• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

ConjurerDragon

Generalissimus
79 Badges
Apr 19, 2005
5.513
578
  • Teleglitch: Die More Edition
  • Europa Universalis III Complete
  • Knights of Pen and Paper +1 Edition
  • The Kings Crusade
  • Magicka
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars
  • Impire
  • Victoria 2
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • War of the Roses
  • 500k Club
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Magicka: Wizard Wars Founder Wizard
  • Pride of Nations
  • Rise of Prussia
  • Stellaris: Nemesis
  • East India Company Collection
  • Hearts of Iron Anthology
  • Arsenal of Democracy
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Deus Vult
  • A Game of Dwarves
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • Hearts of Iron III
So says a user that does not publicly own Deus Vult. :p

Or owns it as part of the Crusader Kings: Complete game which has no registration code for Deus Vult :mad:
 

ZChenini

Corporal
4 Badges
Oct 14, 2004
33
1
  • Crusader Kings II
  • Deus Vult
  • Rome Gold
  • 500k Club
Guys,

I hope It would a deeper feudal system, where kings, counts, dukes and barons will be forced to terms. A 3D world according to paradox's new engine is a must, because we are expecting it.

What do you think sir?
 

unmerged(56576)

Petit Burgeois
May 2, 2006
1.446
0
First of all I think a priority would be improving the combat system. It really bugs me off that the only factor in victory is sheer numerical superiority; then, they might start looking at the other aspects.
 

TempestDK

Eye of the Storm
25 Badges
Mar 26, 2002
3.438
1
Visit site
  • Europa Universalis: Rome
  • Crusader Kings III: Royal Edition
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • 200k Club
  • Rome: Vae Victis
  • Victoria 2
  • Cities in Motion
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Heir to the Throne
  • Hearts of Iron III
  • For The Glory
  • Europa Universalis III
  • Deus Vult
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
IF there ever is a CK2, I am sure that almost all aspects of the game would get a good overhaul :)

Some things work better than others, and some areas might only need some updating and tweaks in the new game.

I just hope that Johan will take the time needed to make it right, so we don't get a game with lots of evidence of things they wanted to implement but didn't have time for.
 

unmerged(56576)

Petit Burgeois
May 2, 2006
1.446
0
Actually a major overhaul in combat is not really necessary, CK is about the only game where the fighting equation seems to be botched up, maybe due to the need to complete a far more complex and ambitious set in a very strict timeline. Next time they might as well just adapt the EU system to a feudal setting for then combats won't be as one-sided and predictable as now, nor will quality be irrelevant. Even in EU2 I got whacked off with a sheer numbers mentality and a similar implementation would be satisfactory.
 

Nick B II

Field Marshal
13 Badges
Dec 22, 2005
4.420
2
www.detroitskeptic.com
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III Complete
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Way of Life
  • Crusader Kings Complete
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
Or owns it as part of the Crusader Kings: Complete game which has no registration code for Deus Vult :mad:
He could be a Mac-user. I own HoI2: DD, Revolutions, and CK: DV for the Mac, but I get no pretty pictures.

I have a few points to make.

First, CK's flaws are due to a very tight production special. Originally Paradox was not supposed to write CK. They hired a Russian company called Snowball to do it. Snowball was incapable of finishing the project so Johan et al. had to do it all in a matter of months.

Second, CK sold very well. Better than Vicki. Johan himself said so. The Vicki forum is much more active today because Vicki players have a lot to discuss -- economic strategies, what to buy on the market, the best way to get pops to migrate, etc. CK's economic system is much simpler, and politics revolves around inter-personal relationships. Technology is essentially random, and you have very little control over your army's composition or even your commanders.

Finally here's my CK2 Wishlist:
Viscounts. RL Counts who had more land than they could manage would make somebody a Viscount. In CK they make a full-fledged Count and lose the land.
Estates/Barons. I'm not talking about sub-provinces. In England some villages were part of different estates. You could give every County a set number of estates and then grant those estates out. Maybe Munster has 20 Estates, and granting an estate to a person gives them 5% of the County's income.
More appropriate titles. There should be Earls and Margraves.
More kinds of law. Like tanistry. Even feudal contract has it's flaws -- under true FC it was impossible for a King to intervene in a war between two vassals. Royal Prerogative should have some more advantages -- perhaps a desmene or prestige bonus.
More accurate personal unions. Each title should pass through it's own inheritance laws, and have it's own vassal/liege settings. Basically if somebody else's Duke inherits a County in your country you shouldn't lose the County completely.
Sea warfare.
Real Dynastic play. In CK you play a country and lose if the ruling dynasty changes. That's pretty close to playing a dynasty, but not exactly the same thing.

