins so they're less orange and easier to tell apart.
 
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Elfryc

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They need to update the game engine to take advantage of more available RAM and to take advantage of multiple cores.


As it is, CK2 gets really, really slow in the last 300 years, and gets ludicrously slow from 1375ish onward, if you start from 769.


If the engine made full use of modern hardware capabilities, then games would run so much more smoothly.


I can't see Paradox doing a complete game engine overhaul as a DLC package. It'd most likely need to come with a new game.


However, if it were me in charge, I'd start CK3 off by porting everything from CK2 over to the new game, and then add extra stuff...


....like expanding the map to Sumatra/Borneo/Malay Peninsula/Burma/Thailand and expand on the SE Asian ocean trade carry spices from the spice islands to the Mediterrannean, expand options to peacefully/sneakily expand culture and religion along trade routes, add more fun chain events like the demon spawn and wolf chains, but for normal stuff, enable more interactions and deeper interactions between fuedal nobles and merchant patricians, and get someone to redraw the Bedouins so they're less orange and easier to tell apart.

Guy, your answering a post I made THREE YEARS AND THREE MONTHS AGO o_O o_O o_O



Mod Edit: Thread Closed. With a thread this old to ensure no outdated information is included in discussions it's always best to start a new thread.
 
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