Nick
 

TempestDK

Eye of the Storm
25 Badges
Mar 26, 2002
3.438
1
Visit site
  • Europa Universalis: Rome
  • Crusader Kings III: Royal Edition
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • 200k Club
  • Rome: Vae Victis
  • Victoria 2
  • Cities in Motion
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Heir to the Throne
  • Hearts of Iron III
  • For The Glory
  • Europa Universalis III
  • Deus Vult
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
More kinds of law. Like tanistry. Even feudal contract has it's flaws -- under true FC it was impossible for a King to intervene in a war between two vassals.

This was actually supposed to have been in CK, but wasn't implemented. I guess for time constraints :). I think I saw Veld find some comments in some of files that referred to what a liege could do in a vassal-on-vassal conflict, depending on the ruling law.

Basically I think Paradox is using the interest in Rome's character system, to determine if there is enough of a market to make a CK2 at some point. And I bet they will base a big part of the game (graphics, engine, parts of the AI) on Rome. Which I think will be a good thing, as it will cut down on alot of development time. Ofcourse parts of it needs to expanded greatly to have the CK feel to it... specifically the character system.

Also if they use the same timeframe for CK2, they can use all the research and knowledge that CK fans have accumulated over the many years about historic dynasties, noble families, relationships etc.

IF it is ever made, it'll be the best game in the world :D
 

ConjurerDragon

Generalissimus
79 Badges
Apr 19, 2005
5.513
578
  • Teleglitch: Die More Edition
  • Europa Universalis III Complete
  • Knights of Pen and Paper +1 Edition
  • The Kings Crusade
  • Magicka
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars
  • Impire
  • Victoria 2
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • War of the Roses
  • 500k Club
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Magicka: Wizard Wars Founder Wizard
  • Pride of Nations
  • Rise of Prussia
  • Stellaris: Nemesis
  • East India Company Collection
  • Hearts of Iron Anthology
  • Arsenal of Democracy
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Deus Vult
  • A Game of Dwarves
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • Hearts of Iron III
...
More appropriate titles. There should be Earls and Margraves.

And Archdukes/Granddukes depending on the custom of the country.

More accurate personal unions. Each title should pass through it's own inheritance laws, and have it's own vassal/liege settings. Basically if somebody else's Duke inherits a County in your country you shouldn't lose the County completely.

That could lead to e.g. the King of England inheriting a county in France from a relative and so becoming a vassal of the King of France for that county only. It would make sense, as the King of France still is the liege of that county and the heir still gets to rule the county - but under the same conditions as the former owner not suddenly as part of the own kingdom. That would be the inheritance rules that would ignite the Hundred Years War ;)

Sea warfare.

Yes - even EU2 has pirates that disrupt trade and shipping of troops. And the mediterranian was crawling with pirates in some times.
 

Nick B II

Field Marshal
13 Badges
Dec 22, 2005
4.420
2
www.detroitskeptic.com
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III Complete
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Way of Life
  • Crusader Kings Complete
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
This was actually supposed to have been in CK, but wasn't implemented. I guess for time constraints :). I think I saw Veld find some comments in some of files that referred to what a liege could do in a vassal-on-vassal conflict, depending on the ruling law.
There are a lot of reminders of what Snowball wanted to do in CK's files. According to text.csv there were supposed to be Lords, Grand Dukes, Archdukes, and a Caliphate.

Nick
 

ConjurerDragon

Generalissimus
79 Badges
Apr 19, 2005
5.513
578
  • Teleglitch: Die More Edition
  • Europa Universalis III Complete
  • Knights of Pen and Paper +1 Edition
  • The Kings Crusade
  • Magicka
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars
  • Impire
  • Victoria 2
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • War of the Roses
  • 500k Club
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Magicka: Wizard Wars Founder Wizard
  • Pride of Nations
  • Rise of Prussia
  • Stellaris: Nemesis
  • East India Company Collection
  • Hearts of Iron Anthology
  • Arsenal of Democracy
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Deus Vult
  • A Game of Dwarves
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • Hearts of Iron III
Marriages and that

Another wish for CK II:

In my current game I´m following the footsteps of Friedrich of Hohenstaufen (Count of St Gallen in the 1066 scenario).

Historically he was a close supporter of the then King Heinrich IV. So close that Heinrich promised him the hand of his daughter Agnes when she was only 7 years old in the year 1079
http://en.wikipedia.org/wiki/Hohenstaufen

I do not say that children marriage should be possible in the game - but *arranging* a marriage that takes place later should be possible at any age of a child. After all that was the common practice at those times.

Allow it only to the player and not the AI and it will also fix the annoying events when I found the "perfect bride" and have to supervise her age every month so that she does not turn 16 and is suddenly married by someone else before I can ask for her hand... :rolleyes:
 

TempestDK

Eye of the Storm
25 Badges
Mar 26, 2002
3.438
1
Visit site
  • Europa Universalis: Rome
  • Crusader Kings III: Royal Edition
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • 200k Club
  • Rome: Vae Victis
  • Victoria 2
  • Cities in Motion
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Heir to the Throne
  • Hearts of Iron III
  • For The Glory
  • Europa Universalis III
  • Deus Vult
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
Another wish for CK II:

In my current game I´m following the footsteps of Friedrich of Hohenstaufen (Count of St Gallen in the 1066 scenario).

Historically he was a close supporter of the then King Heinrich IV. So close that Heinrich promised him the hand of his daughter Agnes when she was only 7 years old in the year 1079
http://en.wikipedia.org/wiki/Hohenstaufen

I do not say that children marriage should be possible in the game - but *arranging* a marriage that takes place later should be possible at any age of a child. After all that was the common practice at those times.

Allow it only to the player and not the AI and it will also fix the annoying events when I found the "perfect bride" and have to supervise her age every month so that she does not turn 16 and is suddenly married by someone else before I can ask for her hand... :rolleyes:

I don't think they will allow you to arrange future marriages with very young brides. But I know that the EU:Rome players have requested a character tracker, so they can keep better check on characters in the game. If something like that could be implemented in CK2 that would be great also. Maybe being able to get a warning when certain events happen, like when they come of age, marry, move courts, die etc.
 

Jayavarman

★ ★ ★ ★ ★
93 Badges
Feb 8, 2002
11.232
2.036
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Crusader Kings III
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis 4: Emperor
  • Victoria 3 Sign Up
  • Surviving Mars
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Expansion Pass
  • Rome: Vae Victis
  • Crusader Kings II: Horse Lords
  • Europa Universalis: Rome Collectors Edition
  • Europa Universalis III: Collection
  • Europa Universalis IV: Pre-order
  • Victoria 2 Beta
  • Elven Legacy Collection
  • Crusader Kings II: Holy Knight (pre-order)
  • Cities: Skylines
  • 500k Club
  • 200k Club
  • Heir to the Throne
  • Europa Universalis III Complete
  • For The Glory
  • Rise of Prussia
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Achtung Panzer
  • Supreme Ruler 2020
  • Victoria: Revolutions
  • Deus Vult
  • Arsenal of Democracy
  • Imperator: Rome
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Monks and Mystics
  • Semper Fi
  • Crusader Kings II: Reapers Due
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Sunset Invasion
  • East India Company Collection
  • Diplomacy
  • Commander: Conquest of the Americas
  • Divine Wind
  • Crusader Kings II: Sons of Abraham

Jayavarman

★ ★ ★ ★ ★
93 Badges
Feb 8, 2002
11.232
2.036
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Crusader Kings III
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis 4: Emperor
  • Victoria 3 Sign Up
  • Surviving Mars
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Expansion Pass
  • Rome: Vae Victis
  • Crusader Kings II: Horse Lords
  • Europa Universalis: Rome Collectors Edition
  • Europa Universalis III: Collection
  • Europa Universalis IV: Pre-order
  • Victoria 2 Beta
  • Elven Legacy Collection
  • Crusader Kings II: Holy Knight (pre-order)
  • Cities: Skylines
  • 500k Club
  • 200k Club
  • Heir to the Throne
  • Europa Universalis III Complete
  • For The Glory
  • Rise of Prussia
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Achtung Panzer
  • Supreme Ruler 2020
  • Victoria: Revolutions
  • Deus Vult
  • Arsenal of Democracy
  • Imperator: Rome
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Monks and Mystics
  • Semper Fi
  • Crusader Kings II: Reapers Due
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Sunset Invasion
  • East India Company Collection
  • Diplomacy
  • Commander: Conquest of the Americas
  • Divine Wind
  • Crusader Kings II: Sons of Abraham

Veldmaarschalk

Cool Cat
151 Badges
Apr 20, 2003
30.115
1.840
  • 200k Club
  • 500k Club
That marriages were arranged during the Middle Ages?

No, but people will be upset if they see a game that lets you marry underage children. And explaining that it did happen in the Middle Ages wouldn't help.

It already has been discussed various times, don't expect a thing like this to make it into a game.

So I would advise to end the discussion here.
 

ConjurerDragon

Generalissimus
79 Badges
Apr 19, 2005
5.513
578
  • Teleglitch: Die More Edition
  • Europa Universalis III Complete
  • Knights of Pen and Paper +1 Edition
  • The Kings Crusade
  • Magicka
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars
  • Impire
  • Victoria 2
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • War of the Roses
  • 500k Club
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Magicka: Wizard Wars Founder Wizard
  • Pride of Nations
  • Rise of Prussia
  • Stellaris: Nemesis
  • East India Company Collection
  • Hearts of Iron Anthology
  • Arsenal of Democracy
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Deus Vult
  • A Game of Dwarves
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • Hearts of Iron III
No, but people will be upset if they see a game that lets you marry underage children. And explaining that it did happen in the Middle Ages wouldn't help.

It already has been discussed various times, don't expect a thing like this to make it into a game.

So I would advise to end the discussion here.

That is the reason I did not mention to *marry* underage children, but *arrange* *later* marriages between characters that may not yet have reached that age in my post.

Something like:
Oh, I see that King X has a child that is his eldest daughter and is only 7 years yet. Let´s propose a later marriage between her and my own son *now* so that I don´t have to watch her every step when she turns 16 and then *later* when she actually turns 16 an event pops up and asks me "Do you still stand to your word to let your son marry her?" (YES - relations rise and marriage/ NO- relatious sour and no marriage) where yes would move her to my court and they get married just as if I had asked for her hand when she turned 16.


However perhaps that would be a good thing to add. I was astonished when I saw on the cover of my Crusader Kings: Complete that the USK (the german authority that checks for which age the game is suited) was without age restrictions and PEGI was only 3+. I mean assasinations, inbreeding and no reason needed to wage war on people of other religions and the USK allows ANYONE of ANY AGE to buy and play that game? Had I seen that before I bought the game I would have thought what a pretty lame game that must be :rolleyes:

Edit: I want CK II to be at least rated like this instead of an all childrens game:
http://http://www.usk.de/images/135.gif
 
Last edited:

ConjurerDragon

Generalissimus
79 Badges
Apr 19, 2005
5.513
578
  • Teleglitch: Die More Edition
  • Europa Universalis III Complete
  • Knights of Pen and Paper +1 Edition
  • The Kings Crusade
  • Magicka
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars
  • Impire
  • Victoria 2
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • War of the Roses
  • 500k Club
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Magicka: Wizard Wars Founder Wizard
  • Pride of Nations
  • Rise of Prussia
  • Stellaris: Nemesis
  • East India Company Collection
  • Hearts of Iron Anthology
  • Arsenal of Democracy
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Deus Vult
  • A Game of Dwarves
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • Hearts of Iron III
And another wish for the CK II wishlist:

Intermixed vassalages and provincial tax rates.

Say for example you´re the Count of St. Gallen and as such a vassal of the Duke of Swabia.

Now you get your hands on some other province (e.g. inheritance), say Kempten. Kempten was part of the Duchy of Bavaria. Now suddenly Kempten is part of Swabia. Nice for the Duke of Swabia but weird for that of Bavaria.

CK does a fine job simulating the medieval world by distributing technical advances *by province* rather than by "realm". So why can´t the other stuff like ownership also be on a provincial level?

In a perfect world that would mean that Friedrich of Hohenstaufen would be Count of St. Gallen - and as such a vassal of Swabia and Friedrich would also be Count of Kempten - and as such a vassal of Bavaria. And would have to pay scutage to both and would have to lend military aid to both, divided by overlordship of his provinces.

This would mean that finally the english Kings could be KINGS of England and at the same time be Dukes of Normandy and as the latter be vassals of France - in the current game something that is not possible.

And provincial taxrates:
If I got the advance "Divine Rights" in one province the nobles there are so happy that their loyalty rises by 0.10 each month. Theoretically now I could raise Crown Duty (the tax for nobles) by 10% so that their increase in loyalty pays off in more taxes for me.

But currently I can´t do that - because the advantage Divine Rights works only in that one province. And if I have a 2nd province without Divine Rights (or any other advantage that raises loyalty of any group of the population) then in that province the nobles don´t have that 10% increase in loyalty - and raising the taxes for the whole realm would mean in the 2nd province that nobles loyalty would get lower by 10% each month.

So when loyalty of the population and technical advances are on a provincial level - then why not taxes?

And if setting taxes separately for every single province is too much work to do, then I would love a simple button labeled "tax them to the maximum you can where they still have a positive loyalty modifier and if they are at 100% loyalty tax them some more so that their loyalty modifier is 0". Then one can reap the full benefit out of those technical advances that grant a loyalty bonus to single groups of population.